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Yeah like the ricochet card seems so out of place compared to the rest of the other default cards.
There's a couple of deck combinations that do seem very nice, and it actually seems like it actually might beat out Yakuza now as the speed Stealth deck of choice since you get the same speed boost but now can take 40% faster carry and crouching now too lol
I kind of wish Copycat had actually gone a step further and given you two effects of other decks, even if that means getting rid of one of the generic cards, giving you a much deeper effect of making some really fun combinations, like having the hip flask and gambler healing.
Copycat is the best Stealth deck without any debating about it.
Pocket ECM AND 40% carry speed is just insane with 0 downsides
Or 20% speed if you'd be willing to skip on the ECM
2/9 stoic isn't really too viable but the copycat version might at least be a tiny bit of fun
Tried to see if a full Armor Copycated Infiltrator would create any new breakpoints. both still get 2 shot Armor and also 3 Shot Armor with Underdog/QF and Frenzy together. Originally I wanted to say it could act as trading the melee potential so you wouldn't lower your berserker, but I forgot The deck already heals on headshot. So the only thing left is the pesudo Anarchist invincibility which triggers on any hit you take as long you're below 50%, which also counts armor hit. So procs everytime you get hit regardless if you have Frenzy.
If the numbers are correct tho, Full health Copycat Infiltrator gets 414 health which allows Infiltrator to tank 2 Zeal health hits. But with 10% DR (Underdog/QF) and Partners in Crime, you can achieve 3 Health hits. In Comparison to Infiltrator, It could only reach 2 Health hits with Partners in Crime alone. so essentially trades Melee potential for 1 extra health hit.
Wanna talk about Sociopath's copy for abit. Tension isn't a complete substitute to Bullseye as it is a Kill requirement rather than an head hit. So there would be times where you'll be too late to kill but just enough for a shot. So prepare DPS or mostly snipers if you want it to be more reliable. You could say it's tankier than Anarchist, but do keep in mind Anarchist still has better DPS potential overall since you can easily use Berserker with it and Suit is optimal.
That's the first thing that came into my mind after reading all cards.
For loud;
I haven't played the perk deck yet. I need to test all combinations in game.
But just from reading; nothing sounds too crazy.
The only really strong ones so far are the Gambler with Extra Armor, Extra Health, Extra Health, and either Extra Health or Extra Crouch Speed, or With Anarchist when it comes to one of the cards of copycat, which makes it so that you always get a 2 second invincibility window when below 50% health.
But there is more to discover, and there are plenty of viable options here as well.
Yes that is possible, almost as a stun ability, I just don't know if that is better compared to not getting targeted or some of the other combinations, hence why I was I sort of implied that you can do that, but I don't know if it is worthwhile yet or not compared to either having those pocket ECM's, or like I previously mentioned, having some other combinations with Muscle that might be better to have or not. But, I'll experiment further with this idea and come back to this.
Yeah I haven't found much use out of Melee so far with this. You might be better just using either Infiltrator or Sociopath on their own, or maybe have a build that uses Melee in a more subtle way, specifically builds that often run berserker and frenzy or one of the two. The Melee playstyle really relies on what makes Infiltrator and Sociopath reliable to use Melee wise, and the trade off of not being able to get either the increased healing, or somewhat increased healing and armor regen seems too lopsided currently to be worth it.
If you have really good accuracy, Tension might as well just be a substitute for Bullseye, that is at least the way I feel about it.
what about all health card with sociopath last card? it gives you extra armor for 2 shot ictv and armor gating, if we combined all the health boosts we have an 80%, with a joker, lets you tank 2 heavy shots to the health without dying
I was able to test this out right before the perk deck got locked again, and this does work, but I think the better options are to either just run crew chief given its bonuses to have more potential for more additional hits when having both converts as well as continuing getting hostages along with its team bonuses, or you are better off having both increased health and armor, but with some other bonus.
Plus there are already many ways to gain additional hits while getting more worthwhile bonuses with other perk decks such as leech, stoic, anarchist, crew chief, etc... and in terms of using the last cards, biker and gambler which can give an additional useful bonus over the panic.
The more just using muscle and that's it approach with the panic is rather interesting though in terms of being able to stun enemies, but it feels very similar to just default Muscle.
2. Stacking movement speed and mimicking Hacker. As there is bugger all from that deck which is useful for stealth ( sides pocket ecms themselves ), at least this way there is movement speed and reduction in bag hauling time.
The rest either underperforms versus just normal decks, or too gimmicky to bother.
The only real reason to use copycat for loud is that invuln when under half hp, other benefits are more or less ignorable.
Infiltrator's niche over Sociopath has always been being passive and at being a health deck (Despite somehow DR makes it feels like it's armor only). So copycated health Infiltrator would be arguably be better over Infiltrator itself but assumes you're not gonna use the melee at all. Infiltrator is basically pure DR with Damage and healing potential from melee, awhile Copycat basically get extras that doesn't make use of melee.
Accuracy is somewhat of a factor, but if your weapon doesn't kill fast enough. you're not gonna get any armor. Unless it's sniper (that isn't 168) or a GL which should gurantee a kill. a good chunk of DPS can be obtained by investing skills tho.
Actually never thought about it but yes, 2 Zeal hits to both armor and Health. 2 Zeal health hit is impossible with Sociopath, so copycat changes that with copycat's bonuses but exchanges all melee related potential just like what I said with Infiltrator.