PAYDAY 2

PAYDAY 2

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DEiTY Dec 4, 2024 @ 5:55pm
how did you guys push yourself through death sentence
i have about 284 achievements left and its just such a bummer when i hop on the game.. i really want to 100% i totally could but death sentence is a big wall i guess.. im fairly good at the game(980 hours) im really just wondering what it takes to have fun in death sentence... i wanna be able to explain to my friend how to overcome death sentence... from what ive experienced so far cover is ur best friend... thats about it.. ♥♥♥♥♥♥♥♥ i wish i could play death sentence consistently
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Showing 1-15 of 80 comments
Bahma Dec 4, 2024 @ 7:03pm 
almost no one does DS loud
Electric Bandit Dec 4, 2024 @ 7:41pm 
I have 1600 hours and death sentence loud is still difficult to play. I recommend bringing a group of 3 other high level players and it will make things significantly easier. I would not have gotten the od mask if I did not bring 3 other high level players.
Last edited by Electric Bandit; Dec 4, 2024 @ 7:41pm
Heart Dec 4, 2024 @ 8:13pm 
DS loud is very fun once you understand all the differences in gameplay from other difficulties. the moment the difficulty goes from frustrating to challenging its an amazing time. For my biggest suggestions go look carrots cover video on youtube its a great resource and teaches a strong fundamental better then anyone really could in a single message. Along with if you aren't comfortable on the difficulty play stronger builds however don't play strong builds that harm your fundamental gameplay save those for once you have an understanding. Things like rev and hacker for examples on things you should generally avoid.
Patchy (sick) Dec 4, 2024 @ 8:17pm 
ICTV, drama abuse, repeat, and win.
or just use rogue with crossbow, china puff and revenant skills
Last edited by Patchy (sick); Dec 4, 2024 @ 8:17pm
Patchy (sick) Dec 4, 2024 @ 9:24pm 
Originally posted by Fay Surry Gex:
ICTV, drama abuse, repeat, and win.
or just use rogue with crossbow, china puff and revenant skills
Speaking of rogue with crossbow + china puff and revenant skills, it's the ULTIMATE BEST META DEATH SENTENCE 55 CREW DOWNS BUILD!!!!
(that sounded way funnier in my head I swear)
My tips would be;
  • Learn the map
  • Kill enemies, don't hide in cover as you'll just get flooded and make it 10x harder on yourself.
  • Learn breakpoints, most important is how many shots it'll take to kill you. You want to be at the very least 3 shots to kill/have a way to bring your self back up to 3 shot.
  • Play Death Sentence, playing lower difficulties won't help you to improve and playing DS/OD will only make you better over time.
  • I'd try and avoid running things like Stoic/Revenant as you won't learn much by playing it, Stoic basically turns DS into glorified Death Wish.
B〄F Altonator Dec 5, 2024 @ 5:00am 
Death sentence isn't designed to be fun, it's designed to be a masochistic challenge. I honestly don't know why it wasn't turned into a mutator or alternate game mode (like crime spree and holdout) because it certainly doesn't keep the flow with the rest of the game.

It's there just to "see if you can do it" as overkill themselves have stated Death sentence is for those who see an impossible task and say challenge accepted

Playing death sentence for fun is not recommended.
Insomnia (Banned) Dec 5, 2024 @ 10:04am 
Originally posted by B〄F Altonator:
Death sentence isn't designed to be fun, it's designed to be a masochistic challenge. I honestly don't know why it wasn't turned into a mutator or alternate game mode (like crime spree and holdout) because it certainly doesn't keep the flow with the rest of the game.

It's there just to "see if you can do it" as overkill themselves have stated Death sentence is for those who see an impossible task and say challenge accepted

Playing death sentence for fun is not recommended.
The internal name for zeal enemies is "gitgud". They weren't thinking about fun and it shows.
Death Sentence isn't that hard, you just need to play it differently, once your acclimated to using cover, it's just like any other difficulty.
P1nkLem0n4d3 Dec 5, 2024 @ 12:58pm 
Originally posted by DEiTY:
i have about 284 achievements left and its just such a bummer when i hop on the game.. i really want to 100% i totally could but death sentence is a big wall i guess.. im fairly good at the game(980 hours) im really just wondering what it takes to have fun in death sentence... i wanna be able to explain to my friend how to overcome death sentence... from what ive experienced so far cover is ur best friend... thats about it.. ♥♥♥♥♥♥♥♥ i wish i could play death sentence consistently

1. Do you have a DW mask and have done literally everything on DW already? If not, do that first, because it's a great, measurable, pretty objective, and foundational way to gauge where you stand. Plus, if you're not even making DW feel easy, forget about beating DS or having fun with it. You have to play DS to get good at DS, not DW, in the same way that you have to play DW to get good at DW, not Mayhem. Build that foundation first, not later.

