PAYDAY 2

PAYDAY 2

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B〄F Altonator Feb 28, 2024 @ 12:41pm
Why was death sentence ever an official difficulty?
I mean, yea i get it, some people want a challenge. But isn't that what mutators are for?
Being an official difficulty, it doesn't feel like it belongs.
Think about this. You're a new ish player and are slowly climbing the difficulty ranks. Everything has been a steady and fair increase with cops doing slightly more damage and some new enemies introduced. Then suddenly death sentence hits and now the mechanics have drastically changed for seemingly no reason.

Cops no longer have damage falloff and essentially become snipers.
The armour system in the game doesn't matter any more because every heavy swat can 1 shot it (unless using some perk deck that gives more protection).
Certain perk decks have their effects nullified (like crook for example) because the max armour you can get isn't higher than a heavy's shot, even with frenzy added.

I don't understand why it wasn't put in as some kind of mutator / bonus mode like one down eventually was. When the one down mechanic came out it was an official difficulty at first, but slowly transformed into death sentence + one down mutator instead.

Imo changing the mechanics up on someone like that without even giving any sort of notice is pretty bad.
Game would look a lot cleaner with DS in its own separate tab like crime spree and holdout are. It would also indicate that this is a bonus mode and the mechanics are slightly different.
Last edited by B〄F Altonator; Feb 28, 2024 @ 1:12pm
Originally posted by It's a mother f**ing bulldozer:
I read pretty much this whole thing and i gotta say, people who defend death sentence as an official difficulty really do need help.
In my experience i managed to get grips with every difficulty with a little practice.
Death sentence however? It was suddenly like playing peekaboo with the cops, hiding behind cover and getting shot to pieces because i poked my head out for a mere moment. I had to resort to cheese tactics that i otherwise wouldn't have used. If hacker didn't exist i probably would have given up on death sentence completely.
This isn't "difficulty" this is just stupid.
I agree with alt it should be moved to a new area, it doesn't feel fair being put with the other difficulties at all.
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Showing 1-15 of 249 comments
Riley Renarde Feb 28, 2024 @ 12:47pm 
are you trying to justify all the low levels entering ds loud lobbies and failing horribly at it
B〄F Altonator Feb 28, 2024 @ 12:51pm 
Originally posted by Riley Renarde:
are you trying to justify all the low levels entering ds loud lobbies and failing horribly at it
That can happen with any difficulty if i'm honest. If you don't put enough practice in then you will surely fail. The whole point of the thread is that DS doesn't play anything like the other difficulties, yet it does not tell you this.
Cristianux Feb 28, 2024 @ 1:06pm 
skill issue
B〄F Altonator Feb 28, 2024 @ 1:14pm 
Originally posted by Cristianux:
skill issue
Maybe elaborate a little? I'm not sure what this refers to. Are you suggesting it's a skill issue that it's an official difficulty? I don't really understand
clout :3 Feb 28, 2024 @ 1:50pm 
the only thing we, the readers get from you is in your oppinion ds difficulty is too tough for you and newer players
yes, it is a struggle, however with enough practice and amazing builds provided by people who have a tons of experience in ds made guides and builds, the best example is kevkild. he has a guide for ds difficulty, spawn points, how to get a certain breakpoint for armor or even damage, how to best utulize your weapons, perck decks and skills
there are other people who made builds, like uncle geldgeil or carrot to help people

no, i disagree with your statement and others can agree as well. ds should not be a mutator, it is fine as a difficulty as it is, and can be entertaining, just need to put in enough time, and judging by your build guides, you still need more time to get used of it.
if you took my sentences as a jab, sorry, but it is the truth. yes ds is a struggle, yes it is a bit unfair, however you bring knowledge and weapons to spank back
Last edited by clout :3; Feb 28, 2024 @ 1:51pm
Patchy (sick) Feb 28, 2024 @ 1:51pm 
Originally posted by Riley Renarde:
are you trying to justify all the low levels entering ds loud lobbies and failing horribly at it
i mean, spike in difficulty between DW and DS is just large.
B〄F Altonator Feb 28, 2024 @ 2:17pm 
Originally posted by clout:
the only thing we, the readers get from you is in your oppinion ds difficulty is too tough for you and newer players
yes, it is a struggle, however with enough practice and amazing builds provided by people who have a tons of experience in ds made guides and builds, the best example is kevkild. he has a guide for ds difficulty, spawn points, how to get a certain breakpoint for armor or even damage, how to best utulize your weapons, perck decks and skills
there are other people who made builds, like uncle geldgeil or carrot to help people

