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The DLC is called "Western Pack". What did you expect? Fully automatic laser guns?
Same reason why we don´t need a Browning M2.
So?
Beside from your other points, the Browning M2 weights far more than the M95 or MG-42. Even the Minigun has less weight. How do you want to make the movement penalty? The Minigun has already 40%. Do you want to make 60% or more? Then nobody would use it as a primary. Doesn´t matter how good (Overpowered) it would be.
You act like a smart-butt (the other word is sencored) but you aint that smart, if you would have read the entire OP, you would have read that the gun has to be deployed before you can fire, in other words you cant fire and walk with the gun at the same time.
for the movement penalty: as primary weapon same penalty as the the minigun or slower, basicaly it doesn't matter HEARTS because you are wielding your secondairy weapon until you find place and oppurtunity to switch to the M2 and deploy it using RMB.
I thought as bag item to give it the same movement penaty as a normal weapon bag.
I thought it should fire 500-550 RPM with 150-200 damage, it is a 50 caliber afteral. It should be balanced by the fact that it has to be deployed. You could also limit its ammo to 200 total ammo round without an ability to reload.
and for all your; "So"s. If you dont get it, you should not make yourself look like a fool. I was trying to prevent some stupid arguments like "movement penalty" blabla, by using the beast argument. As in: we can carry a 500kg? drill in 3 bags, reality is long gone.. so in relative to the beast it should be easy to wield an M2 as loot bag item
Maybe it´s YOU that isn´t very smart, so I asked you in an other way:
Why would we need it?
Your reasons, why you wish the gun in the game looks just like that you want it, without thinking about how to balance it correctly. As I said, if you want to use it as a primary, the movement penalty MUST be bigger than the Minigun. And if it would be bigger than nobody would use it just because of this.
You want to make the gun takes 150-200 damage? I think you forgot a weapon which uses the same calibre and makes 2880 damage/shot. What balance would be that?
And why I should take a machine gun with 200 Total Ammo when I can take a LMG with 563 Total Ammo?
The deployable idea is just ♥♥♥♥♥♥♥♥. Yes, it would be "more realistic", but Game Balance > Realism. And beside from that, nobody wouldn´t really want that.
So your entire idea is just bad and looks like a demand because just YOU want it.
Why do you talk about balance? balance in payday 2 is just odd and never makes any sense, dont forget about that.
the 9mm sterling can shoot like 50 damage while the 9mm mp5 shoots 29 damage at best.
The AKM can shoot 68 damage but the G3, scar-H and FAL all have the bigger 7.62 nato round but shoot way less damage.
mosin nagant shoots more damage and can pierce shields while the G3, scar-H and FAL all fire a round with a similar size with 1/5 it's damage.
The judge shoots more damage than the other shotguns despite it has the smallest shotgun calibre
the winchester repeater doesnt sport big rifles rounds, yet it shoots more damage than any other rifle.
There wouldnt be that much difference between 200 and 2880 damage besides that dozes drop in 2 shots, the rest is already a 1 or 2 shot. wtf does it matter that a .50 caliber bolt action designated sniper rifles does more damage than a .50 caliber belt fed machine gun?
nothing
And brah you litterly talk like you don't know that the movement penalty does not imply to the LMGs and minigun when you walk arround with a secondairy. In payday2 it doesnt matter that we get a movement penalty on an 8kg M249, as you just takeout your secondairy if you gotta run. And we dont get a movement penalty while we walk with a 15kg sniper
And why would we need it? why would we need any more guns at all, we already have plenty. We dont NEED anything it is about what we want.
and please dont speak for others with go read the first reply on this topic.
You can also say in a normal totally not disrespectfull way that you dont have to see an M2 in game, and that you dont think it is a good Idea.
And that you disagree with something does not make something totally ♥♥♥♥♥♥♥♥.
As bag item you can deploy it one time on one location with a total ammo pool of 200 rounds with 200-250 damage. The bag should give a same movement penalty as a weapon bag seen in firestarter. It should come without a protective shield so that you would have to get off the gun, when to many cops start shooting you.
And if during testing it seems that it is a bit to OP it can always be nerfed.