PAYDAY 2

PAYDAY 2

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P1nkLem0n4d3 Dec 30, 2024 @ 4:51am
Hot Take Regarding PD2 DSOD Guides
Out of a sample size of 3000 guides(in English), only about 10 of them didn't fall into:

1. Builds
2. Fact sheets
3. Plagiarism
4. Outdated

That is an astoundingly low percentage of the sample of guides having to do with anything else.

It does really make me question the usefulness of DSOD guides. If players are either copying amongst themselves making me question the authenticity of the authors at play, using outdated information or just guides that are now too old(like from way back in the early days), just posting builds and nothing else and claiming that "it's a DSOD" guide, or simply listing off way too much information that doesn't really relate or need to be memorized, just for the sake of overwhelming someone with information that they can just learn naturally on the fly or just flat out don't need, this is a legit problem for anyone trying to go into DSOD.
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Showing 16-25 of 25 comments
B〄F Altonator Dec 31, 2024 @ 4:47pm 
Originally posted by P1nkLem0n4d3:
So many of these guides, are about the DS or OD mask being the final destination, when that shouldn't be the case either. It's showing success after building yourself up but that isn't a representation of true mastery. True mastery to me, is being able to use next to anything, and still doing really well way after already getting the DS or OD mask.
Thing is, players see the dsod mask as the end goal because it kind of is. It means you've done every heist on the hardest difficulty. Where you go from there is your choice.
Most players do dsod for the achievements and leave it there. It's not a particularly enjoyable difficulty for most. It's seen as something to conquer rather than something you "should" be playing.
Originally posted by B〄F Altonator:
Originally posted by P1nkLem0n4d3:
So many of these guides, are about the DS or OD mask being the final destination, when that shouldn't be the case either. It's showing success after building yourself up but that isn't a representation of true mastery. True mastery to me, is being able to use next to anything, and still doing really well way after already getting the DS or OD mask.
Thing is, players see the dsod mask as the end goal because it kind of is. It means you've done every heist on the hardest difficulty. Where you go from there is your choice.
Most players do dsod for the achievements and leave it there. It's not a particularly enjoyable difficulty for most. It's seen as something to conquer rather than something you "should" be playing.

But that should change. DS or OD shouldn't be seen as "one and done" difficulties via rolling the dice in an un-enjoyable manner and that's it(at least DS anyways). After all, that's a part of why a lot of players simply don't play DS or OD, or don't become DS, OD, or pro players, get frustrated with themselves, and simply stick to lower difficulties, with that perceived stereotypical view. Even if they were to get the masks, they'll relapse into not even being as good as they were when they originally got them over time, which leads to a huge amount of issues, but at the end of the day, lead to a worse player never playing DS or OD ever again and the guides failing at their own goals.
Originally posted by P1nkLem0n4d3:
Originally posted by B〄F Altonator:
Thing is, players see the dsod mask as the end goal because it kind of is. It means you've done every heist on the hardest difficulty. Where you go from there is your choice.
Most players do dsod for the achievements and leave it there. It's not a particularly enjoyable difficulty for most. It's seen as something to conquer rather than something you "should" be playing.

But that should change. DS or OD shouldn't be seen as "one and done" difficulties via rolling the dice in an un-enjoyable manner and that's it(at least DS anyways). After all, that's a part of why a lot of players simply don't play DS or OD, or don't become DS, OD, or pro players, get frustrated with themselves, and simply stick to lower difficulties, with that perceived stereotypical view. Even if they were to get the masks, they'll relapse into not even being as good as they were when they originally got them over time, which leads to a huge amount of issues, but at the end of the day, lead to a worse player never playing DS or OD ever again and the guides failing at their own goals.
Well the point of these guides is to aid players in "finishing" the game. As i said, where you go from there is your choice. There's nothing more to really do for most players. Yea you can spend time getting better at dsod but that's more of a personal goal than one that needs a guide.
Originally posted by B〄F Altonator:
Originally posted by P1nkLem0n4d3:

But that should change. DS or OD shouldn't be seen as "one and done" difficulties via rolling the dice in an un-enjoyable manner and that's it(at least DS anyways). After all, that's a part of why a lot of players simply don't play DS or OD, or don't become DS, OD, or pro players, get frustrated with themselves, and simply stick to lower difficulties, with that perceived stereotypical view. Even if they were to get the masks, they'll relapse into not even being as good as they were when they originally got them over time, which leads to a huge amount of issues, but at the end of the day, lead to a worse player never playing DS or OD ever again and the guides failing at their own goals.
Well the point of these guides is to aid players in "finishing" the game. As i said, where you go from there is your choice. There's nothing more to really do for most players. Yea you can spend time getting better at dsod but that's more of a personal goal than one that needs a guide.

