Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because of this we are always camping street if we hear that they are coming.
The ai has eagle eyes for drills and everything. They usually notice cameras as soon as they're in line of sight, even the slightest bit.
i've had cases where they instantly get alarmed, and i had cases where they actually walked down the street.
then she wanted to talk to one of them... which meant failure because that would be 5 pagers to answer.
I have had this, we tried it about 6 or 7 times before giving up.
Of course fun was over and we had to kill them as soon as the phone rang.
P.s. Even if the phone didn't ring they would be alarmed by the open vault.
Correct me if I'm wrong, but weren't there changes to Go Bank a few patches ago that fixed this? Since that, I've never run into more than 4 pagers, even with GenSec rolling in. We always take out GenSec right away if they drive up because they always alert instantly for us. But as far as I know that only thing you can't stop from breaking stealth is the second wave of police.
The bank was fixed 2 or 3 patches ago so that there are no more than 4 pagers, unless there's something they missed.