PAYDAY 2

PAYDAY 2

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Maniac Perk Deck
So I've been hearing a lot of people saying they don't understand they new perk deck, and after some careful reading and number crunching I give you the stats of the (completed) deck. Basically the deck gives you damage reduction based on how much damage you deal in a short amount of time, so damage per second (DPS) is very important here.

The maximum amount of hysteria you can have is 600 and it takes sets of 25 to produce an effect so the maximum stack of damage absorbtion (DA) effects is 24. Now because of the 50% boost in the last perk card that means the maximum DA is 36. But how much damage do I have to deal to get DA? About 63 (actually 62.5) for every 1 DA or 1500 for a full meter so sayeth the math, and they decay at 60%+40 every 8 seconds so after 8 seconds assuming you had full hysteria you have a DA of 12. That also assumes you got all the stacks at the beginning of the reduction cycle instantly which is feasible with an rpg or a well placed nade, but I wouldnt count on it

UPDATE: the damage dealt will not count damage done over the health of a killed enemy, so big damage weapons will not necessarily equal their total damage worth of stacks. It appears the game calls health lost and not actual damage dealt (probably to keep it from being too good). You have to keep killing things or put a big hit into one thing.

UPDATE 2 (credit to Alex Lupo): If you are in a suit nothing but a sniper can deal more than 20 damage to you, because the max damage they can deal to you is your armor rating. So if you have DA 36 and 20 armor you are pretty much invulnerable until it drops. It seems like they may be able to hit you for 1 or 2 damage when this is "full" but that might just be me not being able to tell that it isnt full
Last edited by Amara the Barbarian; Mar 26, 2016 @ 9:47am
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Showing 1-15 of 20 comments
Fran$enlipper Mar 26, 2016 @ 12:46am 
Not much tested yet, but it seems very team orientated, like Gambler before the buff. Most benefit goes to the team, not for yourself.
Amara the Barbarian Mar 26, 2016 @ 12:58am 
I felt the most benefit while I was using crook and my friend used maniac, but I suspect that that was because I getting hit so much less. For armored people it seems far more useful to use armorer or muscle. Compared to the others maniac feels like it has no real use for an armored user. Because of the volume of bullets you're taking you'd get to stay out and fight for a little longer but in the end you duck behind cover and wait for armor regen like any other day with armor. I have't tested it with dodge skills and a suit, but I can't imagine that actually being good.
Fran$enlipper Mar 26, 2016 @ 1:00am 
For myself the descreption of the only perk steps looks unnecessary complicated and weird...
Skarpaen Mar 26, 2016 @ 1:15am 
Originally posted by Heisters.net Fran$enlipper:
For myself the descreption of the only perk steps looks unnecessary complicated and weird...
Agreed
Akutare Mar 26, 2016 @ 1:20am 
I've been saying this, but I think high damage weapons, not high DPS necessarily, are more fitting for Maniac. It makes it more efficient for enemy killing since you don't have to kill as many enemies to get hysteria caps. For an example, I think things like M308 and Lever action are better for it rather than something like Car-4 or AK.

It could use a small buff in the decay area, it decays a little too fast in my opinion, but when you get it going it's really good.
Originally posted by Akutare:
I've been saying this, but I think high damage weapons, not high DPS necessarily, are more fitting for Maniac. It makes it more efficient for enemy killing since you don't have to kill as many enemies to get hysteria caps. For an example, I think things like M308 and Lever action are better for it rather than something like Car-4 or AK.

It could use a small buff in the decay area, it decays a little too fast in my opinion, but when you get it going it's really good.

Well a lever action would give 3 DA per shot if you want the big damage route it may be necessary to use a stronger sniper or granade launcher. And the Car-4 and AK aren't really that high on the scale more like Lion's Roar or one of the 80+ dmg rifles or smgs to make use of their RoF. There may be a case here for the Thanatos though...
Akutare Mar 26, 2016 @ 1:31am 
Originally posted by Sir Barbarian:

Well a lever action would give 3 DA per shot if you want the big damage route it may be necessary to use a stronger sniper or granade launcher. And the Car-4 and AK aren't really that high on the scale more like Lion's Roar or one of the 80+ dmg rifles or smgs to make use of their RoF. There may be a case here for the Thanatos though...

The lowest multiplier for headshots is 1.625 for generic spawns (On dw) supposedly, +25% from perk decks which means it's fairly close to double damage, meaning lever action hits roughly 400 damage on headshots with silent killer and that means 160 stacks of hysteria per headshot. Two headshots will hit the cap generally even when hitting tazers or shields.
Last edited by Akutare; Mar 26, 2016 @ 1:38am
Originally posted by Akutare:

The lowest multiplier for headshots is 1.625 for generic spawns (On dw) supposedly, +25% from perk decks which means it's fairly close to double damage, meaning lever action hits roughly 400 damage on headshots with silent killer and that means 160 stacks of hysteria per headshot. Two headshots will hit the cap generally even when hitting tazers or shields.