2. Be comfortable on DW to a degree in that you rarely ever go down, and if you do, it's practically by complete accident. You should be able to be completely by yourself and find it easy to where you should be on the border of not even trying at all and completing DW heists very consistently. You should be at a point whereby you don't have to rely on anyone to do good at DW to be properly prepared for DS.

3. Know how to use literally every single perk deck, completely inside out. If you can't use every perk deck on DW and be good with it, forget about it.

Now since that is out of the way:

Yes death sentence can actually be fun:

4. It is not about just "overcoming the difficulty," but mastering it. One of the most fun aspects about it is that it adds loads of replay value to all the heists in the game. If it took you almost 1000 hours to complete DW, I always tell people to expect to double your playtime from how long it took to complete DW to complete DS. This opens a huge door of opportunity for getting more value of time out of the game. And best of all, if you beat the difficulty, well now it'll take even longer to become a master at it, and there is always OD right at your footsteps.

5. The satisfaction one gains from completing heists on DS, is just so much better compared to DW and lower. Yes, it can also feel much more frustrating, but with the bigger dissatisfaction from feeling like you're starting from scratch all over again, comes with the greater satisfaction at the end. You'll definitely feel one way or another here.

6. EXPERIMENTATION, probably the most fun and important aspect of DS, what really separates the successful from the unsuccessful, the appreciator from one who avoids entirely. You're going to have to discover tons of new builds, you're going to have to go way out your comfort zone, and you're going to have to look at making builds with a new lens. Now, you're not thinking about "what one build just does everything well to complete everything on DW like clockwork" no no no now you're going to have to try multiple builds, maybe even on a single heist just to figure out what works versus doesn't, rinse and repeat, or make modifications or variants of certain builds. It's definitely something that players either absolutely hate or absolutely love. Me personally, I love it because it is a strong incentive for diverse play, and because you'll be using more diverse builds, the game can feel much less tedious or repetitive this way. There is no "one size fits all" "what is the meta" builds on DS, and it's a bad way of thinking anyways, there just aren't. You have to figure out, what works best for you within what heists or within what perk decks, what skills, etc... Don't be afraid to experiment and try out new builds. You might find tons of builds that you end up finding a lot of fun to use.

7. Relearning how to complete heists. It's a breath of fresh air. Learning what changes about cover, what changes about how to do objectives or how to traverse the map, and what new strategies to employ when it comes to resource management, preplanning and the like. Use attempts at DS as a learning tool, and look at heists as if they're a fun puzzle to solve.

8. You'll be playing heists with players that you probably haven't played the game with previously. Expect to run into players that really know their stuff. These players can be a valuable resource right there and then without having to look up a bunch of random stuff, as well as just being fun to play with.

9. Being good at solo, and teamplay, is essential for success on DS, not just one or the other. Previous difficulties? Good at solo = you're fine. Here? absolutely not, and this includes building strategies, builds, and the like. Sometimes its more fun to do both anyways just because its more interesting, but it can also make using other builds, 1 worth it, and 2 become better in certain cases.

10. Don't give up. If you're getting too frustrated, walk away, come back to it, and keep going. Don't stop the grind. It'll be worth it.
KNOTS Dec 5, 2024 @ 1:24pm 
Death Sentence is a difficulty where you have to play the game as it is intended. You will see yourself constantly behind cover, never fully running through a large group of foes at once, and actually defending objectives where you need to defend, instead of running around the map killing enemies everywhere. You simply will not survive Death Sentence if you play it like you would any other mode.
DEiTY Dec 5, 2024 @ 3:01pm 
Originally posted by P1nkLem0n4d3:
Originally posted by DEiTY:
i have about 284 achievements left and its just such a bummer when i hop on the game.. i really want to 100% i totally could but death sentence is a big wall i guess.. im fairly good at the game(980 hours) im really just wondering what it takes to have fun in death sentence... i wanna be able to explain to my friend how to overcome death sentence... from what ive experienced so far cover is ur best friend... thats about it.. ♥♥♥♥♥♥♥♥ i wish i could play death sentence consistently

