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What is this 'damage' when talking about melee weapons?
Knockdown is all I care about and look for, I'm not going to be charging headlong into any 'JP36 60/90 damage per shot' DW Gensecs with the intent of pretending I'm a Killing Floor Beserker any time soon.
My melee key is my fallback "Oh crap, a wild enemy has appeared literally up in my face whilst I am turning this corner and/or in the middle of reloading"
I'd take a zero damage weapon like a tazer or something with the highest knockdown anyday.
Telescopic Baton/Bats/Hammer etc. is what I currently use.
Hotline Briefcase isn't bad for stealthy builds due to it's still fairly decent Knockdown yet maxed out concealment.
Many people see the purpose of melee weapons differently. Some see it as a knockdown utility, like you, while others see it as a super gimmicky DPS weapon, or a one-shot hit, etc, and that's cool.
I, on the other hand, went for a quick draw time while maintaining decent damage solely for the purpose of finishing off an enemy. The quick draw time being self-explanatory, while the more damage being for a better chance at killing the enemy without wasting an extra bullet.
Not meaning to brag, but it says something about that knife that I once felt comfortable bringing down a Skulldozer with it on a public Pro Job.
But, yeah, times have changed; I'm a katana man now. Though, I do miss that darn Trench Knife sometimes...