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报告翻译问题
The cheating portions of Hoxhud are knowing the exact phase of the assault, and knowing the exact count of the enemies. This type of extra info is indeed a cheat to someone that knows how to best exploit that information.
Would you say a mod highlighting all enemies on a map permanently is a cheat? It's only "extra info" after all. But it's info that is easily exploitable. Knowing how many cops on a map is also exploitable to a skilled player. That's one of the biggest complaints about HoxHud, not stamina timers and interaction timers.
*finding a gun to shoot myself*
Yeah I create this post to totally destroy the modding community muhahahaha
Not really. What I want is a guideline of making mods. To protect those who wanted to play legitimately. You sounds like the game is totally unplayable without mod and you suspect everyone is using it.
How about you learn how to count to 3 and hold down the button? Or give some effort to grind an item from JS as intended?
The mod need a rebalance too. It is already gone too far and make vanilla players look like an idiot because mod users could just get whatever stat boosts they want and vanilla players need to do the monthly jobs to get a random one.
It needs to be balanced. You guys juat making the game mod 2 win.
So there isn't really a point in discussing this.
Why OP wants Overkill to decide for him on how to make a mod "properly" is beyond me.
I can bet I use single shot way more than You. And I wanna see You on a real shooting range being as accurate during auto fire as during single shot fire AND get less recoil at that.
Because that's how it works in-game now.
How dare You suggest I didn't? I did, for far too many hours. I grinded this game so hard I don't plan to anymore in any nearest future.
...or mod 2 get rekt by running dozers? by extra cops? This is false and why would that even bother You to that extent?
If You ban the "mods that make the game too easy" people who want to cheat will just turn to trainers. And with those, they can ♥♥♥♥ up Your lobby WAY more.
Mods are meant to alter things, fix things or even extend or provide new things. If it weren't for mods, there would be no extra countermeasures against cheaters, not even a chance for custom \customized heists or gamemodes, we would be stuck with broken tech tree, perk decks, guns and everything else that Overkill ♥♥♥♥♥♥ up or that simply becomes boring after 500 hours. And some have played PD2 for WAY more than those 500 hours, dude.
Everything OVK did wrong would be written in stone and only actual cheaters could fight it.
How is that good, huh? How is that helping Your cause?
I let you win anyway, ok?
Now Overkill, answer please
I just think a bit more oversight on that section would do them some justice, primarily, in my opinion, to protect LBG's stance as being a website that prides itself on not hosting cheats. Of course people can alter mods or go to other websites that foster them, but I think if they respect that motto then they should be watching it more closely.
If it hasn't been mandated yet I think most would agree that all gameplay changing mods should announce themselves whenever possible, but of course people would argue against this for a variety of reasons, I imagine.
Why does Overkill even need to address this? Its not an issue, do what you want in your game.
If anything only the Forum Mods need to address what they consider cheating and what they don't for the purpose of forum mods. And to my understanding they only use clear proof such as same timestamps for all achievements via SAM, or things like that.
Those SAM users unlock all achievements doesn't affect our gameplay. Why still banning them if your point stands?
If you're talking about "screenshots aren't proof". This is just an excuse due to our mod lack of computer knowledge.