PAYDAY 2

PAYDAY 2

View Stats:
Newbie: How do I pick my class??
Recently picked this up in the sale and I'm a complete noob. I cannot for the life of me, figure out how to choose my class. I have unlocked a few perks on both the Mastermind and the Technician classes. How on earth do I switch to the techy so that I can use C4 please?
Last edited by LastOfTheCantiaci; Jun 23, 2015 @ 12:34pm
< >
Showing 1-15 of 26 comments
DOY Jun 23, 2015 @ 12:36pm 
Like playing support? go mastermind
Like killing things? go enforcer
Like gagdets and newb bait? use technician (please do not start off with this one...)
Like playing stealth and annoying players that want to go loud? go ghost
Like a being a ghost but still able to kill cops? play fugitive.

Basic summary for newbie players which will mostly skill into one tree as they start.


Edit: you can unskill your skill trees...
Last edited by DOY; Jun 23, 2015 @ 12:37pm
DOY Jun 23, 2015 @ 12:39pm 
Originally posted by Elbow-Drop:
Like playing support? go mastermind
Like killing things? go enforcer
Like gagdets and newb bait? use technician (please do not start off with this one...)
Like playing stealth and annoying players that want to go loud? go ghost
Like a being a ghost but still able to kill cops? play fugitive.

Basic summary for newbie players which will mostly skill into one tree as they start.
Lol, a guy with 2000 hours giving the worst kind of advice.

Do a techforcer hybrid to start off with.

I have yet to see any kind of newbie start off with a hybrid build. It best to start off one wih one tree as you progress to level 60 before you hybridize. I have yet to see you give an significiant advice
Last edited by DOY; Jun 23, 2015 @ 12:39pm
puzzlefox Jun 23, 2015 @ 12:43pm 
OP, You should look over all the skills carefully and pick ones that you think would aid you the most. Mastermind and Enforcder (mostly enforcer) would probably be your best bet, as the loud end of this game is easier to learn and more fun for beginners (I really suggest learning how to play with armor before trying dodge, but do what you will). You can always unspec, but choosing skills is expensive, so like I said, read over the skills carefully.

You can always re-spec, so don't worry too much about it.Just like every single new player before you who didn't spec a cookiecutter build, your first build will suck bigtime, so just enjoy it. lol

Originally posted by Elbow-Drop:
Like playing support? go mastermind
Like killing things? go enforcer
Like gagdets and newb bait? use technician (please do not start off with this one...)
Like playing stealth and annoying players that want to go loud? go ghost
Like a being a ghost but still able to kill cops? play fugitive.

Basic summary for newbie players which will mostly skill into one tree as they start.
Lol, a guy with 2000 hours giving the worst kind of advice.

Do a techforcer hybrid to start off with.
And nothing you said has been even remotely helpful. I'd take advice from the guy who everyone can see has 2,000 hours before taking advice from a passive-aggressive private profile guy.
Last edited by puzzlefox; Jun 23, 2015 @ 12:52pm
*.) Jun 23, 2015 @ 12:46pm 
A few skills:

Mastermind: Endurance Basic (stamina)
Enforcer: Transporter Aced (faster moving bags and throwing them further)
Ghost: Sprinter Aced (stamina recovery and sprint speed)

For stealth, Shinobi Aced (ghost T3) or Hidden Blade Aced (fugitive T1). It's silent killing.

These are really the bare minimum you should try to have in any build. There are few more wich make it easier.

For Tech specific, you can have C4 at level 40, I think. I would first invest points in other tree to have double ammo (example)., Then when you have enough points switch to C4.

Doy is right. Those are the more broad definitions of the skilltrees. Take what suits you best (pssstt... tech is best;)

Happy Heisting!
DOY Jun 23, 2015 @ 12:49pm 
since someone seem to be nit picky here' s end game builds

mastermind enforcer (armor) - this is the best of both worlds of tanky and support with inspire
technician enforcer (armor) - the extreme end of armor you main role is destroying everything on the map but mostly holding a single position
mastermind fugitive (dodge) - offensive support; highest dps in the game mainly taking out specials and picking up players off the ground with inspire

ghost fugitive (dodge)- probably the most useful hybrid stealth and loud build
enforcer fugitive (dodge) - another high dps build main role is trashing mobs and you can still take out specials fairly easily but its not as good before the nerf with HE shotguns on dozers.

Pyro Fennec Jun 23, 2015 @ 2:08pm 
Originally posted by Elbow-Drop:
Don't do what they said and drop every skill point you get into fugitive or ghost.
Ignore that guy.

Go into a ghost build if you like sneaking, or a fugitive if relying on RNG for dodging bullets sounds like a good idea.

On to the proper subject: this game doesn't have classes, strictly speaking. You pick and choose what skills you feel would serve you best from the five skill trees, and round it out with the perk decks. You don't need to "switch" to anything to use skills you bought - they all remain active. However, you can have several configurations saved, and switch between those using the button in the lower left on the skill screen.

As for using tripmines, simply equip them in the loadout screen, under the equipment tab. Keep in mind that you'll need to ace the Shaped Charges skill to turn them into what's generally referred to as C4 (though I suspect it isn't quite the same thing), and be able to blow open stronger doors, grates, and non-Titan safes.
Pyro Fennec Jun 23, 2015 @ 2:23pm 
In a more general sense, I suggest not aiming for any of the fancy builds you'll see being thrown around all over the forums and tubes and wherever else, at least not on your first two or three climbs up the level ladder. Take the time to play around with the skills, see what seems most interesting, how it works, and most importantly: learn the workings of the game itself. Having a good grasp of the mechanics at play does help in figuring out how to bend those mechanics to your favour via the right choice of skills.

