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报告翻译问题
2) Haven't messed with Crook yet, but Grinder still seems to be better for the simple fact that you can heal. You can't charge out to revive someone or anything, but you can play more defensively.
3) Pretty good. Now that armor perk decks are better and usually provide healing, dodge isn't hands down the best anymore. I'd still bring Rogue from time to time just for the speed.
Rogue is a pretty boring perk deck though. You only get dodge, not much else. Swap speed, no big deal. Reduced targetting rarely comes into play, and it flat out doesn't work if everyone else is using yet. It's not bad, it's just vanilla.
Fixed :P Time to try out SC's Overhaul
2. All. Its all boiled down to how you play really.
3. I guess its more balanced now. we start to see people playing other type of build with different perk decks instead of a full dodge team.
2. Inconclusive, especially because grinder has been nerfed too. Crook was close to equality with Rogue before the patch, and Crook has been both buffed and nerfed so it's a questionable outcome, while Rogue has been unquestionably nerfed.
3. Before the patch, Rogue or Techforcer were my two DW options. Now Crook and Grinder (despite the nerf) are potentially competitive with Rogue.
Sorry i can't be more definite, there's still a lot of testing left to do on new Crook and new Grinder, though i think it's safe to assume that Grinder has been downgraded, and it wasn't really competitive with Rogue above Overkill difficulty before.
i suspect that crook might be the best DW option at this point, but i've been testing it with aced Bullseye so that's a major factor as well. Without armor buffs like Bullseye or Bulletproof, Crook falls way behind.
2) Generally speaking grinder is stronger, but there are exceptions.
3) Assuming that someone has the skills (ICTV & bulletproof) to support armor, it's subpar compared to the more powerful buffed decks (infiltrator & muscle in particular). I've personally switched over to grinder almost exclusively on non-armor builds since the meta has shifted so heavily in favor of health regen and rogue no longer has the survivability to counteract lacking a "free" way to get health back.
Armorer is sort of in the same boat, but the buff was significant enough that I'd give it a slight edge.