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翻訳の問題を報告
Do sentry guns tend to make headshots most of the time? If not, that's going to greatly reduce their ammo efficiency and waste even more ammo on tan SWATs (who have a bulletproof body).
The one thing you've ignored about shaped charges is that, unlike the saw, they're a secondary weapon, so your team doesn't take the firepower hit they'd otherwise take by bringing along a saw. On the first day of Firestarter I'd much rather lose an ammo bag than a primary weapon.
And your list of heists where C4 isn't useful is just absurd. If you refused to use any weapon or skill that was situational you'd never use sentry guns, either, not to mention shotguns and most of the ghost skills.
c4 helps on all of these...
Firestarter on all days.
Rats on Day 2.
All transport jobs.
Any security doors.
All non-Titan safes.
Sentry guns are only useful in cases where you otherwise think ECM overdrive would be useful (whether it effectively is, is another question). You're moving alot of bags and want to focus on bags instead of cops, put out a sentry gun. Covering a circuit box on FF Day 3 by yourself, put it out.
In a good team, med kits and ammo kits are better alternatives, but if you play with guys who fully boost both, it is nice to have c4 or sentries as an alternative.
Think it through, please. The sentry guns cost you anywhere from two to eight full ammo loads, so to say that they inevitably save you ammo is absurd. The real question, when it comes to ammo cost, is, how many enemies could you kill with that ammo load, and how many could a sentry gun can kill? (A more sophisticated analysis would of course also take in to account the cost of the skill points you spent to get upgraded sentry guns, and the amount of time that a sentry gun can help you free up to do work you otherwise would have to delay.)
To say that a person who is not firing at the front of a shield is "wasting ammo" is absurd. Of course he isn't.
Sentry guns use ammo to no effect against shields. Players, unless they're extraordinarily dumb, either don't fire, or fire only weapons that can penetrate the shields.
No, because a converted SWAT has exactly the same amount of ammo left after shooting the shields as he did before. So no ammo was wasted.
I certainly do not. I don't know why you make up such things.
All of this depends on what the others bring. If you play with someone with fully upped ammo bag perks and someone fully upped med kit perks, then yes, sentry guns are better, but I think you can find somewhere else to put the points.
I switched to ghost because I love silenced weapons
Sentry is useless, cause at basic its too weak and you need to waste 40 SP to max out performance
and that "mag plus" after the new dlc's they need to change that
Whenever i'm hosting a firestarter proverkill or something similar I cheer when theres a guy with double sentries in the lobby. Why? Because..
A.) Everyone and his dog has 2x 200% ammobags or MedKits, or C4 - so we usually have all those as well.
B.) It is the best item to use when escaping. People who waste sentries during assault waves to help survive are pretty dumb - its all about plonking them down alongside your escape route to suppress the enemies as you heave half a ton of loot back to the van on day 1/2.
On overkill I cannot remember the last time a team I was in got into any real trouble whilst DEFENDING a drill or something. The calamities always happen when we've got the server (or whatever) on top of a load of gold from the evidence room, and are trying to get it back to the van at a snails pace and a new assault wave starts: and on a pro job... thus the sentries are gold.
MORE people should use them.
Second, and that's the problem, SKILLING THEM MAKES YOU WEAK AT EVERYTHING ELSE. You sacrifice the ludicrous amount of 40 skillpoints for a piece of equipment that is only situationally useful. Those 40 skillpoints could get you all the way up to tier 6 in a different tree.
In order to have sentries and c4, for example, you basically have to sacrifice your second tree and go tech only. This is a horrible idea in a game where hybrid builds reign supreme. You don't always know who you're going to team up with, so having several options with your equipment is almost mandatory.
So no, unfortunately, the sentry guns are not worth it. Simply said: not enough bang for the buck. Ammo bags, for example, cost 13 points to max out. They are ridiculously useful on every loud heist. Those extra 700% ammo you get for maxing them will kill more cops than your measly sentries could ever dream of.
If sentries only cost, say, 16 points (an aced 4 point talent and an aced 12 point talent), they would be absolutely viable. But 40 skillpoints is a crazy amount for a minute of area denial.
Else, meh.
C4 is just a lower version of the saw, and cost more point at that...but let you have a primary weap.
Don't forget about the regular, black safes (e.g. on Ukrainian Job, Four Stores, Rats day 2, Diamond Store). The saw can't deal with them. Then again, C4 can't deal with lockboxes. Their uses overlaps, but there definitely are specialized uses for both of them. The term "lower version of the saw" would imply that the saw does everything the c4 does, and more. That's factually wrong.
Also ther eis not anything more satisfaying that electrocuting a taser back.
Also, sentries are terrible, they empty ammo stupidly fast, they will focus shields, not kill a thing, you can´t refill them, you can´t move them and the ammount of points you need to invest is better spent on upgraded medpacks or ammo bags. Only yhing sentries are good if for covering fire but is useful in very few and specific missions.
in DW safes are titan, so c4 is effectively a lower saw, wich cost more.