Getting the four infamy unlocks that reduce skill point prerequisites for new skill tiers will help you fine-tune your builds later on.

Keep experimenting, and play the game as you feel fits you best.
LastOfTheCantiaci Jun 23, 2015 @ 3:13pm 
Sorry I did not make my question clear, which may be causing some confusion. I wrongly assumed that each individual player can select one particular class to play as in each individual game, as would be the case in say, for example; Red Orchestra (I appreciate that is a completely different sort of game.) I was therefore asking how I go about changing my class before a game. I was not asking how to create the ideal skill set.

Your responses answered that for me; you can't and you don't need to because going on the responses I am getting, it would appear that you can be a mixture of the five classes simultaneously, as opposed to selecting merely one class at a time. Is this correct?

Thanks for all your input anyway!

*.) Jun 23, 2015 @ 3:22pm 
Yes. A hybrid is possible and adviceable.
ninja crouton Jun 23, 2015 @ 3:25pm 
Hybrid is pretty much necessary

Think of it like this - 2 main trees, and a splash in a third. Get to the end of the two trees you want, only getting the skills you want, and then get just a couple choice skills from one other tree. That's the best way to do it.

Then you choose your equipmunk. Make sure to spec into only one equipmunk though, otherwise you are wasting points half the time
French Ruby Jun 23, 2015 @ 4:04pm 
Originally posted by ninja crouton:
Hybrid is pretty much necessary

Think of it like this - 2 main trees, and a splash in a third. Get to the end of the two trees you want, only getting the skills you want, and then get just a couple choice skills from one other tree. That's the best way to do it.

Then you choose your equipmunk. Make sure to spec into only one equipmunk though, otherwise you are wasting points half the time

crouton m8

Yes, though. The skill trees don't need to be toggled on-off. However, the PERKS do. You can only select one perk deck at a time, going from left to right, and you upgrade the skills in that order with converted XP from a heist.

And, yeah. You get 120 skill points. That's enough for a whole bunch of skills EVERYWHERE. Most people tend to go into EVERY tree to get some (rather 'essential') skills. By essential, I mean that they're VERY helpful. Transporter Aced in Enforcer. Nerves of Steel, NOT ACED (as in only one skill point), in the Technician tree. Endurance Basic (which is the name for not-aced skills, basic) in the Mastermind tree, and Fast Hands Aced in the Ghost tree.

This game is a bag-throwing simulator with lots of sprinting and a lot of interacting. All the skills I offered make it a LOT easier. A recommendation would be to get Sprinter Aced as well in Ghost, which unlocks Fast Hands Aced for you to get. Also, Run and Gun basic, with Hidden Blade Aced helps a lot as well, those in the... Thingy deck that I forgot the name of. The final one.

Run and Gun increases movement speed, and Hidden Blade Aced reduces the kill sound of enemies... which you practically NEED in stealth. AND it also unlocks Run and Gun!

'Optional' ones are Run and Gun Aced (you move the same speed as walking speed when aiming, instead of slower. Doesn't inhibit accuracy: same accuracy as if you were aiming with reduced speed as per normal.) and Shinobi Basic. (Shinobi Aced is the exact same as Hidden Blade Aced, and thus useless since Hidden Blade Aced is the only real way to get Run and Gun. Shinobi Basic though increases WALKING and CROUCHING speed, not overall speed as Run and Gun does. All the speed bonuses do a LOT to help reduce the movement speed reduction from armour, and if you're going with a dodge build (which I wouldn't recommend looking at yet), then you'll want speed.

There's also a lot of broken skills in the game, so be careful and research skills! You seem smart, and I'm glad the community has a smart new player like you, instead of mindless, silent masses that think it's CoD.
ninja crouton Jun 23, 2015 @ 4:06pm 
Originally posted by French Ruby:
-snip-
0.o you're french now? I thought you were a deer from oz?
Adze Jun 23, 2015 @ 4:06pm 
Originally posted by LastOfTheCantiaci:
Sorry I did not make my question clear, which may be causing some confusion. I wrongly assumed that each individual player can select one particular class to play as in each individual game, as would be the case in say, for example; Red Orchestra (I appreciate that is a completely different sort of game.) I was therefore asking how I go about changing my class before a game. I was not asking how to create the ideal skill set.

Your responses answered that for me; you can't and you don't need to because going on the responses I am getting, it would appear that you can be a mixture of the five classes simultaneously, as opposed to selecting merely one class at a time. Is this correct?

Thanks for all your input anyway!
This is correct.
Ray Player 1 Jun 23, 2015 @ 5:32pm 
I'm going in the opposite direction of every poster.

I'm going to say focus on playing all the maps on NORMAL first. Learn what every objective is (from start to finish) and which portions of each mission is RNG. Once you know things like where the spawn points are, where objectives are, what sets off alarms, ect., there is a lot less guessing. That helps you be at the right place at the right time, as well as giving you a much more informed idea of when to use your deployables (and which deployables to equip).

Once you do that, THEN start figuring out which skill trees YOU think will help YOU.

Assuming you have played a video game before, you can figure out how to point and click your mouse.

So yeah, TLDR, my advice is play the maps on NORMAL and LEARN where things are.

Cheers, have fun. Remember, there IS NO CORRECT BUILD.
Adaarable Jun 23, 2015 @ 11:49pm 
Yeah, as everyone seems to be saying but is avoiding actually saying, is that there are no "classes", just skill trees. Make them how you want, fit your preferred play-style.
Last edited by Adaarable; Jun 23, 2015 @ 11:50pm
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Jun 23, 2015 @ 12:34pm
Posts: 26