no, i disagree with your statement and others can agree as well. ds should not be a mutator, it is fine as a difficulty as it is, and can be entertaining, just need to put in enough time, and judging by your build guides, you still need more time to get used of it.
if you took my sentences as a jab, sorry, but it is the truth. yes ds is a struggle, yes it is a bit unfair, however you bring knowledge and weapons to spank back
i never said anything of the sort. i already beat original one down when it first came out and have the mask to prove it. One down was also a lot harder back then with enemy health being wack.
Nothing wrong with getting info off guides, but you will likely need them for DS because of the different mechanics, something the other difficulties don't heavily rely on.

Also as a side note not sure what guides of mine you're reading but most of them are for death wish. I only have a few for DS and if you have a problem with them then i guess tough luck?
clout :3 Feb 28, 2024 @ 2:28pm 
kk
what about hard, very hard, and one down? hard, and very hard are just pointless and add nothing to the game. also od is just an even worse version of ds so why mention ds instead of od?

also i love ds lol
B〄F Altonator Feb 28, 2024 @ 2:43pm 
imagine how awkward it would be if the bff's mutator was added after death wish or something. New strategies would need to be deployed to deal with the medics and dozers and it would just feel out of place. Just like drastically adjusting your playstyle for DS.
B〄F Altonator Feb 28, 2024 @ 2:44pm 
Originally posted by citrussy:
what about hard, very hard, and one down? hard, and very hard are just pointless and add nothing to the game. also od is just an even worse version of ds so why mention ds instead of od?

also i love ds lol
One down is already a mutator
B〄F Altonator Feb 28, 2024 @ 3:12pm 
I mean another thing as well, if DS had damage falloff just like the other difficulties then maybe i would let it slide as an official difficulty. At least it would keep in line with other difficulties then
P1nkLem0n4d3 Feb 28, 2024 @ 5:28pm 
I feel like the transition between mayhem deathwish and deathsentence/one down was always a rocky one at best, and there really needs to be a better transition between the difficulties at hand.

Honestly, hard difficulty shouldn't even exist, or at least hard should be the very hard difficulty.

Mayhem feels way too much like overkill to where it's a bad difficulty to learn how to get better for deathwish.

Then deathwish feels, okay? But it needs a bit of tweaking, particularly with enemy types present (why the minigun dozer, and not the medic dozer and primarily use skull dozers? Why the random zeal enemy every so often for no reason? It just feels weird, as if it's just a random death sentence enemy to spice things up), in order to provide a better bridge into death sentence/one down.

I feel like death sentence as an official difficulty should stay, but there just needs to be a better learning curve to accommodate the change in play.
Ark_LGX Feb 28, 2024 @ 5:57pm 
Originally posted by dispenser6257 :3:
Originally posted by Riley Renarde:
are you trying to justify all the low levels entering ds loud lobbies and failing horribly at it
i mean, spike in difficulty between DW and DS is just large.

came into this thread ready to oppose it but this point I understand, there is quite a significant spike from DW to DS but I feel it is an understandable spike imo atleast.
Ark_LGX Feb 28, 2024 @ 6:00pm 
Originally posted by citrussy:
what about hard, very hard, and one down? hard, and very hard are just pointless and add nothing to the game. also od is just an even worse version of ds so why mention ds instead of od?

also i love ds lol

many things can be true, the game is over flooded with difficulties, which you can say is from its aging, I dont even think I played normal since 1.0? lol, and that was only for a few missions until I went to hard and above, then it was JUST overkill, then the DW and DS came out and those were that.

the only thing Ill give PD3 credit for is the removal of all the extra difficulties for just the standard stuff.
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Date Posted: Feb 28, 2024 @ 12:41pm
Posts: 249