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Those are the main complaints, the game is ok, but compared to Payday 2 is mediocre at best, crime.net should have stayed for good along with all the other features. Payday is community oriented as you mentioned so getting rid of chat except for in-heist voicechat is a questionable decision.
1: it came out too early, it needed to cook for at least one more year.
2: it came out too late, it should have been released in 2018. (I love that it didnt because the pd2 heists we got are awesome)
3: the team who developed payday 3 doesn't have the same passion that the team who developed payday 2 had.
4: they did not undertand what made payday 2 good /aka the devs who made pd3 did not play pd2.
operation medic bag is a very clear indication that point 1 is correct, and I am still puzzled by what their initial plan was, was that it? were they really not going to do any of that stuff? it makes absolutely no sense
we are coming up on year one and basic features are still missing, basic features that exist in payday 2.
where is the kick function? why cant i chat with console players?
why cant console players see what i write?
why did they abandon the awesome pre-planning some payday 2 heists had? I thought they would expand on all the good parts of payday 2.
there are some good things about payday 3, and they can turn things around, but they have to be way more open and committed
I love payday 2, and I enjoy payday 3, but I just do not get the same excitement from pd3 that i do from pd2.
PD3 ist cut content of PD2 and on release there was so less mask or anything but bugs and server issues. for real i love payday but PD3 shows me a fail bigger then anthem. worst way of wasting my money 2023
if i want good graphics i play PD3 otherwise PD2 cause its the same content but for PD3 u need to pay which was in PD2 DLC for free...
being banned from the payday 2 discord is honestly a good thing. i have never seen people be so confidently wrong about ♥♥♥♥ in my entire life, then when i try to correct them i get dismissed as an elitist lol
i gave it a try and it was boring as ♥♥♥♥. all weapons feel the same, theres almost no build variety, the maps are mid at best, the wifi objective should have never been a thing ever in any game in existance, its way too easy, it takes a leg and a kidney to run, it has no charm, its basically just a generic modern shooter with payday characters slapped onto it. i could go on and on since i have far more issues with the game but i wont because im lazy
I mean I would react in the same exact way if that were to happen to me. It's just everything going downhill. Like for me, my multiplayer experience in PD2 broke completely, and has been broken for over 2 years due to the EOS implementations, basically making it so that I can't play with anyone, it just breaks, and constant heist crashes within the first couple of minutes. I might go and check it soon as well as maybe, possibly, getting PD3, even if the future is very unclear(it might even go away after next year who knows, it's a risky investment to make, it's a hard sell to offer) but why bother at this point? Just seems like a waste when there are other games with other communities in them. I just so happened to get the bad end of a stick.
You ready for a wall of text?
Because here it comes!
Tied into that is the loss of the crimenet lobby browser (which will return in beta form next month, for the game's first birthday), and a lack of filters for loud and stealth.
Another small complaint on that front was it took them, what, six months to create an UNREADY BUTTON, and then it took them another two months to fix the bugs with that function.
There being no option to play offline is often included in this as well, and while they have now included an "offline mode", you still require an internet connection to play (LOL) and it is BUGGY AS ♥♥♥♥.
A lot of these issues... could have EASILY been avoided with some foresight, critical thinking and even the most casual of observations about how PDTH and PD2 functioned...
Or if they had SIMPLY LISTENED TO THEIR PLAYERBASE WHEN WE WARNED THEM THESE CHANGES WOULDN'T BE WELL RECEIVED.
This seems a recurring theme with both Overkill and Starbreeze; they either do not listen, or listen to their Ass kissers, who somehow LOVE all the most utterly unpopular design decisions the developers make.
Most of this stems from the fact that the company outsourced A LOT of their development to third party studios; visual elements were made in India, Eastern Europe, Norway, some of it in Sweden, but ALL by third party developers and cobbled together by Starbreeze.
The same is true for the game's code; a lot of it is ready bought Unreal Engine assets with minor tweaks to them.
Another big issue is that there is such a lack of Vision at the studio that they not only had to rely on third party studios to create their work for them, but they relied on premade modules for their gameplay design choices for a large part, while again completely ignoring the way the previous games handled things.
Biggest problem though is that there is no real tension in the Heists, very little originality on one hand and no proper nostalgia on the other, and that for a large part... the Heists just aren't fun.
Somehow, they failed to capture the things that made Payday 2 FUN, and created a lifeless, partial clone.
There are very few good, properly synergized builds possible, and the constant requirement of having to micromanage Edge, Grit or Adrenalin to have functional skills is a big detriment, and more importantly, ISN'T FUN.
The developers seem to thoroughly suffer from Developer versus Playerbase syndrome as well, where the most beloved skills keep getting nerfed.
One might, when observing the behavior from a distance, get the distinct impression that the developers are deeply opposed to the players having fun in ways the developers didn't intend, and that you're supposed to play the way the developers feel you should play, as opposed to playing (and having FUN) the way you as a player want.
The game started off NOT GIVING YOU ANY XP FOR COMPLETING MISSIONS.
Yeah, you read that right; you could slog through a mission on Overkill and manage to LITERALLY get 0 XP.
Needless to say, that was VERY poorly received, caused most players to walk away, and it then took the developers SIX MONTHS to properly change that, and the way the lead developer talked about it, it's almost like he felt personally offended, like "HOW DARE THEY DISLIKE MY DESIGN CHOICE?!?!".
While this XP issue has thankfully changed for the better, the weapon balance is still out of whack, and there has been no real talk about weapon customization beyond "oh we'll add more stuff over time" without any indication of what, how, and whether or not they would improve the lackluster as ♥♥♥♥ customization.
Did I mention there's no gun mounted flashlights or lasers?
Imagine, you deliver a game that is this poorly received[steamdb.info], and you think to yourself as a developer/owner "yeah, let's keep the monetization that will only piss off the players MORE".
I think the old Simpsons meme framed it rather well; https://www.youtube.com/watch?v=hYAuR5bkIlQ
So, TL;DR: This game isn't fun, has little to no replayability, suffers badly from myriad terrible design choices that took six months to a year to correct (or longer), and is a mere shadow of it's predecessors.