Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Grinder is stupidly easy to use and is too forgiving. Practice your headshots and use more cover. You'll see a huge difference in your past experience.
This is a good time to look at your skills, what armor you bring, your perk deck, weapon loadouts, equipment and the heists you play. You'll get the hang of it faster than you think and you'll be laughing so hard at yourself.
If you have a 32, 42, or 80 damage bullet weapon overkill becomes far easier (becoming easier with each of those damage levels).
A lot of us have been playing ever since the first game (Which was about 10x harder than this) and then been playing Payday 2 since the beta in 2013 (Of which we were playing Overkill even with the at-the-time level cap of 30 or 40 or whatever it was)
When you've a thousand or two hours under your belt and you've been here from the start constantly experiencing all the nerfs and crutches and OP equipment that the game is giving the players (Grenades,HE rounds, Snipers, Decks like Grinder/Rogue, The concept of Dodge being ridiculously buffed and made more mainstream with the inclusion of Fugitive, A plethora of weapon mods making even the vanilla guns leaps and bounds better than they use to be etc.) then you'll begin to see how much easier and boring OVK is by comparison.
Umm... of course it will be hard if you transition from another difficulty, but look at it this way:
If you consistently find Overkill easy, then you know that difficulty is too easy. And that's what many people find with Overkill difficulty. If you find it hard because you just transitioned to another difficulty, then you have that adaptability factor to put into the equation, which I guarantee you will mask the temporary easiness of Overkill difficulty.
Obviously, after having played enough you just get better, but it's actually hard for me to understand how Overkill is hard now. It's a concept I'm unable to imagine anymore because of my experience in the game.
The difference is so huge between Overkill and Deathwish.
But this kind of feeling is pretty normal for any game. If you play it enough you get better, and lower difficulties just seem that much easier.
Even on OVK, Armor collapse when there are spike attacks (not damage, aka Sniper), since your armor cannot recover.
When you play as Dodge or Grinder, your dodge rating stay constant all the time, and since most dodge/grinders use low blow and stay within limit, their gun gain 1/3 chance of a crit, which is basically a Sniper without the shield piercing capability. Grinder trade soem of that dodge for heal over time, which can be quite powerful in its own right.
I would suggest you eventually try dodge, and see if it's better for you.
It just comes down to accuracy, weapons and how capable your team is. Despite how well I believe I play, I can't carry 3 people thru an overkill heist of any kind.
Oh, and the stupid slow spawn rate could stand to be increased to PDTH's levels.
You have to challenge yourself. If you keep playing on Very Hard, you'll never learn to play on Overkill. And if you keep playing on Overkill, you'll never learn to play on DW. Play with a 20 damage SMG on Very Hard then use an assault rifle with 41 damage on Overkill, that would help you get better.