PAYDAY 2

PAYDAY 2

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STLAngel7 16. juli 2015 kl. 9:55
odd new weapon attachments...
Is it something I did/some mods on my part? I removed all of that but still the new wepons have some pretty stange attachments...

the sniper has two perfectly identical front grips, differing only for aspect, the pistol crossbow has one grip with the only change being a -1 to concealment...

is it on my side or these weapons recieved some mods only to make it look like ovk did more work than it actually is?
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Pain Is A Warning 16. juli 2015 kl. 13:23 
I actually looked for some hidden stats that could justify those dumb numbers on new weapons attachments but... there's nothing there.

Both limbs for the crossbow are identical.
One grip increases concealment, other grip decreases concealment. That's all they do.
Why even bother creating the models, if there are no mechanics behind them?

2 of the 3 sniper rifle grips are identical. Again, why even bother?

Creating meaningful weapon mods that give players a real choice was never Overkill's trademark (slavic dragon barrel vs modern barrel anyone?) but here, they don't even PRETEND that they try?
Sidst redigeret af Pain Is A Warning; 16. juli 2015 kl. 13:26
kth (Udelukket) 16. juli 2015 kl. 13:30 
Oprindeligt skrevet af Toyfan1: The Keyboard Warrior:
Oprindeligt skrevet af LouDAng3l:
Is it something I did/some mods on my part? I removed all of that but still the new wepons have some pretty stange attachments...

the sniper has two perfectly identical front grips, differing only for aspect, the pistol crossbow has one grip with the only change being a -1 to concealment...

is it on my side or these weapons recieved some mods only to make it look like ovk did more work than it actually is?

The fact that the Vector has only 2 mods fgrom this pack, shows that OVK did not feel like actually working on this pack.

Im really interested in how you gonna mod Vector another way.
Just look at this gun, man.
Gabbe 16. juli 2015 kl. 13:44 
Oprindeligt skrevet af Pain Is A Warning:
I actually looked for some hidden stats that could justify those dumb numbers on new weapons attachments but... there's nothing there.

Both limbs for the crossbow are identical.
One grip increases concealment, other grip decreases concealment. That's all they do.
Why even bother creating the models, if there are no mechanics behind them?

2 of the 3 sniper rifle grips are identical. Again, why even bother?

Creating meaningful weapon mods that give players a real choice was never Overkill's trademark (slavic dragon barrel vs modern barrel anyone?) but here, they don't even PRETEND that they try?

what are the stats exactly? on all of the new weapons?
Toyfan1 16. juli 2015 kl. 15:36 
Oprindeligt skrevet af Ulysses X:
Oprindeligt skrevet af Toyfan1: The Keyboard Warrior:

The fact that the Vector has only 2 mods fgrom this pack, shows that OVK did not feel like actually working on this pack.

Im really interested in how you gonna mod Vector another way.
Just look at this gun, man.
http://world.guns.ru/userfiles/images/civil/civ015/kriss_civ_2.jpg
http://cdn.instructables.com/F6Y/GO9V/H1JUHEG4/F6YGO9VH1JUHEG4.LARGE.jpg
http://i82.servimg.com/u/f82/17/16/28/42/stock_10.jpg
http://i.imgur.com/edM1XR1.png

I mean, different silencers, foldable stocks, different grips, different body colors (Tan, olive green, white). Shorter magizine size...

I can continue but I think ive proven my point.
Rod Manmuscle 16. juli 2015 kl. 17:10 
Oprindeligt skrevet af McKillem:
Oprindeligt skrevet af LouDAng3l:

- I don't really know what attachments could improve performance of a single-shot crossbow :D:

Well I just had a unique idea:
Let the Skeletal and Carbon Limb reduce/increase the damage, but reduce/increase the reloading time accordingly.
It only makes sense, no? A limb with higher tension requires more strength to pull and vice versa.

