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yes, it is a struggle, however with enough practice and amazing builds provided by people who have a tons of experience in ds made guides and builds, the best example is kevkild. he has a guide for ds difficulty, spawn points, how to get a certain breakpoint for armor or even damage, how to best utulize your weapons, perck decks and skills
there are other people who made builds, like uncle geldgeil or carrot to help people
no, i disagree with your statement and others can agree as well. ds should not be a mutator, it is fine as a difficulty as it is, and can be entertaining, just need to put in enough time, and judging by your build guides, you still need more time to get used of it.
if you took my sentences as a jab, sorry, but it is the truth. yes ds is a struggle, yes it is a bit unfair, however you bring knowledge and weapons to spank back
Nothing wrong with getting info off guides, but you will likely need them for DS because of the different mechanics, something the other difficulties don't heavily rely on.
Also as a side note not sure what guides of mine you're reading but most of them are for death wish. I only have a few for DS and if you have a problem with them then i guess tough luck?
also i love ds lol
Honestly, hard difficulty shouldn't even exist, or at least hard should be the very hard difficulty.
Mayhem feels way too much like overkill to where it's a bad difficulty to learn how to get better for deathwish.
Then deathwish feels, okay? But it needs a bit of tweaking, particularly with enemy types present (why the minigun dozer, and not the medic dozer and primarily use skull dozers? Why the random zeal enemy every so often for no reason? It just feels weird, as if it's just a random death sentence enemy to spice things up), in order to provide a better bridge into death sentence/one down.
I feel like death sentence as an official difficulty should stay, but there just needs to be a better learning curve to accommodate the change in play.
came into this thread ready to oppose it but this point I understand, there is quite a significant spike from DW to DS but I feel it is an understandable spike imo atleast.
many things can be true, the game is over flooded with difficulties, which you can say is from its aging, I dont even think I played normal since 1.0? lol, and that was only for a few missions until I went to hard and above, then it was JUST overkill, then the DW and DS came out and those were that.
the only thing Ill give PD3 credit for is the removal of all the extra difficulties for just the standard stuff.