PAYDAY 2

PAYDAY 2

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benoit blanc Jun 13, 2014 @ 9:26pm
Go Bank Gen-sec
I was playing with friends on an overkill Go bank (stealth). We killed the two guards and tied everyone in the bank and moved them into the back. Had the time lock going and then the phone called. "Gen-sec are coming, blah blah blah." So we waited and they came, as soon as they hopped out of the car they detected something. They called the cops instantly and we failed. We checked all around until the cops got there, there were no civs or body bags in sight of the Gen-sec gaurds. No broken windows either.

Something is wrong because this isn't the first time this has happened. I would like to know what is happening, this couldn't happen uless they are f**cking superman or something, detecting ♥♥♥♥ though walls.
Last edited by benoit blanc; Jun 13, 2014 @ 9:28pm
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Showing 1-15 of 17 comments
Ph|Apple Norris Jun 13, 2014 @ 9:29pm 
Borken cameras?
benoit blanc Jun 13, 2014 @ 9:37pm 
They were much to far away to see any cameras.
Ph|Apple Norris Jun 13, 2014 @ 9:41pm 
Sometimes there are a camera on the side of a column. They can see it upon spawning (I think this is bug, like when you drop a body bag under your feet and civilians can see it from a 30-meter distance, but when you have picked up that bag - suddenly they are calming down; something to do with new detection system).
Because of this we are always camping street if we hear that they are coming.
Bindal Jun 13, 2014 @ 9:47pm 
They always see that something is wrong instantly. You can't wait for let them come in as they won't.
mutanteggs Jun 13, 2014 @ 9:47pm 
Originally posted by Bindal:
They always see that something is wrong instantly. You can't wait for let them come in as they won't.
that's wrong
Ph|Apple Norris Jun 13, 2014 @ 9:48pm 
Originally posted by Bindal:
They always see that something is wrong instantly. You can't wait for let them come in as they won't.
Nope, not always. On Overkill and Very Hard I had cases when they were alarming only upon entering bank and seeing civilians..
Luftwaffle Jun 13, 2014 @ 10:11pm 
Originally posted by Supercozman:
They were much to far away to see any cameras.

The ai has eagle eyes for drills and everything. They usually notice cameras as soon as they're in line of sight, even the slightest bit.
creamcorn Jun 13, 2014 @ 10:27pm 
it seems to be a 50/50
i've had cases where they instantly get alarmed, and i had cases where they actually walked down the street.
then she wanted to talk to one of them... which meant failure because that would be 5 pagers to answer.
benoit blanc Jun 13, 2014 @ 10:30pm 
Originally posted by soul glo:
it seems to be a 50/50
i've had cases where they instantly get alarmed, and i had cases where they actually walked down the street.
then she wanted to talk to one of them... which meant failure because that would be 5 pagers to answer.

I have had this, we tried it about 6 or 7 times before giving up.
88M-C88 Jun 13, 2014 @ 10:56pm 
I don't see a problem here, I like not having a set path for everything. It takes out the repetive nature that this game has a lot of, going loud is better anyway
ShadowzI Jun 13, 2014 @ 11:32pm 
Originally posted by Bindal:
They always see that something is wrong instantly. You can't wait for let them come in as they won't.
I've litterally sat at the top of the bank have them run in scour to see what was wrong. (Only possible with 8 ecm and camera loop and some impecable hostage moving management to the garage)
Of course fun was over and we had to kill them as soon as the phone rang.

P.s. Even if the phone didn't ring they would be alarmed by the open vault.
BATMAN Jun 13, 2014 @ 11:58pm 
I have had this too.
Merc Jun 14, 2014 @ 3:30am 
Originally posted by soul glo:
it seems to be a 50/50
i've had cases where they instantly get alarmed, and i had cases where they actually walked down the street.
then she wanted to talk to one of them... which meant failure because that would be 5 pagers to answer.

Correct me if I'm wrong, but weren't there changes to Go Bank a few patches ago that fixed this? Since that, I've never run into more than 4 pagers, even with GenSec rolling in. We always take out GenSec right away if they drive up because they always alert instantly for us. But as far as I know that only thing you can't stop from breaking stealth is the second wave of police.
F1st Br34k3r Jun 14, 2014 @ 3:49am 
Originally posted by soul glo:
it seems to be a 50/50
i've had cases where they instantly get alarmed, and i had cases where they actually walked down the street.
then she wanted to talk to one of them... which meant failure because that would be 5 pagers to answer.

The bank was fixed 2 or 3 patches ago so that there are no more than 4 pagers, unless there's something they missed.
BushyAU Jun 14, 2014 @ 4:00am 
Regarding the guards and GenSec, There should only be four. Ever since Death Wish (I think) there are only two guards inside, not like, 500 now. It got annoying. But anyway, I played this mission with Supercozman and I still cant't believe they saw something from that far away. They shouldn't be able to. The pathfinding of the civvies is awful too. It's a good map but really hard to stealth now
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Date Posted: Jun 13, 2014 @ 9:26pm
Posts: 17