PAYDAY 2

PAYDAY 2

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Battler May 31, 2014 @ 11:24am
Weapon mods
So, I unequipped my weapon mod, and I can't seem to put it back on the gun. Then I notice there's a $170,000 cost to reattach it to the gun. Really? I make $20,000-$50,000 on missions because I (and many other noobs like me) have no good equipment so as to complete the more rewarding ones, and they expect us to play 4-6+ missions to re-equip a mod I've already purchased?

I'm... pretty sure that's the design choice that made me decide to not buy this game. My friends and I were thinking about getting the 4-pack on sale and I was even trying to convince them but, nah, that's the last straw. The slew of unintuitive design choices in this game have left me disappointed. Better luck next time overkill.
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You start to make a lot more money on higher end heists. Once you hit like Rep 50 you'll be laughing at 200k payments.
Last edited by Ћ Abomination Jones; May 31, 2014 @ 11:25am
Bindal May 31, 2014 @ 11:39am 
First, when you equip a mod, you don't purchase it, you pay for attaching it because you already own it once you recieve it via card drop.
Second, as stated above, money will be a non-issue INCREDIBLE fast. I am personally sitting on 146 million in spending cash alone (it would be way more if I would have never gone Infamous).

It's basically a minor beef-gate to prevent low-levels to mod their guns too early while simultaniously making it a non-issue for players mid-level onwards - basically those that can do a run on Rats or Firestarter on Overkill and get a good amount of bags in those jobs, maybe even all.
http://steamcommunity.com/sharedfiles/filedetails/?id=258788740
That, for example, is how roughly a usual Firestarter looks for me in the end (granted, we got a good amount of bags on Day 2, but it was still only 25 bags instead of the more common 18 to 20).
Battler May 31, 2014 @ 11:39am 
I'd like to reach that point but unfortunately with these ridiculous payments and money sinks standing in the way, it takes too long to progress. On top of that, it's hard to enjoy doing the dinky missions and getting measly rewards along the way. I understand growth is a large part of any RPG which is why I enjoy them, I don't want instant rewards or gratification. However, I feel it was approached the wrong way in this game.
Pawnstar (Banned) May 31, 2014 @ 11:42am 
Fortunately for you, this game still offers you almost-easy gratification. Firestarter is one of the easy heists to gain cash. Just day 1 alone, if you get all the weapons, you would be quite well off.
Bindal May 31, 2014 @ 11:43am 
Originally posted by Battler:
I'd like to reach that point but unfortunately with these ridiculous payments and money sinks standing in the way, it takes too long to progress. On top of that, it's hard to enjoy doing the dinky missions and getting measly rewards along the way. I understand growth is a large part of any RPG which is why I enjoy them, I don't want instant rewards or gratification. However, I feel it was approached the wrong way in this game.
If you think that you can do harder jobs just because you got weaponmods, you're wrong. Common sense, a good armor (or lack of it, depending on the job) and some very basic skills are only needed. No mods. You could go with a complete basic weapon (tho not the AMCAR, if possible) into Watchdogs Overkill and still finish it.
Originally posted by Bindal:
Originally posted by Battler:
I'd like to reach that point but unfortunately with these ridiculous payments and money sinks standing in the way, it takes too long to progress. On top of that, it's hard to enjoy doing the dinky missions and getting measly rewards along the way. I understand growth is a large part of any RPG which is why I enjoy them, I don't want instant rewards or gratification. However, I feel it was approached the wrong way in this game.
If you think that you can do harder jobs just because you got weaponmods, you're wrong. Common sense, a good armor (or lack of it, depending on the job) and some very basic skills are only needed. No mods. You could go with a complete basic weapon (tho not the AMCAR, if possible) into Watchdogs Overkill and still finish it.

Definitely. Skill points, teamwork and actual skill are much more important than weapon mods.
[HG] Swini Aug 2, 2014 @ 5:59pm 
this cant be right! when unmod the gun it say that the mod goes in the inventory. But the mod is not in inventory but i payed for that unmod. where is the logic?


Originally posted by Ћ Abomination Jones:
You start to make a lot more money on higher end heists. Once you hit like Rep 50 you'll be laughing at 200k payments.


Originally posted by Bindal:
First, when you equip a mod, you don't purchase it, you pay for attaching it because you already own it once you recieve it via card drop.
Second, as stated above, money will be a non-issue INCREDIBLE fast. I am personally sitting on 146 million in spending cash alone (it would be way more if I would have never gone Infamous).

It's basically a minor beef-gate to prevent low-levels to mod their guns too early while simultaniously making it a non-issue for players mid-level onwards - basically those that can do a run on Rats or Firestarter on Overkill and get a good amount of bags in those jobs, maybe even all.
http://steamcommunity.com/sharedfiles/filedetails/?id=258788740
That, for example, is how roughly a usual Firestarter looks for me in the end (granted, we got a good amount of bags on Day 2, but it was still only 25 bags instead of the more common 18 to 20).
SPIGOT Aug 2, 2014 @ 6:20pm 
The mod system in Payday 2 is odd, but as mentioned before when you get to a high enough level it becomes such an insigificant problem.
Diawl Aug 2, 2014 @ 8:55pm 
Welcome to this game's plethora of skinner boxes, fellow heister.
When you level up, doing Uber-payment job like Election Day (A truck full of gold), Fire Starter (2 Warehouses full of weapons that pay close to gold), attach mods on and off suddenly becomes trivial.
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Date Posted: May 31, 2014 @ 11:24am
Posts: 10