PAYDAY 2

PAYDAY 2

View Stats:
What are the best weapons for bots?
Im using the Bot Weapons and Equipment mod
< >
Showing 1-14 of 14 comments
PostNutClarity Feb 13, 2021 @ 2:24am 
Originally posted by ああ、たわごとごめん:
It is shot guns and rifle
Which shotguns and rifles?
Any. Put a dragon's breath mod on the shotgun to help with shields. Heck, if you want a balanced team you might want to have a sniper and a shotgun while on the other AI you can choose whatever.
Last edited by NulTRix(♡♪✧); Feb 13, 2021 @ 2:37am
ivan Feb 13, 2021 @ 4:25am 
aa12 (stakeout) shotgun
brenner 21
ksp
ksp 88/55 i dont know

aa12 for close range maps and brenner for medium to long
Last edited by ivan; Feb 13, 2021 @ 4:25am
Electric Fish Feb 13, 2021 @ 4:46am 
the M60 and KSP LMG, enough said, they're OP with these LMG
RandomTurtle Feb 13, 2021 @ 6:59am 
If in extreme close quarters; Steakout 12G
If in close quarters: Mosconi 12G
If in mid range: Brenner LMG
In Far range: R93 Sniper Rifle.

You can mix these weapons together.
Driftkel Feb 13, 2021 @ 8:03am 
Usually I give them the KSP 58 LMG, Steakout 12G Shotgun, and the R93 Sniper Rifle. Might switch the sr to the Thanatos .50 Cal instead doe.
Last edited by Driftkel; Feb 13, 2021 @ 8:04am
Cursed Hawkins Feb 13, 2021 @ 8:16am 
Originally posted by randomturtle01:
In Far range: R93 Sniper Rifle.


Originally posted by Armisael:
and the R93 Sniper Rifle. Might switch the sr to the Thanatos .50 Cal instead doe.
I really don't see or even understand why people recommend sniper rifles in the hands of the A.I when they can't make use of the sniper rifle's passive effect of piercing UNLESS given the trait of piercing which you have to pay for yourself and even then only the bot WITH the trait is the only one with the effect so an entire team with snipers won't be piercing shields only the bot with the trait will and having low fire rate weapons against a literal horde of cops will make for very problematic situations, situations that can be avoided if the bots were armed with weapons such as LMGs as the high fire rate allows them to lockdown their kill zones without much of a worry when said zones are overlapped any Shields that show up they can only cover one direction leaving them vulnerable to another bot's LMG.
ivan Feb 13, 2021 @ 9:57am 
Originally posted by Cursed Hawkins:
Originally posted by randomturtle01:
In Far range: R93 Sniper Rifle.


Originally posted by Armisael:
and the R93 Sniper Rifle. Might switch the sr to the Thanatos .50 Cal instead doe.
I really don't see or even understand why people recommend sniper rifles in the hands of the A.I when they can't make use of the sniper rifle's passive effect of piercing UNLESS given the trait of piercing which you have to pay for yourself and even then only the bot WITH the trait is the only one with the effect so an entire team with snipers won't be piercing shields only the bot with the trait will and having low fire rate weapons against a literal horde of cops will make for very problematic situations, situations that can be avoided if the bots were armed with weapons such as LMGs as the high fire rate allows them to lockdown their kill zones without much of a worry when said zones are overlapped any Shields that show up they can only cover one direction leaving them vulnerable to another bot's LMG.
yes, ai sniper rifles suck
shadowmpire Feb 13, 2021 @ 10:13am 
Originally posted by Cursed Hawkins:
Originally posted by randomturtle01:
In Far range: R93 Sniper Rifle.


Originally posted by Armisael:
and the R93 Sniper Rifle. Might switch the sr to the Thanatos .50 Cal instead doe.
I really don't see or even understand why people recommend sniper rifles in the hands of the A.I when they can't make use of the sniper rifle's passive effect of piercing UNLESS given the trait of piercing which you have to pay for yourself and even then only the bot WITH the trait is the only one with the effect so an entire team with snipers won't be piercing shields only the bot with the trait will and having low fire rate weapons against a literal horde of cops will make for very problematic situations, situations that can be avoided if the bots were armed with weapons such as LMGs as the high fire rate allows them to lockdown their kill zones without much of a worry when said zones are overlapped any Shields that show up they can only cover one direction leaving them vulnerable to another bot's LMG.
snipers only effective on DW and DS though id only recommend the thanatos. bots will shoot with random rof sometimes just shooting occasionally sometimes unloading entire mag a in like 1 second. i run 1 stakeout 2 lmgs for most areas.
RandomTurtle Feb 13, 2021 @ 3:31pm 
Originally posted by Cursed Hawkins:
Originally posted by randomturtle01:
In Far range: R93 Sniper Rifle.


