PAYDAY 2

PAYDAY 2

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Question for the Devs: Swedish K SMG
Why was the Swedish K made to have traits like a higher damage assault rifle when it is a submachine gun? The gun balance for most of SMGs has been great since update 90, but this one seems like an odd duck. Would you care to explain the reasons for the changes. Please no trolling.
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16-30 van 34 reacties weergegeven
Agreed, the sweedish k does a lot more damage than most other 9mm weapons and it's kind of weird, but I like it better as it is currently instead of it being a(n improved) patchett clone.
Origineel geplaatst door BEHOLD: KAMILLE IS A MAN'S NAME:
Agreed, the sweedish k does a lot more damage than most other 9mm weapons and it's kind of weird, but I like it better as it is currently instead of it being a(n improved) patchett clone.

The Mateba fires 9mm bullets and does 195 damage though.
Origineel geplaatst door Empress Misery:
The Mateba fires 9mm bullets and does 195 damage though.

"The Mateba fires 9mm bullets" lol
The Mateba ingame is chambered for .357 magnum.
Laatst bewerkt door Wales Grey; 23 nov 2015 om 15:43
Origineel geplaatst door BEHOLD: KAMILLE IS A MAN'S NAME:
"The Mateba fires 9mm bullets" lol

.357 = 9mm diameter = 9mm bullets. :p
Origineel geplaatst door Empress Misery:
.357 = 9mm diameter = 9mm bullets. :p

Saying "9mm" without qualifiers implies 9x19, not 9.07x33.
Origineel geplaatst door BEHOLD: KAMILLE IS A MAN'S NAME:
Saying "9mm" without qualifiers implies 9x19, not 9.07x33.

It's hardly something you'd think would cause 195 damage either way...
Origineel geplaatst door Empress Misery:
Origineel geplaatst door BEHOLD: KAMILLE IS A MAN'S NAME:
"The Mateba fires 9mm bullets" lol

.357 = 9mm diameter = 9mm bullets. :p
http://sub-silentsuppressors.com/wp-content/uploads/2010/10/bullet-comparison-1.jpg
longer,more powder.

Origineel geplaatst door Empress Misery:
Origineel geplaatst door BEHOLD: KAMILLE IS A MAN'S NAME:
Saying "9mm" without qualifiers implies 9x19, not 9.07x33.

It's hardly something you'd think would cause 195 damage either way...
true,
I do not understand ovk's logic with pistols as they are all canons.
Laatst bewerkt door Wayz; 23 nov 2015 om 15:52
Origineel geplaatst door wayward:
http://sub-silentsuppressors.com/wp-content/uploads/2010/10/bullet-comparison-1.jpg
longer,more powder.

I think you missed the point...

The weapons in this game do random amounts of damage regardless of the size of their ammunition...
Laatst bewerkt door Empress Misery; 23 nov 2015 om 15:47
Origineel geplaatst door Empress Misery:
I think you missed the point...

If the point was "I, Empress Misery, do not understand the difference in KE between a 9x18 and .357 magnum", we got that loud and clear.

Origineel geplaatst door Empress Misery:
The weapons in this game do random amounts of damage regardless of the size of their ammunition...

Damage is an abstraction in a game, of course it's 'random'. That's why the Cavity and the Sweedish K are so weird from a versimiltude viewpoint. (A more complex damage/gun system would better model certain real-world qualities for bullets but at the same time PD2 is not a gunsim so such detail is irrelevant frippery at best and development-derailing bloat at worst.)
Laatst bewerkt door Wales Grey; 23 nov 2015 om 15:55
Origineel geplaatst door BEHOLD: KAMILLE IS A MAN'S NAME:
If the point was "I, Empress Misery, do not understand the difference in KE between a 9x18 and .357 magnum", we got that loud and clear.

Ok... Or you know, the other point...
Origineel geplaatst door BEHOLD: KAMILLE IS A MAN'S NAME:

Damage is an abstraction in a game, of course it's 'random'. That's why the Cavity and the Sweedish K are so weird from a versimiltude viewpoint.

For the most part the weapons make a little more sense now in balance to other weapons that share characteristics but they have split dmg of same type of round a bit like the rifles for example.
The dmr's all do roughly the same dmg as eachother as do the battle rifles compared to other battle rifles although they both use 7.62mm
And the 5.56mm rifles have also had the dmg split between two sub classes.
From a logical standpoint all 5.56mm weapons should be very close in damage using the same round but to diversify the weapons a bit they split the dmg on these rounds to give us tactical options from hard hitting low pool with 2 variable steps inbetween with low dmg and huge pool at the other end of the spectrum.
Not perfect sure but seems a lot less arbitrary than they used to be. The other weapon types have much the same thing going on but rifles are easier for me to explain.
Laatst bewerkt door Wayz; 23 nov 2015 om 16:06
imo 9mm should do more "damage" than .45 acp because of its superior armor penetrating qualties and cops don't not wear armor.
Origineel geplaatst door BEHOLD: KAMILLE IS A MAN'S NAME:
imo 9mm should do more "damage" than .45 acp because of its superior armor penetrating qualties and cops don't not wear armor.

By that logic the .45 should be more damaging if they have no armour wouldnt it? 9mm working a little bit better vs tans is what you are getting at?
Origineel geplaatst door wayward:
By that logic the .45 should be more damaging if they have no armour wouldnt it? 9mm working a little bit better vs tans is what you are getting at?

nah, there's only two-ish types of cops not wearing armor and civilains for unarmored folks; they all take 2-3 shots tops from most guns anyway. Everyone else wears armor and there's no leg hitboxes so there's no point in including hitboxes more complex than "headshot" and "not headshot".
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Geplaatst op: 23 nov 2015 om 9:44
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