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Granted that that wiki excerpt could be worded a lot better, I'm pretty sure the point of that sentence is to say that it's not based on a single preexisting gun like the Chimano 88 (Glock 17) or the Thanatos (M95).
Yeah buddy, whatever you say:
https://www.newenglandcustomgun.com/Gun_Services/New_Gun_Details.asp?CI=382&ST=AyA
http://www.imfdb.org/wiki/12_Gauge_Double_Barreled_Shotgun
Judging by that, there's actual physical guns that have both those features. Not to mention that some of those guns have nearly identical features to the Mosconi (Even down to the engravings), bar the shape of the grip, with it's sharp angle. (Which is likely designed the way it is as to not require additional animations),
Everything is made using references. Some are made using more than one.
Based off a real gun but not off a specific model of it. A franken-gun is you must.
Oh, don't even bring up those games in the context of weapon models. Those developers have the laziest modellers ever, along with some truly bizarre design decisions and ridiculously out of place usage.
Why the hell are Russian special forces using Israeli (IMI Tavor) and French (FAMAS) weaponry? Why is the Russian army still using the freaking AK47 in modern times when it was phased out in 1974?
Then again, this is the universe where a war is started with the US over a terrorist attack they've been framed of instigating. Because the United State would attack a civilian target to start a war, right? What the hell is a strategic target anyway?
So ****ing stupid... Absolutely nothing makes any damn sense. Sorry to run off on a tangent like this but that game really annoys me.
Seriously, read and weep:
http://www.imfdb.org/wiki/Call_of_Duty:_Modern_Warfare_2
So it does exist, although shooting both barrels at once is a rather stupid move due to the recoil and also the fact that you can crack the stock doing it.
Now, what about this shotgun of Overkills is so original?
http://payday.wikia.com/wiki/Mosconi_12G
It may look like a preexisting gun, sure. But it doesn't take reference heavily from any one specific model. That's what makes it unique.
SOCOM 16. The important factor is the 16" barrel length, the furniture is incosequential and can be readily swapped in real life. Regardless of how it is dressed up, since the barrel length remains 16" it remains a SOCOM 16. Had Overkill added a long barrel option then that variation would be a M14.
Here's one that looks nearly identical to the game's: http://upload.wikimedia.org/wikipedia/commons/a/af/M1A.jpg
It's missing the pistol grip and the top of the fore end is different, but the rest of the stock is pretty much spot on.
Actually it's still a MAC-10
The funny part is that under the rear sight if you inspect the gun, it states it's .45CAL
The lower reciever states that it is 9mm
So it's really a MAC-10 with a .45 upper reciever and a 9mm Lower reciever.
Idk how the gun works in this configuration, but Payday logic ftw
But it isn't a MAC-11 because it would say .380 auto instead of 9mm auto (i think? not sure)
Well considering the SOCOM 16 is derived from the M14 that is true, though the barrel on the M308 in game is pure SOCOM 16 as shown by the integrated muzzle break and the position of the gas block relative to the barrel end.
Had a 18" or 22" barrel with an integrated vortex flash hider been given as an option, then applying that would most definitely make it an M14 EBR.
Another option would be a 22" with the standard flash hider as seen on the plain vanilla M1A/M14.
Because ornaments does an entirely unique weapon system make? That exact configuration of foregrip, barrel selector and double triggers exist. The only differences are the shape of the stock (Which is really only made to re-use the same animations as other angled grips) and the engraving (Of which some of the guns I linked above are VERY similar).