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and then after 1-2 years it will be full release.
And one of the reasons they almost went bankrupt in the first place spending big bucks on stuff like that and exspensive Trailers instead of putting their money into developing the game.
https://youtu.be/nwJ0tL8Fi-E
This is possible. Technically it would be out on time but then there would be the benefit of a long beta for good feedback and slow content additions before it goes to 1.0 gold release or whatever.
Not at all. They had nothing to do with the bankruptcy or money problems. Did you just make that up on the spot there or did someone else tell you this nonsense? This was never once suggested as the issue even as the drama at that time unfolded. I watched it all with earnest then. The financial woes were far bigger than this and nothing to do with anything involving Payday 2, ironically. Payday was a huge profit making enterprise and all round success - a bigger success than they could have dreamed of before launch, probably - the live action stuff being part of the hype and atmosphere same as their events and shows, etc. that got the player base and sales so big and steady. Payday was an amazing money printer. The golden goose that kept on laying. Payday 2's development was paid for on preorders alone! Everything after was gravy. No shortage of money to develop or work on it. No shortage of profits. The issues around the game later on were due to the boss's choices and it seems unfortunate issues stemming from bad grudges too.
The problems for the company were the many many other non-payday projects, buyouts or starting up other companies, hardware developing (they had their own rather advanced VR headset system, clearly not cheap to do!), money pit projects that flopped hard and sometimes with long delays costing countless MILLIONS of dollars for almost nothing in return (like OTWD that changed engine more than once at the cost of millions just for the useless engine licences), etc. The cost of simply running a full big studio working full time on a game for extra two or three years is a massive cost alone on top of that (wages, rent, all the business costs for years and still waiting for something to sell) too but sadly was merely one brick in the tomb of bad decisions at that time. Plus there's the marketing for the flopped games that would also cost a lot of time and money that isn't recouped with sales. The delays would mean more marketing costs too, as we were getting trailers and hype material for OTWD long, long before it actually came out which is not great timing if you want to get a peak for launch day, which became something of a whimper rather than the big bang they would have wanted.
It must have been hugely stressful for all the staff at the time and it is a testament to their loyalty and professionalism that they managed to hold on as long as they did in such extended poor conditions with no sign of drama. I fully believe that there were people needing therapy or collapsing with exhaustion and feeling run down at the end of these too long crunch periods that were described.