1. Do you have a DW mask and have done literally everything on DW already? If not, do that first, because it's a great, measurable, pretty objective, and foundational way to gauge where you stand. Plus, if you're not even making DW feel easy, forget about beating DS or having fun with it. You have to play DS to get good at DS, not DW, in the same way that you have to play DW to get good at DW, not Mayhem. Build that foundation first, not later.

2. Be comfortable on DW to a degree in that you rarely ever go down, and if you do, it's practically by complete accident. You should be able to be completely by yourself and find it easy to where you should be on the border of not even trying at all and completing DW heists very consistently. You should be at a point whereby you don't have to rely on anyone to do good at DW to be properly prepared for DS.

3. Know how to use literally every single perk deck, completely inside out. If you can't use every perk deck on DW and be good with it, forget about it.

Now since that is out of the way:

Yes death sentence can actually be fun:

4. It is not about just "overcoming the difficulty," but mastering it. One of the most fun aspects about it is that it adds loads of replay value to all the heists in the game. If it took you almost 1000 hours to complete DW, I always tell people to expect to double your playtime from how long it took to complete DW to complete DS. This opens a huge door of opportunity for getting more value of time out of the game. And best of all, if you beat the difficulty, well now it'll take even longer to become a master at it, and there is always OD right at your footsteps.

5. The satisfaction one gains from completing heists on DS, is just so much better compared to DW and lower. Yes, it can also feel much more frustrating, but with the bigger dissatisfaction from feeling like you're starting from scratch all over again, comes with the greater satisfaction at the end. You'll definitely feel one way or another here.

6. EXPERIMENTATION, probably the most fun and important aspect of DS, what really separates the successful from the unsuccessful, the appreciator from one who avoids entirely. You're going to have to discover tons of new builds, you're going to have to go way out your comfort zone, and you're going to have to look at making builds with a new lens. Now, you're not thinking about "what one build just does everything well to complete everything on DW like clockwork" no no no now you're going to have to try multiple builds, maybe even on a single heist just to figure out what works versus doesn't, rinse and repeat, or make modifications or variants of certain builds. It's definitely something that players either absolutely hate or absolutely love. Me personally, I love it because it is a strong incentive for diverse play, and because you'll be using more diverse builds, the game can feel much less tedious or repetitive this way. There is no "one size fits all" "what is the meta" builds on DS, and it's a bad way of thinking anyways, there just aren't. You have to figure out, what works best for you within what heists or within what perk decks, what skills, etc... Don't be afraid to experiment and try out new builds. You might find tons of builds that you end up finding a lot of fun to use.

7. Relearning how to complete heists. It's a breath of fresh air. Learning what changes about cover, what changes about how to do objectives or how to traverse the map, and what new strategies to employ when it comes to resource management, preplanning and the like. Use attempts at DS as a learning tool, and look at heists as if they're a fun puzzle to solve.

8. You'll be playing heists with players that you probably haven't played the game with previously. Expect to run into players that really know their stuff. These players can be a valuable resource right there and then without having to look up a bunch of random stuff, as well as just being fun to play with.

9. Being good at solo, and teamplay, is essential for success on DS, not just one or the other. Previous difficulties? Good at solo = you're fine. Here? absolutely not, and this includes building strategies, builds, and the like. Sometimes its more fun to do both anyways just because its more interesting, but it can also make using other builds, 1 worth it, and 2 become better in certain cases.

10. Don't give up. If you're getting too frustrated, walk away, come back to it, and keep going. Don't stop the grind. It'll be worth it.
i love you dude... i think this is exactly what i mightve been lookin for.. thank you everyone for commenting on my post... might screenshot this and save it tbh... i need to try out the other perkdecks.. i only use anarch and copycat double pocket ecm.. ive tried the others but i suck lol.. i do have the deathwish mask lol that ♥♥♥♥ took forever.. 1000 achievements took forever..
DEiTY Dec 5, 2024 @ 3:02pm 
Originally posted by DEiTY:
Originally posted by P1nkLem0n4d3:

1. Do you have a DW mask and have done literally everything on DW already? If not, do that first, because it's a great, measurable, pretty objective, and foundational way to gauge where you stand. Plus, if you're not even making DW feel easy, forget about beating DS or having fun with it. You have to play DS to get good at DS, not DW, in the same way that you have to play DW to get good at DW, not Mayhem. Build that foundation first, not later.

