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or just use rogue with crossbow, china puff and revenant skills
(that sounded way funnier in my head I swear)
It's there just to "see if you can do it" as overkill themselves have stated Death sentence is for those who see an impossible task and say challenge accepted
Playing death sentence for fun is not recommended.
https://www.pd2.dev/?s=5O001000sz10-5iF0050xa100100&p=2&a=6&t=4&d=5&m=q&k=5ed&ap=2416145_231614051&as=274&w=2-1&b=efjrem
1. Do you have a DW mask and have done literally everything on DW already? If not, do that first, because it's a great, measurable, pretty objective, and foundational way to gauge where you stand. Plus, if you're not even making DW feel easy, forget about beating DS or having fun with it. You have to play DS to get good at DS, not DW, in the same way that you have to play DW to get good at DW, not Mayhem. Build that foundation first, not later.
2. Be comfortable on DW to a degree in that you rarely ever go down, and if you do, it's practically by complete accident. You should be able to be completely by yourself and find it easy to where you should be on the border of not even trying at all and completing DW heists very consistently. You should be at a point whereby you don't have to rely on anyone to do good at DW to be properly prepared for DS.
3. Know how to use literally every single perk deck, completely inside out. If you can't use every perk deck on DW and be good with it, forget about it.
Now since that is out of the way:
Yes death sentence can actually be fun:
4. It is not about just "overcoming the difficulty," but mastering it. One of the most fun aspects about it is that it adds loads of replay value to all the heists in the game. If it took you almost 1000 hours to complete DW, I always tell people to expect to double your playtime from how long it took to complete DW to complete DS. This opens a huge door of opportunity for getting more value of time out of the game. And best of all, if you beat the difficulty, well now it'll take even longer to become a master at it, and there is always OD right at your footsteps.
5. The satisfaction one gains from completing heists on DS, is just so much better compared to DW and lower. Yes, it can also feel much more frustrating, but with the bigger dissatisfaction from feeling like you're starting from scratch all over again, comes with the greater satisfaction at the end. You'll definitely feel one way or another here.
6. EXPERIMENTATION, probably the most fun and important aspect of DS, what really separates the successful from the unsuccessful, the appreciator from one who avoids entirely. You're going to have to discover tons of new builds, you're going to have to go way out your comfort zone, and you're going to have to look at making builds with a new lens. Now, you're not thinking about "what one build just does everything well to complete everything on DW like clockwork" no no no now you're going to have to try multiple builds, maybe even on a single heist just to figure out what works versus doesn't, rinse and repeat, or make modifications or variants of certain builds. It's definitely something that players either absolutely hate or absolutely love. Me personally, I love it because it is a strong incentive for diverse play, and because you'll be using more diverse builds, the game can feel much less tedious or repetitive this way. There is no "one size fits all" "what is the meta" builds on DS, and it's a bad way of thinking anyways, there just aren't. You have to figure out, what works best for you within what heists or within what perk decks, what skills, etc... Don't be afraid to experiment and try out new builds. You might find tons of builds that you end up finding a lot of fun to use.
7. Relearning how to complete heists. It's a breath of fresh air. Learning what changes about cover, what changes about how to do objectives or how to traverse the map, and what new strategies to employ when it comes to resource management, preplanning and the like. Use attempts at DS as a learning tool, and look at heists as if they're a fun puzzle to solve.
8. You'll be playing heists with players that you probably haven't played the game with previously. Expect to run into players that really know their stuff. These players can be a valuable resource right there and then without having to look up a bunch of random stuff, as well as just being fun to play with.
9. Being good at solo, and teamplay, is essential for success on DS, not just one or the other. Previous difficulties? Good at solo = you're fine. Here? absolutely not, and this includes building strategies, builds, and the like. Sometimes its more fun to do both anyways just because its more interesting, but it can also make using other builds, 1 worth it, and 2 become better in certain cases.
10. Don't give up. If you're getting too frustrated, walk away, come back to it, and keep going. Don't stop the grind. It'll be worth it.