Too bad Overkill probably won't care.
Sidst redigeret af Rod Manmuscle; 16. juli 2015 kl. 17:11
STLAngel7 17. juli 2015 kl. 0:35 
Oprindeligt skrevet af Rod Manmuscle:
Oprindeligt skrevet af McKillem:

Well I just had a unique idea:
Let the Skeletal and Carbon Limb reduce/increase the damage, but reduce/increase the reloading time accordingly.
It only makes sense, no? A limb with higher tension requires more strength to pull and vice versa.

Too bad Overkill probably won't care.

the question here is: is overkill capable of modding the reload time within the weapon modifications? They weren't even able to give us a numerica value for that in the HUD...



Oprindeligt skrevet af Toyfan1: The Keyboard Warrior:
I can continue but I think ive proven my point.

Man the third one is... gimme these modifications without effects, I'll use them right away :D
Wayz 17. juli 2015 kl. 0:56 
I posted this on another thread, Pretty much sums up my thougts on these mods.

Seems to be the way things are now, They give us great base weapons with very shallow mods for them with very little thought put into what the mods give us.
Both the sniper and crossbow have 2 mods each that give the exact same bonus, The rifle didnt need the stability buff in the first place but hey ...heres two of em for you, And a conceal grip too for a rifle that will not be of much use in stealth or dodge.

A few mods could have been thrown in for the vector such as the standard mag could have been a pistol mag for more conceal (vectors use standard glock mags) and the 30rd mag could have been a mod for example. There are 2 stocks that i know of with the vector but we just get the standard stocks with the one that is custom for the vector being inferier to the others.
One thing that would have been great is a 3rd burst fire mode for this gun which this weapon is designed for but if you just tap fire on auto it has the same effect anyaway but that mod could have crossed over to all weapons that have this fire mode and would be handy fot tazer /ammo control etc.
Pain Is A Warning 17. juli 2015 kl. 3:24 
Oprindeligt skrevet af wayward:
I posted this on another thread, Pretty much sums up my thougts on these mods.

Seems to be the way things are now, They give us great base weapons with very shallow mods for them with very little thought put into what the mods give us.
Both the sniper and crossbow have 2 mods each that give the exact same bonus, The rifle didnt need the stability buff in the first place but hey ...heres two of em for you, And a conceal grip too for a rifle that will not be of much use in stealth or dodge.

A few mods could have been thrown in for the vector such as the standard mag could have been a pistol mag for more conceal (vectors use standard glock mags) and the 30rd mag could have been a mod for example. There are 2 stocks that i know of with the vector but we just get the standard stocks with the one that is custom for the vector being inferier to the others.
One thing that would have been great is a 3rd burst fire mode for this gun which this weapon is designed for but if you just tap fire on auto it has the same effect anyaway but that mod could have crossed over to all weapons that have this fire mode and would be handy fot tazer /ammo control etc.
I can understand good base stats + few shallow mods.
I can't understand why within this limited number of shallow mods we have DUPLICATES.

