PAYDAY 2

PAYDAY 2

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Kore Haven Jun 6, 2014 @ 2:46am
Hard Cap on loot on Shadow Raid?
I was doing a solo Shadow Raid run on overkill and noticed something odd.

I was having a great run, had some good guard placements and got lucky with keycard drops for the vault, and had currently gotten all 4 armor pieces and 14 pieces of random loot. Feeling cocky, I decided to see if I could loot all the remaining loot I could find, after upping the total loot bags to about 20, I hit 'tab' and see that I'm $2,325,750 from bag loot. Finding 2 more things of loot, I check again, it still says $2,325,750. At this point Im confused as to why my total did not go up.

After completeing the heist the results page confirmed it as well, I only got $2,325,750 + $200,000. Has anyone else seen this hard cap on loot, either Shadow Raid or any other heist?

Also the "I AM NINJA" achievement is either incorrect in its description or it's bugged as it is gotten when you have secure the 4 armor + 12 random loot (16 bags total), instead of at 4 armor + 16 random loot (20 bags total) as stated in the achievement description.
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Showing 1-7 of 7 comments
Prinny (Banned) Jun 6, 2014 @ 2:51am 
i never seen something like that in DW, it's strange indeed, but i don't think there is a cap.
Last edited by Prinny; Jun 6, 2014 @ 2:52am
Marnit Jun 6, 2014 @ 3:02am 
Well what you have encountered is overkill's cheat prevention.
Overkill decided it would not be possible for legit players to obtain such loot.
So congratulations on "cheating", and for overkill: change the cap.
Kore Haven Jun 6, 2014 @ 3:07am 
Originally posted by Marnit:
Well what you have encountered is overkill's cheat prevention.
Overkill decided it would not be possible for legit players to obtain such loot.
So congratulations on "cheating", and for overkill: change the cap.
Seriously?
DarkFalz Jun 6, 2014 @ 3:13am 
I've noticed this too and it seems to be a bug related to the samurai armor. After you've secured one piece of it, the game will no longer count any other loot bags you secure.

At least that seems to be what it is from my experience.
Kore Haven Jun 6, 2014 @ 3:15am 
Originally posted by DarkFalz:
I've noticed this too and it seems to be a bug related to the samurai armor. After you've secured one piece of it, the game will no longer count any other loot bags you secure.

At least that seems to be what it is from my experience.

Wasn't the case for me, the samurai armor were loot bags 5 thru 8 for me. I was concerned about screwing up so secured them early in the run

Edit: At that point I had secured the following items
1x Artifact
1x Gold
1x Weapon
1x Coke
4x Armor

Which should have been roughly $1,100,000 in bag loot.
Last edited by Kore Haven; Jun 6, 2014 @ 3:18am
Pawnstar (Banned) Jun 6, 2014 @ 3:20am 
To contain damage from cloned bags, Overkill added a limit to how much you can get per difficulty, per game. This is based on the "best case scenario" in the RNG, meaning the highest payout possible.

Being lazy, they probably made the limit for SR to be 4 armor bags + 3 artifact + 1 server + 14 weapons (which itself isn't possible).
Kore Haven Jun 6, 2014 @ 3:28am 
Originally posted by 伝説の弾幕 TITAN: SUCK IT:
To contain damage from cloned bags, Overkill added a limit to how much you can get per difficulty, per game. This is based on the "best case scenario" in the RNG, meaning the highest payout possible.

Being lazy, they probably made the limit for SR to be 4 armor bags + 3 artifact + 1 server + 14 weapons (which itself isn't possible).
If thats true, then their limit needs to be set closer to the best case senario. At the time I ended the heist, there were 3 loots spawns I hadn't/wasn't able to check and 1 loot spawn I ignored (that stupid artifact the Murkywater sometimes drops in the middle of the compound.
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Date Posted: Jun 6, 2014 @ 2:46am
Posts: 7