PAYDAY 2

PAYDAY 2

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oniiguy Sep 8, 2015 @ 9:36pm
Doctor bag or FAK: The medic problem
So I'm working a dodge build with mastermind for inspire aced because running across the battlefield to get your soldiers back on their feet is almost a must in DW.
But that got me thinking, which one of the medic tools should I be brining? I will likely ace one of them, but which one gives better benefits?
For both the doc bag and FAK, their main skills are at tier 4, where combat medic gives you twice the bags, the aced doubles the usage for both bags, making a total of 8 heals.
For the FAK, the skill is almost the same effect, to almost giving you double your original (4+3), but acing it then doubles that further to 14 one time use heals in total.
Now based on numbers, FAK wins, with their deploy time being 2 seconds, plus their tier 3 skill halfs it to 1 second, and acing grants your allies a 20% def buff for 10 seconds.
But, and I actually found out some pubs didn't know this, the doctor bag has the better effect of resetting your down counts, meaning people can go down more than 3 times.
I feel like I'm writing too much, so basically I want to know which one will benefit more, the thing that resets downs or the more flexible and faster FAKs?
Last edited by oniiguy; Sep 8, 2015 @ 9:37pm
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Showing 1-15 of 18 comments
oniiguy Sep 8, 2015 @ 9:44pm 
maybe this would be easier to explain:
Doc bag with skill aced lets you heal 8 times. FAK aced almost doubles that to 14 heals.
Dog bag lets you reset downs, but FAK let you deploy it one at a time, making it more accessable vs a dedicated spot to heal.
Cañon Power Sep 8, 2015 @ 10:13pm 
I think you should also consider which heists are you going to play more frequently. In my opinion some heists like Hoxton Breakout, or Alesso Heist are better suited for FAK, because you are constantly moving from one point to another. Medic Bags are better for heists where you have to defend a certain position, for example, Rats or The Diamond, in my opinion. You could also go with a friend and get skills according to your plan, one of you could go with FAK's and the other one go with Medic Bags. I usually stick with Medic Bags though.
Pain Sep 8, 2015 @ 10:16pm 
Med bags are more team friendly while the Fak's can help the team, often times pubbers will never share them thus making them a symbol of fugitive ♥♥♥♥♥♥♥♥♥, if you are following my thought.
Delumen Sep 8, 2015 @ 10:46pm 
I feel FAKS have lost a fair amount of their appeal with all the ways to regenerate health now.
Pain Sep 8, 2015 @ 10:49pm 
Originally posted by Axton:
I feel FAKS have lost a fair amount of their appeal with all the ways to regenerate health now.

dodge builds still need them; grinder is the new dodge, I think.
Last edited by Pain; Sep 8, 2015 @ 10:49pm
Stefanonimo Sep 8, 2015 @ 10:53pm 
I use med bags, everytime. Also when I use dodge builds.
Stoibs Sep 8, 2015 @ 11:11pm 
I haven't touched a FAK ever since grinder came out honestly..
With other changes to Infiltrator/Muscle/Hostage Taker etc. there just seems to be loads of ways to recover hit points as is anyway.

I'll take the Med bag that can prolong the survivability overall for longer by recovering incapacitates any day over a minor health top-up.
No comment on dodge builds or dodge players though, not my cup of tea.
Last edited by Stoibs; Sep 8, 2015 @ 11:11pm
Mr.2k9 Sep 8, 2015 @ 11:50pm 
Originally posted by Taladro-Senpai |KVL|:
I think you should also consider which heists are you going to play more frequently. In my opinion some heists like Hoxton Breakout, or Alesso Heist are better suited for FAK, because you are constantly moving from one point to another. Medic Bags are better for heists where you have to defend a certain position, for example, Rats or The Diamond, in my opinion. You could also go with a friend and get skills according to your plan, one of you could go with FAK's and the other one go with Medic Bags. I usually stick with Medic Bags though.
Well said. Which map to play really play important role deciding both deployable. Then again been into few games where people just dont share fak at all saying they dont have enough for themselves :rfacepalm:
Prodigy Sep 9, 2015 @ 1:33am 
Haha i was in a game yesterday with a fak user. Never saw one. Next heist i equiped grinder Problem solved.
But as i find inspire a must have i nornaly have 8 meds and unless you ace faks there is no point in putting points into them imo.
Last edited by Prodigy; Sep 9, 2015 @ 1:34am
Gubbyfishy Sep 9, 2015 @ 1:40am 
Originally posted by Axton:
I feel FAKS have lost a fair amount of their appeal with all the ways to regenerate health now.
Couldn't agree more. They have been made obsolete by the numerous ways of health regeneration now.
qweqweqwe (Banned) Sep 9, 2015 @ 2:09am 
When to use FAKs: When your playing Solo.
FAKs aren't that helpful anymore ever since alot of perk decks regen hp too.

If Dodge as MasterFugi,use Med Bags Aced to easily recharge downs after you abuse Swag Song.Use the 12 points Medbags provide to only spend 6 skillpoints & unlock Inspire.
If Armor as MasterForcer...you have ♥♥♥♥♥♥♥ Muscle & Infiltrator. No need for FAKs at all.
Pawnstar (Banned) Sep 9, 2015 @ 3:14am 
If you are on the move, go FAK yourself. If it's a camp heist, dock the doc in the dock.
PARAMED1K Sep 9, 2015 @ 4:47am 
FAK for rogue, med bags for grinder
Mr_Faorry Sep 9, 2015 @ 4:49am 
depends if your team goes down lots, faks are there to top off the health, doc abgs to reset downs, if your team goes down lots, get doc bags, if they jsut get low on health, bring faks
Peanits Sep 9, 2015 @ 5:23am 
I'd say medic bags at this point.

Deploy time is negligible since you only have to deploy a medic bag once (or twice, of course).

It's a toss up between 8 uses and 14 uses. It's only a difference of 6, but FAKs don't reset downs. So you get anywhere between 24 and 32 downs with medkits (depending on if someone has nine lives), whereas you don't want to go down at all with FAKs.

Thing is, there's so many perk decks that heal now. Grinder, Gambler, Infiltrator, Muscle, Sociopath- there's a lot. With some careful play, getting your health back shouldn't be a problem. They basically replace the need for FAKs. Meanwhile, you can't replace the down resetting ability of a medic bag.

Ideally you'll want a mix though. Your team probably won't go down 24+ times per heist, so if someone else has aced medic bags, you're better off bringing FAKs and preventing people from going down as much.
Last edited by Peanits; Sep 9, 2015 @ 5:25am
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Date Posted: Sep 8, 2015 @ 9:36pm
Posts: 18