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brenner 21
ksp
ksp 88/55 i dont know
aa12 for close range maps and brenner for medium to long
If in close quarters: Mosconi 12G
If in mid range: Brenner LMG
In Far range: R93 Sniper Rifle.
You can mix these weapons together.
I really don't see or even understand why people recommend sniper rifles in the hands of the A.I when they can't make use of the sniper rifle's passive effect of piercing UNLESS given the trait of piercing which you have to pay for yourself and even then only the bot WITH the trait is the only one with the effect so an entire team with snipers won't be piercing shields only the bot with the trait will and having low fire rate weapons against a literal horde of cops will make for very problematic situations, situations that can be avoided if the bots were armed with weapons such as LMGs as the high fire rate allows them to lockdown their kill zones without much of a worry when said zones are overlapped any Shields that show up they can only cover one direction leaving them vulnerable to another bot's LMG.
I only say the R93 as I believe the tests that have been ran. They don't work out in all situations, but however can be a viable weapon. Although I always post this video when the question comes up it's the only time I've seen data collected on the topic, but yes I understand when taking information from one place without other sources, you've got to take it with a pinch of salt. Point about the R93 is it does 1 shot cops, and has a shorter reload than the Thanatos.
https://www.youtube.com/watch?v=DVNBtYfhq5I
Also I use Piercing all the time and it seems to be all 3 bots that get the buff enabling them to shoot through sheilds, my bots use LMGs but I'm sure all of them shoot through sheids as I've seen it in game where at different points I can clearly see and hear that my bot killed a shield from the front and called it out, in the same game after moving the bots around a different bot does exactly the same.
So in my experience Piercing is a good trait, inspire is the useless one as bots will tank almost everything reviving you, only useful if you like going down in corners the AI can't pathfind to.
The bootleg assault rifle is what i use, but you could use anything. M60 for example is probably more effective due to the absolutely ridiculous damage per bullet it has, but pretty much anything will do.
Crew abilities and boosts are shared between each AI or player in the team respectively - you can't assign same ability or boost to two different loadouts anyway, loadout 1 is of the highest priority, while loadout 3 is of the lowest priority. If you have 3 AI in the team and a player joins, they will replace loadout 3 first.
Another advantage of sniper rifles is that you don't need "Piercing" crew ability at all, cause every sniper rifle will pierce through shields anyway. Another option is giving AI shotguns
with HE, AP or dragon's breath rounds.