PAYDAY 2

PAYDAY 2

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Why did payday 3 fail?
I didn't buy payday 3 because i was banned of the discord, which completly ruins the game since payday is very community oriented
But why did other people didn't buy pd3, and why did people who bought it, didn't play it
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Exibindo comentários 115 de 29
:) (Banido(a)) 22/ago./2024 às 21:38 
cuz it was a pre-order game
Miu 22/ago./2024 às 22:02 
3
it failed because pd2 fanboys dont want to give it a try and the only thing that they do is hate on the game for free XD pd3 is actually fun and a good game
G H O S T Y *_* 22/ago./2024 às 22:34 
Basically it comes down to a poor release, the game was filled with bugs, it was online only which pissed off many folks in the community. Crime.net was apparently removed and replaced by an algorithm which just matches you instantly to a random group, no chat feature, no pre-planning phase where you can access pre-set custom gear, additionally there is not many options for customization and on top of that the XP system apparently limits you to play a certain way on ALREADY limited playstyle variation.

Those are the main complaints, the game is ok, but compared to Payday 2 is mediocre at best, crime.net should have stayed for good along with all the other features. Payday is community oriented as you mentioned so getting rid of chat except for in-heist voicechat is a questionable decision.
Hex: Agon 22/ago./2024 às 23:00 
it didnt need to exist. plain and simple. and it shows.
0x539 23/ago./2024 às 1:26 
there are a few reasons
1: it came out too early, it needed to cook for at least one more year.
2: it came out too late, it should have been released in 2018. (I love that it didnt because the pd2 heists we got are awesome)
3: the team who developed payday 3 doesn't have the same passion that the team who developed payday 2 had.
4: they did not undertand what made payday 2 good /aka the devs who made pd3 did not play pd2.

operation medic bag is a very clear indication that point 1 is correct, and I am still puzzled by what their initial plan was, was that it? were they really not going to do any of that stuff? it makes absolutely no sense

we are coming up on year one and basic features are still missing, basic features that exist in payday 2.

where is the kick function? why cant i chat with console players?
why cant console players see what i write?
why did they abandon the awesome pre-planning some payday 2 heists had? I thought they would expand on all the good parts of payday 2.

there are some good things about payday 3, and they can turn things around, but they have to be way more open and committed

I love payday 2, and I enjoy payday 3, but I just do not get the same excitement from pd3 that i do from pd2.
Lightning 23/ago./2024 às 4:49 
It is a really cool game I’ll probably get it on sale next time
Fred 23/ago./2024 às 6:39 
the dev dont listen to the gamer which are the reason why PD2 is still alive
PD3 ist cut content of PD2 and on release there was so less mask or anything but bugs and server issues. for real i love payday but PD3 shows me a fail bigger then anthem. worst way of wasting my money 2023
if i want good graphics i play PD3 otherwise PD2 cause its the same content but for PD3 u need to pay which was in PD2 DLC for free...
P1nkLem0n4d3 23/ago./2024 às 7:10 
The release was really bad, combined with PD2 becoming a worse game right before PD3 released, blatantly because of EOS having to do with Payday 3. Then, what is added to PD3 is just reskin content from PD2. PD3 also has way less content in comparison to PD2 and is way too expensive for what it is. There are also problems with the game itself, that either wasn't a problem in PD2(or became a problem in PD2 because of PD3's inception) or was created in PD3 that didn't previously exist. This resulted in people wanting to get into the franchise to be mad, as well as veterans of the series to get mad.
Última edição por P1nkLem0n4d3; 23/ago./2024 às 7:11
Lokaror 23/ago./2024 às 7:25 
I didnt buy because it was online only. Games that are online only that don't have a really solid reason are a pass for me. I'd wager there were many like me, if not enough of us.
clover <3 23/ago./2024 às 8:30 
greed, and incompetence are most of the reasons it failed i imagine

