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agreed that there was far too much loose cash in the vault. also in my opinion there is far to little loot all together. what with all but 1 bag of it being cash as well makes the heist feel very undramatic at the end. to have robbed this huge casino with this giant laser cutter delivered by a turbo blimp. To then leave with 20 odd bags of cash and the dentists favourite music box.
harvest and trustees from my past have bordered on 15 bags of cash. where's the gold, and the jewels and the drugs. the Grin is supposed to be built from mob money and infamous for its connection to crime. yet it seems almost whiter than white in comparison to the other heists.
something doesn't add up and I'm not just talking about bains meth recipe
Stealth itself is fun, though, if a bit... Scripted. The objectives are interesting and creative, though they often feel like busywork. "Hey, find a scanner and fax me the building plans from the archives, for we have travelled back in time to the 90s." Why can't I take a picture of it with my phone? Why do I need to return to the IT room twice? It feels padded, honestly, and that's not counting having to track down three laptops with a giant coloured number on them in order to bypass the Fisher Price security system.
However, for as open and crowded as the casino is, I never really felt like the game was being unfair to me. The copious amounts of cover during loud turn into numerous hiding spots in stealth and it's pretty easy to crouch around in the open if your visibility is low enough. I was PARANOID about how hard this would be, but it turned out to be quite a bit easier.
Like the Alesso heist, guards tend to keep to their patrol routes and areas, which is good. They also don't stand around for long, though they do loiter slightly longer than the Alesso guards. Guess those jacked up ♥♥♥♥♥♥♥♥♥♥♥♥♥ were antsy. It means less sitting on my hands waiting for the ceiling to fall and more moving around dodging patrols. It's actually exciting, as opposed to being dull. No more waiting for the guards to randomly congregate on the other end of the building. Yay!
The bit where I have to make a character ♥♥♥♥ himself was annoying, though. Not only does it require me to walk up to a civvie in the big room where all the other people are, it's a silly excuse, too. And woe betide you if you try to be clever. So Bain says the "poison" he gave the guy will make him crap himself, so I presumed he'd rush for the toilet. He being a HE, I presumed he'd rush for the men's room. Instead, he ran into a corner outside behind the ladies room... For what reason, exactly? So he can cack his pants in private? Would it have been too easy to have the guy rush off to the men's room and jump into a stall? I understand we can't have him pull his trousers, so maybe have him vomit in the bowl? Something?
The pit boss laptop can kiss my ass, too. I hired what was supposed to be a bombshell lady to hit on him, and she turned up wearing a pink bag instead of a top. This was supposed to benefit me, somehow, but all it did was put his laptop in a crowded room with six people in it. Worse - his was a gold laptop on a gold counter. I ended up tying down or shooting all people in the room so I could have a better view of the VIP lounge. THEN I found the thing camouflaged against a countertop. Really?
I also have to ask - what's the point of hacking a computer for 60 seconds to turn out the lasers in the vault? All the guards in the security room are asleep, nobody's going to walk in and see it. All this does is buffer the game for 60 seconds. This caused me to shoot arrows into a wall out of boredom, hit a camera on accident and then have to jump in my seat every time a passing guard caught a brief glimpse of it. And how did putting the guards to sleep not trigger their pagers when yelling at them to kneel does? Why haven't we used this gas before?
Those are all niggling complaints, though. Truth be told, I had fun once I learned the heist. It's not easy and there's a lot of running around, but this is ACTIVE stealth at its best. Minimum amount of time spent sitting on my hands, maximum amount spent doing things.
The best part of this, though, is it actually benefits from bringing multiple people! One of my biggest problems with Stealth in Payday 2 is you really only need one person. In fact, adding more people just introduces more failure opportunities. Here, however, the objectives can be multi-tasked so multiple people speeds the heist along. Moreover, because not taking your gear makes you invisible, people can act as scouts in a way that far exceeds all other heists I can think of. Hell, if you want to have a Plan B, simply have your heavy-armour dudes stay in their civvies and spot. If you succeed, great. If you fail, they get dressed. This is better than an armour bag :)
All in all, I'm happy with the Heist. Will feature that in tomorrow's scheduled even with my friends, but this one was a success.
Personally, I feel that a lot of the loose cash should be replaced with baggable cash or other valuables. It's a pain in the ass to collect and feels very unsatisfying to do so. Bags you have a physical reminder of how many there are, but stacks of bills? Eh, a number at the end of the heist is all you have to show for it. And yeah - a few more different types of loot would have been nice. I still want to see stealable guns in the armoury and maybe a few extra paintings. Maybe god in the manager's safe :)
I'm fine with the vault holding only money if we had other places to steal from. Indeed, Bain mentions how we can leave or "clean the place out," but there's nothing to clean out. Save for a few trinkets, it's all in the vault.
The Dentist's music box is, I believe, the Arc of the Covenant. I would not have called it, but based on Bain gawking at it, that's the only "big thing" I can think of which would surprise him after we stole six nukes.
ended up playing the suspension of disbelief game a bit as well, when I hid behind the bar while like 20 people all stood near me and no one looked down enough to spot the bloke holding a as-val behind the vodka.
heist also unfortunately drives home the point about detection needing a rework, as collecting the guest list was for me a huge pain, since the damn cashier woman had grown eyes in the back of her head and spotted me the instant I entered her room. resulting in me again playing the suspension of disbelief game as no one looked down enough to spot the helpless woman bound behind the counter crying.
but again this all comes out as complaints and it shouldn't. the heist is immensely fun to play and I recommend it to everyone, more so if the theory's about the dentists loot being a ruse turn out to be true and a real reward is discovered later on.
Are casinos in Vegas usually this empty?
Or um... Are we talking about the old vegas?
Anyway, GGC is a nice map :D I restrained myself from the hype build, so no dissapointment here (a few mates felt let down a bit)
BFD (or cutter) is great. Guarding and maintaining it was pretty awesome. Cool mechanism and a nice way of doing objectives.
A gorgeous map on it's own
Stealth was kinda easy, but we had one guy doing all the work on the first time while me and a friend just spotted. We masked on at the end. I did got a chance to play some slots so that was pretty funny as well. It was pretty great for the "High roller" achievement. Still gonna have to complete this solo for personal achievement.
The buzzer. Friggin nice.
One big big big dissapointment. The sentries. I was really sad I was unable to mount 4 of them on the BFD. With 2 the assets and my own that would had made 8 at the same time. I was hoping on a RRRRRRRRRRRRRRRRRRRRRRRRRealy good party XD
Other then that it's a great map. I already have a XP penalty and expect that to build up more.
Well Done Overkill
(o, you can reload the sentry btw, the placement is however not well so I would advice against that. The reloading is the only upgrade available).