This is beyond lazy.
McKillem 17. juli 2015 kl. 3:25 
Oprindeligt skrevet af Pain Is A Warning:
I can understand good base stats + few shallow mods.
I can't understand why within this limited number of shallow mods we have DUPLICATES.
Oprindeligt skrevet af McKillem:
Well, I'd argue that largely cosmetic mods are better in a way because people tend to mod their weapons once for maximum effectiveness and never come back to other mods. Cosmetics let you put anything you like on the gun just for the looks, which most "effective" mods have often lacked in the past (gazelle rail for Car-4, for example).
Oprindeligt skrevet af McKillem:
Not like attachments for other sniper rifles from other weapon packs dramatically changed the way they function. Most of them were either a suppressor or mostly visual (stability on a sniper rifle doesn't change much, accuracy was already almost maxed out when ADS and pitiful when not and nothing could change that). There is still Kriss Vector with just it's 2 unique barrel mods, but then again it takes car stocks for function if we're talking function over looks here.
Pain Is A Warning 17. juli 2015 kl. 3:36 
Oprindeligt skrevet af McKillem:
Oprindeligt skrevet af Pain Is A Warning:
I can understand good base stats + few shallow mods.
I can't understand why within this limited number of shallow mods we have DUPLICATES.
Oprindeligt skrevet af McKillem:
Well, I'd argue that largely cosmetic mods are better in a way because people tend to mod their weapons once for maximum effectiveness and never come back to other mods. Cosmetics let you put anything you like on the gun just for the looks, which most "effective" mods have often lacked in the past (gazelle rail for Car-4, for example).
Oprindeligt skrevet af McKillem:
Not like attachments for other sniper rifles from other weapon packs dramatically changed the way they function. Most of them were either a suppressor or mostly visual (stability on a sniper rifle doesn't change much, accuracy was already almost maxed out when ADS and pitiful when not and nothing could change that). There is still Kriss Vector with just it's 2 unique barrel mods, but then again it takes car stocks for function if we're talking function over looks here.
People tend to mod their weapons once for maximum effectiveness and never come back to other mods, because Overkill sucks at making good weapon mods.
That's no excuse for me, if you create mod1 and mod2 where mod2 does everything better (see M308 stocks or AK short barrels which I mentioned before), no wonder nobody is gonna use mod1.

I have many duplicated weapons, because with different, good designed gun mods you can create different builds of the same gun which are good for different things.

You can't do that with few mods that are duplicated. It's a waste of time for everyone.
Wayz 17. juli 2015 kl. 3:59 
Oprindeligt skrevet af Pain Is A Warning:

I have many duplicated weapons, because with different, good designed gun mods you can create different builds of the same gun which are good for different things.

You can't do that with few mods that are duplicated. It's a waste of time for everyone.

Agreed
conceal weapons = stealth/dodge
silent weapons = stealth/silentkiller and the pro
and well the rest for max mod efficiency 75 det etc (non dodge)

For me at least this is what i look for in weapons, overkill/lgl do great work on weapon skins and up until recently put a lot of work into the mods for these weapons, This is what i like most about payday weapons, lots of guns and lots of mods for them to tailer said weapon to your builds.

Without the mods the guns are just static pieces designed for one job and has reduced them to the state of weapons in most other FPS games.

I hope this treand does not continue and move love gets put into the mods. I would rather worse base stats and more mods to make them great than a great weapon that cant be modded.
Sidst redigeret af Wayz; 17. juli 2015 kl. 4:57
Klokw3rk 17. juli 2015 kl. 4:04 
would you rather have a decent base gun with mostly cosmetic mods that dont affect the stats much?

or a horrible base gun that you have to put on a load of random mods till it perfroms great but looks awful (the optimal car 4 set up for example)?
Gabbe 17. juli 2015 kl. 4:31 
Oprindeligt skrevet af klokw3rk:
would you rather have a decent base gun with mostly cosmetic mods that dont affect the stats much?

or a horrible base gun that you have to put on a load of random mods till it perfroms great but looks awful (the optimal car 4 set up for example)?

I personally always go for stats/performance over looks. I mean you are not suppose to look at the gun you are suppose to look infromt of you at the enemies.

I also really enjoye moding weapons.
Sidst redigeret af Gabbe; 17. juli 2015 kl. 4:32
Rokk 17. juli 2015 kl. 4:41 
The mods are cosmetic mostly. One of the grips for the Pistol Crossbow is literally useless. -1 concealment, no stat boosts at all. Maybe if it boosted reload speed...
mutanteggs 17. juli 2015 kl. 4:51 
Oprindeligt skrevet af Rokk:
The mods are cosmetic mostly. One of the grips for the Pistol Crossbow is literally useless. -1 concealment, no stat boosts at all. Maybe if it boosted reload speed...
Reloads are hardcoded into animations, and that's not changing.
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