Escrito originalmente por Desperadoscres:
I didn't buy payday 3 because i was banned of the discord
being banned from the payday 2 discord is honestly a good thing. i have never seen people be so confidently wrong about ♥♥♥♥ in my entire life, then when i try to correct them i get dismissed as an elitist lol

Escrito originalmente por ♪ Ive: Accendio ♪:
it failed because pd2 fanboys dont want to give it a try and the only thing that they do is hate on the game for free XD pd3 is actually fun and a good game
i gave it a try and it was boring as ♥♥♥♥. all weapons feel the same, theres almost no build variety, the maps are mid at best, the wifi objective should have never been a thing ever in any game in existance, its way too easy, it takes a leg and a kidney to run, it has no charm, its basically just a generic modern shooter with payday characters slapped onto it. i could go on and on since i have far more issues with the game but i wont because im lazy
P1nkLem0n4d3 23/ago./2024 às 8:51 
Escrito originalmente por eepiest transfem ever :3:
greed, and incompetence are most of the reasons it failed i imagine

Escrito originalmente por Desperadoscres:
I didn't buy payday 3 because i was banned of the discord
being banned from the payday 2 discord is honestly a good thing. i have never seen people be so confidently wrong about ♥♥♥♥ in my entire life, then when i try to correct them i get dismissed as an elitist lol

Escrito originalmente por ♪ Ive: Accendio ♪:
it failed because pd2 fanboys dont want to give it a try and the only thing that they do is hate on the game for free XD pd3 is actually fun and a good game
i gave it a try and it was boring as ♥♥♥♥. all weapons feel the same, theres almost no build variety, the maps are mid at best, the wifi objective should have never been a thing ever in any game in existance, its way too easy, it takes a leg and a kidney to run, it has no charm, its basically just a generic modern shooter with payday characters slapped onto it. i could go on and on since i have far more issues with the game but i wont because im lazy

I mean I would react in the same exact way if that were to happen to me. It's just everything going downhill. Like for me, my multiplayer experience in PD2 broke completely, and has been broken for over 2 years due to the EOS implementations, basically making it so that I can't play with anyone, it just breaks, and constant heist crashes within the first couple of minutes. I might go and check it soon as well as maybe, possibly, getting PD3, even if the future is very unclear(it might even go away after next year who knows, it's a risky investment to make, it's a hard sell to offer) but why bother at this point? Just seems like a waste when there are other games with other communities in them. I just so happened to get the bad end of a stick.
PD3 hasn't failed, the only reason the game has been deemed a failure is because at launch the servers were awful but they got fixed within a month. But then when the First DLC dropped and the servers again were down for about a day. Also the lack of the Offline mode has turned people off and a lack of Crime Net is also a turn off for most.
Ɛ: ʎɥɔʇɐԀ 23/ago./2024 às 10:01 
Escrito originalmente por ♪ Ive: Accendio ♪:
it failed because pd2 fanboys dont want to give it a try and the only thing that they do is hate on the game for free XD pd3 is actually fun and a good game
My man got jester-ed for saying the truth.
kamech 23/ago./2024 às 10:52 
how did you get banned tho
BitsOfSkin (Banido(a)) 23/ago./2024 às 11:41 
The list of reasons why the game is failing is long, arduous and fraught with peril filled with issues that could have been avoided.

You ready for a wall of text?
Because here it comes!

The First
(and some would say the largest) issue, the one most people have complained about, is the move away from the P2P hosted lobbies to dedicated servers and a forced, always online system, which run poorly, cannot be moderated by users (no host kick, no vote kick, NOTHING), and which at release just failed to work.
Tied into that is the loss of the crimenet lobby browser (which will return in beta form next month, for the game's first birthday), and a lack of filters for loud and stealth.
Another small complaint on that front was it took them, what, six months to create an UNREADY BUTTON, and then it took them another two months to fix the bugs with that function.
There being no option to play offline is often included in this as well, and while they have now included an "offline mode", you still require an internet connection to play (LOL) and it is BUGGY AS ♥♥♥♥.

