PAYDAY 2

PAYDAY 2

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Nathan 17 czerwca 2014 o 0:32
What is the threat stat?
What does the threat stat do? Does it make me more likely to scare higher-level cops?
Thanks.
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Wyświetlanie 1-9 z 9 komentarzy
Bindal 17 czerwca 2014 o 0:34 
It's for surpression fire. The higher the stat, the more effective is surpression (meaning cops become less accurate or even downright try to get into cover instead of shooting)
Finppa 17 czerwca 2014 o 2:52 
If you shoot a cop with high threated gun, and you miss the shot, they WILL duck in cover and scream for their mothers.
King Radical 17 czerwca 2014 o 2:55 
It has nothing to do with intimidating/dominating enemies though, so don't get confused with that.
Rook 17 czerwca 2014 o 2:59 
Remember that threat also means they focus more on targetting you. That's why if you're rocking a thanatos you'll feel picked on as hell. But the threat skill can be useful for techforcers to concentrate fire on them and their 272 armour + 50% health bonus
Varius Mayhem 17 czerwca 2014 o 3:04 
I think in Rats the street gangsters also deem the threat of the guns you carry as indicator if they backstab you or not. I had a Rats mission once when one of the others went upstairs with an assault rifle or something and they always backstabbed us. I go upstairs with a big a$$ LMG and the street boys were tame as ever.
Rook 17 czerwca 2014 o 3:07 
Początkowo opublikowane przez Varius Mayhem:
I think in Rats the street gangsters also deem the threat of the guns you carry as indicator if they backstab you or not. I had a Rats mission once when one of the others went upstairs with an assault rifle or something and they always backstabbed us. I go upstairs with a big a$$ LMG and the street boys were tame as ever.

Dunno about that mate. There are a lot of things people don't realise may cause alerts though, like sprinting, jumping or switching weapons (I'm so paranoid I won't even turn my laser on and off because I swear that alerted them on time).

It'd need to be backed up with some systemic testing for me to believe it personally, no offence but it's one of those rumour things like threat affecting dom that we should always be on the watch for... largely because Overkill doesn't tell us these things
Calloused 17 czerwca 2014 o 3:29 
Początkowo opublikowane przez Varius Mayhem:
I think in Rats the street gangsters also deem the threat of the guns you carry as indicator if they backstab you or not. I had a Rats mission once when one of the others went upstairs with an assault rifle or something and they always backstabbed us. I go upstairs with a big a$$ LMG and the street boys were tame as ever.

The betrayal is part of the RNG. You can have a clean trade, they backstab you or the cops turn up to do a drug bust.
They can turn on you as early as when you've just dropped the emth off, when you get upstairs, when you have the intel...its all random.
c4ndlejack 17 czerwca 2014 o 8:33 
Początkowo opublikowane przez Rook:
Remember that threat also means they focus more on targetting you. That's why if you're rocking a thanatos you'll feel picked on as hell. But the threat skill can be useful for techforcers to concentrate fire on them and their 272 armour + 50% health bonus

proof?
Rook 17 czerwca 2014 o 14:50 
Początkowo opublikowane przez candlejack:
Początkowo opublikowane przez Rook:
Remember that threat also means they focus more on targetting you. That's why if you're rocking a thanatos you'll feel picked on as hell. But the threat skill can be useful for techforcers to concentrate fire on them and their 272 armour + 50% health bonus

proof?

Oh don't tell me that's a PD myth along with all the other piles of them d@amnit. They really need to explain things better in this game, I was relying on what a friend told me and others complaining about the double edged nature of threat.
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Data napisania: 17 czerwca 2014 o 0:32
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