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so you just have to take down some guards and be lucky.
Just make sure you get at least one keycard from the walking murkies. And that you take out the orange civvie in a place with no cams that can see you doing it.
But if you intend to gamble for it, try waiting until the guard walks away from the vault and then open it and haul everything as fast as possible. Possibly to a nearby extra loot drop off point.
and of cours,e get the armour after you've secured other loot so you don't end up getting nothing.
And don't fall off ladders. It happened to me once. I was sad.
EDIT: Personally, I bring Trip mines with sensors, so I place them at good spots where I'll be notified of a guard wel ahead so I don't get surprised. Can be tricky to place them in the right spot, though.
Only one standing on the correct part of the pad is enough to force the artifact drop. Actually standing on the pad with more than 1 player entering/leaving the zone can screw things up:
How to get Armor while solo
Assets:
Thermite,Zipline,knows how to use to jump from 3rd floor to water-area WITHOUT dying(most crucial part of the plan)
Entering the left,ninja your way through the roof(ask our resident Ninja here for tips on how to ninja-parkour).
Take down the cam-guy before 4 minutes in,don't waste a body bag.Just position yourself so his head lands behind the door.Get Crowbar (and Coke if it spawns there,money bag + server too if cam room has either/Both,or all 3 LOL). Do random ♥♥♥♥/camp upstairs,the most IMPORTANT part is blocking the heli-spawn(it spawns AT LEAST at the 5 minute mark & can reach uptill 6-7 minute on the clock before it lands,so don't be late or just reset early),oh and leave the coke behind the roof-stairs,its a nice safe zone. If you don't know how to block,stand near the helipad then wait for it to drop.The spot to block(and where they would land)=would became a wall so you can't go through it.Then stay there next time.
After that is done,derp around abit for 10 minutes by either getting some loot for zipline(Watch for guards.If guard spawns in zipline view,be thankful and just be careful.Crouching even with artifact + 3 detection rate + walking towards zipline from sewer side = you won't be seen.If guard is near door,swear alot since you'll be hauling bags the long way),OR by afking in a hidden spot,getting a sandwhich,and chilling.Your call.
Thermite the one where the retarded guard isn't watching,if on door=thermite the hidden house & haul the long way. If the one close to water=thermite the sewer that the door guard would've been watching.
After 10-20 minutes,do this. Plant Body Bags near vault,then turn the vault area into a no man's land. EVERY MURKEY & CIV THAT GOES NEAR THERE DIES. 10-20 minutes is enough for one Murkey to go stationary,there are times i even get 2 stationaries.
At this point its RNG & pray 1 Murkey drops a keycard near the vault.
Note: There are times when you get only 1 KEYCARD from ALL 5 MURKEYS.5 Including Cam Guy,if thats the case then finish the heist then try again,no control there.Yes,after murdering 3 murkeys infront of vault,i murdered the stationary and still no keycard #2.I've never used orange guy.
If the first murkey you annihalate drops a keycard,then (carefully) hunt the other 2 down and spare the stationary. After that,shove all 4 armor pieces through the sewer,zipline,done.
Disclaimer: I have,legitimately,always been caught & blow the alarm whenever i go out in hangar.So i loot hangar AFTER i loot the Samurai Armor.The warehouse is a complete safe-zone when the stationary murkey is the only one left alive.
I suppose, but I'll do it the safe way and get all my friends to stand on the helipad/Do it solo then invite them.