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That's one of the main things that Go Bank tried to fix, once you have control over the bank you still are being given tasks that you need to complete instead of just staring at the drill timer. If it wasn't for the infinite civilian spawns and the gensec guards forcing you over your pager count IIRC then I'd say it's no contest a better heist than normal bank.
I think however there's a reason why Payday abandoned the take over stealth concept, it became boring to stealth kill 4 guards, waste all the civies, and instead of doing nothing you answer phones and look for a code on some paper while you wait. Big Bank and San Martin both have you almost completely bypass the lobby.
You can stealth the first half wym?
my opinion is white house or black cat, both are cancer
Wish they make it so that alerted guard doesn't mean immediate failure, It is incredibly frustrating.
(Inb4 it isn't meant to be stealthable in the first place, why the fk do they keep the current frustrating mechanic then)
They did big oil day 1 justice, so I don't see why they shouldn't on this.
Imagine cramming 8 guards in a single hallway.
Stealthing Day 1 IS unintended. This is a fact.
Breaking Feds becomes an easy waiting game if you bring trip mines. I guess one of the advantages of having guards go down narrow hallways is that they always trigger said trip mines and you'll always know where they are.