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+1 damage
99 dmg gun have 100 dmg
two hit kills>one hit kill
Legit cheating yo. 2op4me
This was about context, and clearly he meant a legitimate advantage. Such as mildly better gun stats. Christ, what is wrong with you people?
Carrying every single bag at once is cheating. Clearly.
+1 damage
99 dmg gun have 100 dmg
two hit kills>one hit kill
Legit cheating yo. 2op4me
Btw, we're talking about Almir's opinion, not yours or mine. Keep that in your mind if you decide to respond, which I hope you won't because you seem to lack sense of logic and sarcasm.
This is sort of my point. I'm generally not too bothered by what mods other people are using as long as they don't ruin my experience of playing with them. If someone's using "cheats," I'd rather know about that as soon as I join the lobby, rather than being 10 minutes in until I realise I don't want to be in here.
I have a number of gameplay-altering mods of my own, largely to mimic features I feel the game should have had from the start. You may disagree that being able to move intimidated cops or play with bots who don't ♥♥♥♥♥♥♥ suck "should have been in the game from the start," but that's why my mods announce themselves. If you don't like the game this way, you can simply leave my lobby and I won't think any less of you.
I'd rather put the choice in the hands of players through disclosure, rather than try and mandate it for them.
Because we don't have a very high opinion of the developers. If I sat on my hands waiting for Overkill to implement a fix or a feature I want, I'd be waiting forever. Far as I know, they still haven't fixed the Lebensauger sights yet, cops climbing walls/windows and sniper running to their perch can still shoot me, there are no provisions made for moving intimidated cosp, the companion AI is a bowl of cold piss and - let's not forget - my LMG bipod still has a chance to desync me from my team-mates permanently.
Some if not all of these bugs are solvable with mods. Some if not all of these features have been implemented as mods. Payday 2 modded to my preferences is a far, FAR superior experience than the "vanilla" Payday 2 experience that Overkill offer, and this was never more clear to me than in the 10 days of CrimeFest where none of my mods worked. Even all the "extras" aside, the one elephant in the room was the simple "mouse sensitivity scaling with FoV" mod that Rokk gave me a few months ago. With it, the game's combat system feels tight and responsive. Without it, the game's combat system is clunky and awkward. Overkill have shown no interest in implementing a civilised system for scaling aiming sensitivity and I'm done waiting for them to do that.
As long as "people who aren't the devs" do a better job of delivering a compelling gaming experience in a faster timeframe than people who are the devs, mods are going to be appealing to players. I'm done waiting for Overkill to fix their game. If they do, great. I'll shout my praises from the highest rooftops. Until then, I intend to keep using game-altering mods which improve the game considerably, even if some consider them cheating. They're all disclosed to clients as soon as they join so people are free to turn around, leave and find a non-modded lobby. Everybody wins, as far as I'm concerned.
Well, this conversation is happening and the modding subforum is a thing. OK clearly has their preferences regarding what they 'want' people to use but there's little more than token enforcement of those preferences happening (and only when people who go out of their way to advertise that they're ruining the game for others).
You increase a number (amount of bags you can carry) and it is cheating.
You increase a number (skins with stats) and it is not cheating.
Paying the devs to be allowed to cheat does not make it less cheating.
Just my 2cc.