Originally posted by Armisael:
and the R93 Sniper Rifle. Might switch the sr to the Thanatos .50 Cal instead doe.
I really don't see or even understand why people recommend sniper rifles in the hands of the A.I when they can't make use of the sniper rifle's passive effect of piercing UNLESS given the trait of piercing which you have to pay for yourself and even then only the bot WITH the trait is the only one with the effect so an entire team with snipers won't be piercing shields only the bot with the trait will and having low fire rate weapons against a literal horde of cops will make for very problematic situations, situations that can be avoided if the bots were armed with weapons such as LMGs as the high fire rate allows them to lockdown their kill zones without much of a worry when said zones are overlapped any Shields that show up they can only cover one direction leaving them vulnerable to another bot's LMG.

I only say the R93 as I believe the tests that have been ran. They don't work out in all situations, but however can be a viable weapon. Although I always post this video when the question comes up it's the only time I've seen data collected on the topic, but yes I understand when taking information from one place without other sources, you've got to take it with a pinch of salt. Point about the R93 is it does 1 shot cops, and has a shorter reload than the Thanatos.

https://www.youtube.com/watch?v=DVNBtYfhq5I

Also I use Piercing all the time and it seems to be all 3 bots that get the buff enabling them to shoot through sheilds, my bots use LMGs but I'm sure all of them shoot through sheids as I've seen it in game where at different points I can clearly see and hear that my bot killed a shield from the front and called it out, in the same game after moving the bots around a different bot does exactly the same.

So in my experience Piercing is a good trait, inspire is the useless one as bots will tank almost everything reviving you, only useful if you like going down in corners the AI can't pathfind to.
RibcageRob Feb 13, 2021 @ 7:33pm 
Automatic weapons in general IMO are what you should go for. Bulldozers are easy enough to kill on your own, and AI will tend to just kill them through attrition on everything but the hardest difficulty even without your help, and that means that the primary threats that bots face are enemies that can be killed in either 2 seconds or less which means you want rapid fire weapons with low reload times.

The bootleg assault rifle is what i use, but you could use anything. M60 for example is probably more effective due to the absolutely ridiculous damage per bullet it has, but pretty much anything will do.
Last edited by RibcageRob; Feb 13, 2021 @ 7:37pm
Cursed Hawkins Feb 13, 2021 @ 8:37pm 
Originally posted by randomturtle01:
Also I use Piercing all the time and it seems to be all 3 bots that get the buff enabling them to shoot through sheilds, my bots use LMGs but I'm sure all of them shoot through sheids as I've seen it in game where at different points I can clearly see and hear that my bot killed a shield from the front and called it out, in the same game after moving the bots around a different bot does exactly the same.
Unless the trait stats that its shared between the A.I its only given to the one its assigned to, I've run different weapon loadouts for my bots in the past and the one with the sniper would always be the one getting the shield kills due to the piercing trait I'd assign to them I would rarely hear any of the other bots confirm a shield kill because for them to confirm the kill they would of needed to flank the special to get shots in first.
Last edited by Cursed Hawkins; Feb 13, 2021 @ 8:37pm
Granite Feb 16, 2021 @ 8:11am 
High damage bolt action sniper rifles - Platypus, Desertfox, R93, Nagant, Thanatos, works really well.
Crew abilities and boosts are shared between each AI or player in the team respectively - you can't assign same ability or boost to two different loadouts anyway, loadout 1 is of the highest priority, while loadout 3 is of the lowest priority. If you have 3 AI in the team and a player joins, they will replace loadout 3 first.
Another advantage of sniper rifles is that you don't need "Piercing" crew ability at all, cause every sniper rifle will pierce through shields anyway. Another option is giving AI shotguns
with HE, AP or dragon's breath rounds.
TdlQ Feb 16, 2021 @ 10:22am 
Originally posted by Granite:
Another advantage of sniper rifles is that you don't need "Piercing" crew ability at all, cause every sniper rifle will pierce through shields anyway. Another option is giving AI shotguns with HE, AP or dragon's breath rounds.
That's false information except for dragon's breath rounds.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Feb 13, 2021 @ 2:19am
Posts: 14