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Stability if someone in the team has leadership aced should be fine so I don't really pay attention to it. Besides burst fire and trigger discipline are an engrained habit.
Laser sights do make a massive difference for lmgs to make them more useable
Without skills it is 38 damage, enforcer bonus bumps it up. Competitor's Compensator was the main choice as I remember, for 10+2 accuracy.
Same 38/40 damage for my KSP, but it's only 6 accuracy heh. No need for accuracy on that anyway, just wait until they get nice and lined up in the stairwell
Which stats are incorrect? I never said stock, I just said my Brenner without skills (i.e. as currently modded) is 38, so not quite sure where you're meaning unless it's a misread. Enforcer 5% damage bonus gets a few things over important numbers, besides for louds I usually run techforcer so that's what most of my weapons are built for
Yeah I can't do much to them, just tired a few more configurations can't seem to get past that 40 damage and 10 accuracy without sacrificing one or the other. It’s just the backwards way that Overkill has these mods set up to change the stats.
Lasers man. LASERS. Good on you for managing that accuracy on the KSP, what's the damage on it like though? Still hitting the important numbers?
In particular, SHARKS with LASERS!
Oh, wait, you mean, do I use a laser on my build? Yes, the Military Laser module, because concealment is hopeless anyway and it adds a couple of extra points of stability.
Damage is 33, which is nowhere near the magic 40 (I have Tech's headshot bonus), but it's good enough that three hits in the head will kill an MFR, and it's got enough ammo that I can live with that.
If I had a Railed Foregrip (+5 dmg), replacing the Competitor's Compensator with a Fire Breather nozzle would bring the damage up to the magic 40. But that would come with a reduction of not only a couple of points of accuracy, but modded stability moving from 18 to 12, which I suspect would make it a bit twitchy even with short bursts.