Most of these guides simply say "how to be good at DS/OD, or these are the builds that I use" or they'll mention beating DS or OD but with the caveat of going beyond just beating the mode. I don't think these guides are made just for the sake of getting the masks. Those types of guides exist too, but they're normally umbrella-ed under heist guides.

Furthermore, what about the players that do the same with DW? I guess there isn't a point to doing that either, yet a lot of players do that very thing.
Originally posted by P1nkLem0n4d3:
Originally posted by B〄F Altonator:
Well the point of these guides is to aid players in "finishing" the game. As i said, where you go from there is your choice. There's nothing more to really do for most players. Yea you can spend time getting better at dsod but that's more of a personal goal than one that needs a guide.

Most of these guides simply say "how to be good at DS/OD, or these are the builds that I use" or they'll mention beating DS or OD but with the caveat of going beyond just beating the mode. I don't think these guides are made just for the sake of getting the masks. Those types of guides exist too, but they're normally umbrella-ed under heist guides.

Furthermore, what about the players that do the same with DW? I guess there isn't a point to doing that either, yet a lot of players do that very thing.
Well it seems you've found what you're looking for. So the heist / map specific guides worked out then? Isn't that what you were looking for?

As for the dw thing, I'm not sure what you mean? dw isn't the end of the game, it's a stepping point to getting good enough to do every heist on dsod
Originally posted by B〄F Altonator:
Well it seems you've found what you're looking for. So the heist / map specific guides worked out then? Isn't that what you were looking for?

As for the dw thing, I'm not sure what you mean? dw isn't the end of the game, it's a stepping point to getting good enough to do every heist on dsod

No it's not lol.

I had a random describe it best today, it's kind of like a modified "long guide" but instead of information about the inner workings of the game, it's going to be a more concise version of the inner workings of overall player development. It's been done for the game, but why not the player? That is what I'm currently creating. I do have a name for it pretty much figured out, but I am not going to reveal it, not yet at least.

The concept(I guess I'll reveal some aspect of this) of it's overall structure is that it opens the bar of entry, tries to bridge gaps, focuses on how to actually get better at the game, but in a "theory to practical" sense and not either or, as well as goes beyond just getting the masks. It's going to work kind of like a checks and balances type of system whilst also being able to track your own progress in a more quantifiable and measurable way, delivered in a way that is going to be quite different from other guides' approaches, some calling it "more of a coaching style" with the benefits, translating those benefits but into a DS/OD type of guide.

Players move their "end" to DW because to those players, they don't feel that there is more to do with the game because its a personal goal that to them is a personal choice, it's fairly common practice for players that just want nothing to do with DS or OD.
Last edited by P1nkLem0n4d3; Jan 1 @ 4:27pm
well good luck i guess. I'm not sure what you can tell players that isn't already covered by map guides and strategies to use as well as builds / breakpoints, but i guess I'll see soon enough.
Thats kinda all you need, just play DSOD to learn how to play DSOD and your good to go.
Originally posted by =AIMN'T= OneShotNoKill:
Thats kinda all you need, just play DSOD to learn how to play DSOD and your good to go.
Pretty much the way I found out about wooden doors not being open-able by cops on newer heists. Allows to make a pretty easy one-way-entrance you can funnel units through (and camp inside too)
Originally posted by 76561199364996193:
Originally posted by =AIMN'T= OneShotNoKill:
Thats kinda all you need, just play DSOD to learn how to play DSOD and your good to go.
Pretty much the way I found out about wooden doors not being open-able by cops on newer heists. Allows to make a pretty easy one-way-entrance you can funnel units through (and camp inside too)

Much of what you can learn is by playing, which a lot of guides don't do or highlight in ways that warrant playing, so this is definitely something that gets brought up.
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Date Posted: Dec 30, 2024 @ 4:51am
Posts: 25