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Second, as stated above, money will be a non-issue INCREDIBLE fast. I am personally sitting on 146 million in spending cash alone (it would be way more if I would have never gone Infamous).
It's basically a minor beef-gate to prevent low-levels to mod their guns too early while simultaniously making it a non-issue for players mid-level onwards - basically those that can do a run on Rats or Firestarter on Overkill and get a good amount of bags in those jobs, maybe even all.
http://steamcommunity.com/sharedfiles/filedetails/?id=258788740
That, for example, is how roughly a usual Firestarter looks for me in the end (granted, we got a good amount of bags on Day 2, but it was still only 25 bags instead of the more common 18 to 20).
Definitely. Skill points, teamwork and actual skill are much more important than weapon mods.