It wont add stacks of hysteria for damage dealt over the health of the enemy, so a 400 damage headshot is pointless against a 130-240 damage enemy. Pumping one big shot into a doser from a thanatos will fill it, otherwise youve got to consistantly keep killing to keep the meter high. DPS and constant slaying are nearly the only way to do it. The deck gets worse and worse the more I delve into it, I'd rather use the old version of hitman :/
Akutare Mar 26, 2016 @ 5:44am 
Originally posted by Sir Barbarian:
Originally posted by Akutare:

The lowest multiplier for headshots is 1.625 for generic spawns (On dw) supposedly, +25% from perk decks which means it's fairly close to double damage, meaning lever action hits roughly 400 damage on headshots with silent killer and that means 160 stacks of hysteria per headshot. Two headshots will hit the cap generally even when hitting tazers or shields.

It wont add stacks of hysteria for damage dealt over the health of the enemy, so a 400 damage headshot is pointless against a 130-240 damage enemy. Pumping one big shot into a doser from a thanatos will fill it, otherwise youve got to consistantly keep killing to keep the meter high. DPS and constant slaying are nearly the only way to do it. The deck gets worse and worse the more I delve into it, I'd rather use the old version of hitman :/

You may be right, but I swear I've gotten more stacks from a headshot than I do from a bodyshot, even if I one shot them both, so I don't feel like that's right. Regardless, I feel it's more reliable damage still.
Last edited by Akutare; Mar 26, 2016 @ 5:45am
Originally posted by Akutare:

You may be right, but I swear I've gotten more stacks from a headshot than I do from a bodyshot, even if I one shot them both, so I don't feel like that's right.

If it wen't by the damage dealt a shot from a thanatos (3k+ dmg) would fill the meter regardless of what I shoot, but it only pumps all the way if I hit a doser, for lesser things it fills according to their health, down to just about nothing for a green FBI. Maybe you could fill it with a granade launcher if you hit a big group, but the large damage weapons just dont do it. Actually nothing really does the deck is next to worthless from every perspective I've tested
*.) Mar 26, 2016 @ 6:02am 
I've been running a BP Aced Gambler since Maniac was released.

They work so well together.

Had an armorer a few games back, so yeah... GO TEAMPERKS!
Akutare Mar 26, 2016 @ 3:22pm 
Originally posted by Sir Barbarian:
Originally posted by Akutare:

You may be right, but I swear I've gotten more stacks from a headshot than I do from a bodyshot, even if I one shot them both, so I don't feel like that's right.

If it wen't by the damage dealt a shot from a thanatos (3k+ dmg) would fill the meter regardless of what I shoot, but it only pumps all the way if I hit a doser, for lesser things it fills according to their health, down to just about nothing for a green FBI. Maybe you could fill it with a granade launcher if you hit a big group, but the large damage weapons just dont do it. Actually nothing really does the deck is next to worthless from every perspective I've tested

I feel like it's far from useless, I do great on DW with it, you just have to keep a kill streak going which isn't too hard with long range fast snipers (lever, leiben, 308) or even GLs maybe, weapons that can keep the hurt going at a steady and reliable rate (which is the lever action for me). Like I said just buff the decay rate so it's something like 30% + 40 and I think everyone would be able to see how great it is by being able to keep it maxed more easily. For example, even on DW, when I have max stacks, there are enemy units that do literally no damage to me, diving to get into cover to find out my armor hasn't even been touched yet.
Last edited by Akutare; Mar 26, 2016 @ 3:23pm
Robbie738 Apr 22, 2017 @ 9:56pm 
This might seem like a stupid question but what the hell is hysteria?
uNorthodoX Apr 22, 2017 @ 9:58pm 
Originally posted by Robbie Hall:
This might seem like a stupid question but what the hell is hysteria?
The blue stacks

Oh and who told you to use the search funcion? Just tell us and we'll deal with him/her/it
Robbie738 Apr 22, 2017 @ 10:47pm 
Originally posted by uNorthodoXgj:
Originally posted by Robbie Hall:
This might seem like a stupid question but what the hell is hysteria?
The blue stacks

Oh and who told you to use the search funcion? Just tell us and we'll deal with him/her/it
blue stacks?
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Date Posted: Mar 26, 2016 @ 12:38am
Posts: 20