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Een vertaalprobleem melden
The Mateba fires 9mm bullets and does 195 damage though.
"The Mateba fires 9mm bullets" lol
.357 = 9mm diameter = 9mm bullets. :p
Saying "9mm" without qualifiers implies 9x19, not 9.07x33.
It's hardly something you'd think would cause 195 damage either way...
longer,more powder.
true,
I do not understand ovk's logic with pistols as they are all canons.
I think you missed the point...
The weapons in this game do random amounts of damage regardless of the size of their ammunition...
If the point was "I, Empress Misery, do not understand the difference in KE between a 9x18 and .357 magnum", we got that loud and clear.
Damage is an abstraction in a game, of course it's 'random'. That's why the Cavity and the Sweedish K are so weird from a versimiltude viewpoint. (A more complex damage/gun system would better model certain real-world qualities for bullets but at the same time PD2 is not a gunsim so such detail is irrelevant frippery at best and development-derailing bloat at worst.)
Ok... Or you know, the other point...
For the most part the weapons make a little more sense now in balance to other weapons that share characteristics but they have split dmg of same type of round a bit like the rifles for example.
The dmr's all do roughly the same dmg as eachother as do the battle rifles compared to other battle rifles although they both use 7.62mm
And the 5.56mm rifles have also had the dmg split between two sub classes.
From a logical standpoint all 5.56mm weapons should be very close in damage using the same round but to diversify the weapons a bit they split the dmg on these rounds to give us tactical options from hard hitting low pool with 2 variable steps inbetween with low dmg and huge pool at the other end of the spectrum.
Not perfect sure but seems a lot less arbitrary than they used to be. The other weapon types have much the same thing going on but rifles are easier for me to explain.
By that logic the .45 should be more damaging if they have no armour wouldnt it? 9mm working a little bit better vs tans is what you are getting at?
nah, there's only two-ish types of cops not wearing armor and civilains for unarmored folks; they all take 2-3 shots tops from most guns anyway. Everyone else wears armor and there's no leg hitboxes so there's no point in including hitboxes more complex than "headshot" and "not headshot".