PAYDAY 2

PAYDAY 2

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BichNuggets Jul 20, 2015 @ 11:22pm
Windowed Mode Lag
Not sure if it is really considered lag, since my framerate doesn't seem to drop, even though the game feels like it does. Anyway, I've been trying to test around with some of my games, bump up the quality to see what my system can handle. In fullscreen, I can run at the game at maximum settings(DOF off of course) along with HBAO+ bits, and it never dips below 60, not even once. But when I switch it to windowed, it seems to suddenly lag every so often. My FPS counter doesn't budge, and the game seems to run fine, but I'm not sure what to make of this. I've tried turning my settings down, all of them. Shadows on Very Low, Vsync disabled, enabling/disable GPU Flush, and turning Effect Quality to the lowest possible increment. Nothing. Fullscreen is the only thing to alleviate this issue. But, I can't really play in Fullscreen at the moment. In order to utilize my SLI setup, and not have green flickering in every game, I need to run my games in Windowed/Borderless mode. Weird, but I've looked it up, it has something to do with the placement of one of the cards, but my games still do utilize both of them.

I know this is pretty long, but I'm not sure what to do, and any help would be great. Thanks.
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Showing 1-5 of 5 comments
McKillem Jul 20, 2015 @ 11:25pm 
I've ran into the similar issue. Even though I don't use SLI, being able to not minimize the game completely would be a huge plus. If anyone knows the solution to the input lag in windowed mode - feel free to share.
BichNuggets Jul 20, 2015 @ 11:26pm 
Originally posted by McKillem:
I've ran into the similar issue. Even though I don't use SLI, being able to not minimize the game completely would be a huge plus. If anyone knows the solution to the input lag in windowed mode - feel free to share.

Would it be considered input lag? It feels like the game itself is lagging, really.
McKillem Jul 20, 2015 @ 11:45pm 
Originally posted by PoeticSanity:
Originally posted by McKillem:
I've ran into the similar issue. Even though I don't use SLI, being able to not minimize the game completely would be a huge plus. If anyone knows the solution to the input lag in windowed mode - feel free to share.
Would it be considered input lag? It feels like the game itself is lagging, really.
Ok, input lag might not be the best words to describe it.

For me windowed game set to 60 FPS frame limit feels like it tries to render more frames than the frame limit allows, chokes, slows down for a bit, then fastforwards everything that happened during the choke, rinse and repeat. Pretty much the same picture that happens with in-game Vsync in fullscreen mode, with input lag is a side effect.

Setting frame limit to 135 yields mostly high, but very inconsistent framerate, with drops from 135 to 70-90 and lower that feel very awkward and uncomfortable. Framerate limits between 60 and 135 don't help much either.
Last edited by McKillem; Jul 20, 2015 @ 11:51pm
BichNuggets Jul 21, 2015 @ 12:50am 
I think I figured out how to fix this lag. Turns out, trying to combat the input latency doesn't do anything, so I went into the executable's compatibility options, and disabled desktop composition. It seems to have gotten rid of the odd lag, but I see major screen tearing, no matter where I enable vsync from. In-game, NVIDIA Control Panel, D3DOverrider; they don't seem to work.
McKillem Jul 21, 2015 @ 1:11am 
Originally posted by PoeticSanity:
I think I figured out how to fix this lag. Turns out, trying to combat the input latency doesn't do anything, so I went into the executable's compatibility options, and disabled desktop composition. It seems to have gotten rid of the odd lag, but I see major screen tearing, no matter where I enable vsync from. In-game, NVIDIA Control Panel, D3DOverrider; they don't seem to work.
Don't think Vsync is supposed to work with windowed applications.

Did you also set the in-game frame limit to 60?
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Date Posted: Jul 20, 2015 @ 11:22pm
Posts: 5