2. Be comfortable on DW to a degree in that you rarely ever go down, and if you do, it's practically by complete accident. You should be able to be completely by yourself and find it easy to where you should be on the border of not even trying at all and completing DW heists very consistently. You should be at a point whereby you don't have to rely on anyone to do good at DW to be properly prepared for DS.

3. Know how to use literally every single perk deck, completely inside out. If you can't use every perk deck on DW and be good with it, forget about it.

Now since that is out of the way:

Yes death sentence can actually be fun:

4. It is not about just "overcoming the difficulty," but mastering it. One of the most fun aspects about it is that it adds loads of replay value to all the heists in the game. If it took you almost 1000 hours to complete DW, I always tell people to expect to double your playtime from how long it took to complete DW to complete DS. This opens a huge door of opportunity for getting more value of time out of the game. And best of all, if you beat the difficulty, well now it'll take even longer to become a master at it, and there is always OD right at your footsteps.

5. The satisfaction one gains from completing heists on DS, is just so much better compared to DW and lower. Yes, it can also feel much more frustrating, but with the bigger dissatisfaction from feeling like you're starting from scratch all over again, comes with the greater satisfaction at the end. You'll definitely feel one way or another here.

6. EXPERIMENTATION, probably the most fun and important aspect of DS, what really separates the successful from the unsuccessful, the appreciator from one who avoids entirely. You're going to have to discover tons of new builds, you're going to have to go way out your comfort zone, and you're going to have to look at making builds with a new lens. Now, you're not thinking about "what one build just does everything well to complete everything on DW like clockwork" no no no now you're going to have to try multiple builds, maybe even on a single heist just to figure out what works versus doesn't, rinse and repeat, or make modifications or variants of certain builds. It's definitely something that players either absolutely hate or absolutely love. Me personally, I love it because it is a strong incentive for diverse play, and because you'll be using more diverse builds, the game can feel much less tedious or repetitive this way. There is no "one size fits all" "what is the meta" builds on DS, and it's a bad way of thinking anyways, there just aren't. You have to figure out, what works best for you within what heists or within what perk decks, what skills, etc... Don't be afraid to experiment and try out new builds. You might find tons of builds that you end up finding a lot of fun to use.

7. Relearning how to complete heists. It's a breath of fresh air. Learning what changes about cover, what changes about how to do objectives or how to traverse the map, and what new strategies to employ when it comes to resource management, preplanning and the like. Use attempts at DS as a learning tool, and look at heists as if they're a fun puzzle to solve.

8. You'll be playing heists with players that you probably haven't played the game with previously. Expect to run into players that really know their stuff. These players can be a valuable resource right there and then without having to look up a bunch of random stuff, as well as just being fun to play with.

9. Being good at solo, and teamplay, is essential for success on DS, not just one or the other. Previous difficulties? Good at solo = you're fine. Here? absolutely not, and this includes building strategies, builds, and the like. Sometimes its more fun to do both anyways just because its more interesting, but it can also make using other builds, 1 worth it, and 2 become better in certain cases.

10. Don't give up. If you're getting too frustrated, walk away, come back to it, and keep going. Don't stop the grind. It'll be worth it.
i love you dude... i think this is exactly what i mightve been lookin for.. thank you everyone for commenting on my post... might screenshot this and save it tbh... i need to try out the other perkdecks.. i only use anarch and copycat double pocket ecm.. ive tried the others but i suck lol.. i do have the deathwish mask lol that ♥♥♥♥ took forever.. 1000 achievements took forever..
whats the hardest map to beat in ur opinion? a couple come to mind
Sukhoi Su-35S Dec 5, 2024 @ 3:34pm 
Originally posted by Bahma:
almost no one does DS loud
Uh, I do loud DS, and clearly others do too judging by how I can find multiple lobbies for precisely that.
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Date Posted: Dec 4, 2024 @ 5:55pm
Posts: 80