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granted worthless for melee, but that aint gonna change any time soon i dont think
if you want to one-hit boxes without a large points investment, get berserker>molotov yourself
thats only 8pts including the saw itself, aint noboby got time to ace both saw skills o.0
Keep in mind that I speak from he perspective of someone who does Ace both Portable Saw and Carbon Blade. Yeah, it's a waste of points but it makes for a pretty powerful SAW. I also speak from the perspective of the new skill trees where Berserker will end up in its own separate tree different from the OVE9000 SAW.
You are right, though - the SAW is garbage for melee and skills which focus on improving its melee stats will likely not be very useful. That said, IF Overkill want to improve the Saw's melee skills (and they seem to, with the new SAW skills), then the only real way to do it is to segregate its stats as a tool and its stats as a weapon. Without that, messing with its damage becomes a pain in the ass with a lot of unfortunate side effects towards its use as a tool.
and yeah, the new skills if they hit unchanged are really gonna flipturn the builds all upside down
i hope they dont hit though, not unchanged at least
The Saw will not be a viable weapon unless they make it where you can pull it out and start it up with no delay whatsoever and make it where the ammo goes down very slightly when used on cops.
Not to mention the massive opening you're leaving for yourself when it comes to things like Tazers and Cloakers.
15 small trees just forces you to take skills whether you want them or not
for example combat doctor is actively detrimental to members of your team (at leat atm) yet if you want inspire, you gotta have it boy
I'm well aware, yes. My build is very old by this point. I was thinking about updating it recently, but there doesn't seem to be any point in doing this now, with a new skill tree system on the way. The problem is that the Secondary Saw is central to my build, which is 12 extra points which do fairly little for me otherwise. This is why I'm so critical of the SAW being used for combat - the "SAW combat skill" is where the Secondary SAW is. That's less pronounced in the new system, of course, but we still HAVE SAW combat skills. Which is shame because...
Precisely. The SAW sucks as a combat weapon. It's slow to use, it doesn't do much damage, it wastes far too much ammo and regular melee weapons are simply better for no cost in skill points or weapon slots. There are ways to make the SAW less ♥♥♥♥ at combat, such as reducing disc ware DRAMATICALLY when used on cops and increasing damage significantly, but it's never going to be GOOD at doing that.
I'm sure a melee SAW made sense back at Launch when the only melee we had was the rifle butt. In the current game, though, using a primary or secondary weapon for melee is simply pointless when you can take an equally good melee weapon and still carry two guns. Ask yourself this - under what circumstances would you put away your gun, take out your SAW and start cutting people? That's slower than the reload all guns save for LMGs and some specials. When is it not going to be smarter to simply use your primary weapon and shoot the cops?
I don't feel that building the SAW for combat should even be a thing, let alone something which costs extra skills. Let it be used in combat, maybe even let it cut through shields at no extra cost - why not. Just don't ask me to spend 8 points in order to make non-combat-viable "weapon" slightly less useless. If combat should even be considered, then tie it to the weapon's mods like with every other gun and leave it at that. Under the old system that might have been a better replacement for Carbon Blade, but the new system doesn't seem to have room for that at all.
My whole reason for examining the SAW was to highlight that its primary use is opening Lockboxes where the bulk of its ammo should go and its secondary use is opening doors to speed things up a little which doesn't consume much ammo. Melee isn't a thing the SAW should need to be good at, and certainly not a thing that we should have to pay skill points for. Getting a SAW and building it for melee combat is a bit like buying a McLaren F1 to tow your mobile home with - you could, but it's really not a wise use of resources.
armour in payday refers solely to the tans chest piece
bulldozers do not wear 'armour' they have high health
same for every other cop in the game