Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Also, other guards, civilians and cameras can call cops if they see something wrong.
That is why I was so puzzled, always thought that 4 papers are fine. seems not to be true. maybe a random factor.
Which heist are we talking about?
Just to rephrase to avoid any possible confusion:
Dark Falz wants to say that it's not 16 pagers (4 per player), but only 4 per team in total, of which one single player can answer as many as he wants, up to all 4.
HOWEVER
The system has changed as others have mentioned before.
Yeah that is what I thought! It was 3 pagers after all. But the whole round was buggy. For example for me the doors where all closed, but my buddy saw them open and could pass them without unlocking them. Maybe that is why?
I've had that desync where a guy could casually walk through locked doors, it was weird as. Definitely not hacking, in fact the mate thought I was waiting for a guard to get past and was oblviously giving me crap for being too cautious and that we should be easily able to run past them.
And I am 100% sure it was only 3 pagers. We even counted them before we killed the fourth guard. And we counted again after it did not work. We killed all three at ONE place, so it is impossible to count wrong.
Only reason why I made this thread here.
Did you take into count the guy in the camera room?