A lot of these issues... could have EASILY been avoided with some foresight, critical thinking and even the most casual of observations about how PDTH and PD2 functioned...
Or if they had SIMPLY LISTENED TO THEIR PLAYERBASE WHEN WE WARNED THEM THESE CHANGES WOULDN'T BE WELL RECEIVED.
This seems a recurring theme with both Overkill and Starbreeze; they either do not listen, or listen to their Ass kissers, who somehow LOVE all the most utterly unpopular design decisions the developers make.

The Second
most common complaint is the lack of content, the utter lack of quality of the content, and the piss poor level of replayability.
Most of this stems from the fact that the company outsourced A LOT of their development to third party studios; visual elements were made in India, Eastern Europe, Norway, some of it in Sweden, but ALL by third party developers and cobbled together by Starbreeze.
The same is true for the game's code; a lot of it is ready bought Unreal Engine assets with minor tweaks to them.
Another big issue is that there is such a lack of Vision at the studio that they not only had to rely on third party studios to create their work for them, but they relied on premade modules for their gameplay design choices for a large part, while again completely ignoring the way the previous games handled things.
Biggest problem though is that there is no real tension in the Heists, very little originality on one hand and no proper nostalgia on the other, and that for a large part... the Heists just aren't fun.
Somehow, they failed to capture the things that made Payday 2 FUN, and created a lifeless, partial clone.

The Third
most heard complaint is about the new skill system, lack of perk decks, the new Edge/Grit/Adrenalin stack system (similar mechanics to the Maniac perk deck and it's mania stacks; earn stack, stack decays or gets used up, rinse and repeat) and the complete lack of diversity in skill builds.
There are very few good, properly synergized builds possible, and the constant requirement of having to micromanage Edge, Grit or Adrenalin to have functional skills is a big detriment, and more importantly, ISN'T FUN.
The developers seem to thoroughly suffer from Developer versus Playerbase syndrome as well, where the most beloved skills keep getting nerfed.
One might, when observing the behavior from a distance, get the distinct impression that the developers are deeply opposed to the players having fun in ways the developers didn't intend, and that you're supposed to play the way the developers feel you should play, as opposed to playing (and having FUN) the way you as a player want.

The Fourth
most heard complaint is the game's balance (or lack thereof), and the poor implementation of weapons, weapon customization and their individual balance.
The game started off NOT GIVING YOU ANY XP FOR COMPLETING MISSIONS.
Yeah, you read that right; you could slog through a mission on Overkill and manage to LITERALLY get 0 XP.
Needless to say, that was VERY poorly received, caused most players to walk away, and it then took the developers SIX MONTHS to properly change that, and the way the lead developer talked about it, it's almost like he felt personally offended, like "HOW DARE THEY DISLIKE MY DESIGN CHOICE?!?!".
While this XP issue has thankfully changed for the better, the weapon balance is still out of whack, and there has been no real talk about weapon customization beyond "oh we'll add more stuff over time" without any indication of what, how, and whether or not they would improve the lackluster as ♥♥♥♥ customization.
Did I mention there's no gun mounted flashlights or lasers?

The last issue
will be the upcoming monetization (Microtransactions) that are, as far as we know, still planned for this incomplete, unfun and boring game...
Imagine, you deliver a game that is this poorly received[steamdb.info], and you think to yourself as a developer/owner "yeah, let's keep the monetization that will only piss off the players MORE".
I think the old Simpsons meme framed it rather well; https://www.youtube.com/watch?v=hYAuR5bkIlQ


So, TL;DR: This game isn't fun, has little to no replayability, suffers badly from myriad terrible design choices that took six months to a year to correct (or longer), and is a mere shadow of it's predecessors.
Última edição por BitsOfSkin; 23/ago./2024 às 15:14
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Publicado em: 22/ago./2024 às 21:31
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