PAYDAY 2

PAYDAY 2

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SpritePony May 27, 2016 @ 5:55pm
Quick Question on Gambler
I'm just looking over the deck for ideas on what I can do with it, and reading the skills to try and learn the mechanics behind it.
Assuming maxed out, you get healed for 16 to 20 HP every 4 seconds (when picking up ammo boxes), and allies gain 50% of the HP. Correct?
And for the Ammo Give Out perk, is that reliant on the Gambler's ammo pick-up, or is it unique for each player's weapon?

Thanks.
Last edited by SpritePony; May 27, 2016 @ 5:57pm
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Showing 1-15 of 24 comments
TheBigPotatoBoss May 27, 2016 @ 6:07pm 
So, when maxed, it's 16-20 hp for an ammo pickup every 4 seconds. In addition, "If your current health is lower than another player's, the healing effect you recieve is increased by 100%. Stacks up to three times."

When you pick up ammo, you trigger an ammo pickup for 50% of normal pickup to other players in your team. Cannot occur more than once every 5 seconds.

From the wiki: When using this Deck, choose weapons with high ammo pickup rate as the ammo shared is dependent on the weapon used.

Sharing is caring: when you are healed, teammates are healed for 100% of that amount.
Last edited by TheBigPotatoBoss; May 27, 2016 @ 6:10pm
Ricken May 27, 2016 @ 6:07pm 
So, how ammo boxes works is, each ammo box gets a random value between 1 and 4 units of ammo.

1 unit of ammo equals 16 Gambler HP and a few bullets.
4 units of ammo equals 20 Gambler HP and slightly more bullets.

I'm pulling some random numbers out of my ass (don't know exact values), but let's say 1 unit of ammo equals 3 Bernetti bullets, and 4 units equals about 12 bullets.
The Gambler picks up some ammo, getting 2 units (6 Bernetti bullets).
Their teammates get only half of the Gambler's pickup, so the teammates get 1 unit of ammo (3 Bernetti bullets).

Say the Gambler's teammates aren't using our hypothetical Bernetti. They will still get only half the Gambler's ammo pickup. The teammates would still get 1 unit of ammo, but that means a different amount of ammo.

With a full Gambler perk deck, all of the Gambler's teammates will also get the healing effect.
Last edited by Ricken; May 27, 2016 @ 6:10pm
SpritePony May 27, 2016 @ 6:12pm 
Originally posted by Chair-kun:
So, how ammo boxes works is, each ammo box gets a random value between 1 and 4 units of ammo.

1 unit of ammo equals 16 Gambler HP and a few bullets.
4 units of ammo equals 20 Gambler HP and slightly more bullets.

I'm pulling some random numbers out of my ass (don't know exact values), but let's say 1 unit of ammo equals 3 Bernetti bullets, and 4 units equals about 12 bullets.
The Gambler picks up some ammo, getting 2 units (6 Bernetti bullets).
Their teammates get only half of the Gambler's pickup, so the teammates get 1 unit of ammo (3 Bernetti bullets).

Say the Gambler's teammates aren't using our hypothetical Bernetti. They will still get only half the Gambler's ammo pickup. The teammates would still get 1 unit of ammo, but that means a different amount of ammo.
Okay, so rather than the actual digits of ammo pick-up, it goes by units instead. For instance, if I took something with a smaller ammo pick-up (like a DMR rifle (not that I'd always be using one...)) it would still give them the same amount as if I had a high ammo pick-up?
Ricken May 27, 2016 @ 6:16pm 
Originally posted by Sprite:
Originally posted by Chair-kun:
So, how ammo boxes works is, each ammo box gets a random value between 1 and 4 units of ammo.

1 unit of ammo equals 16 Gambler HP and a few bullets.
4 units of ammo equals 20 Gambler HP and slightly more bullets.

I'm pulling some random numbers out of my ass (don't know exact values), but let's say 1 unit of ammo equals 3 Bernetti bullets, and 4 units equals about 12 bullets.
The Gambler picks up some ammo, getting 2 units (6 Bernetti bullets).
Their teammates get only half of the Gambler's pickup, so the teammates get 1 unit of ammo (3 Bernetti bullets).

Say the Gambler's teammates aren't using our hypothetical Bernetti. They will still get only half the Gambler's ammo pickup. The teammates would still get 1 unit of ammo, but that means a different amount of ammo.
Okay, so rather than the actual digits of ammo pick-up, it goes by units instead. For instance, if I took something with a smaller ammo pick-up (like a DMR rifle (not that I'd always be using one...)) it would still give them the same amount as if I had a high ammo pick-up?
Essentially, yeah.

1 unit of ammo could equal 2 DMR bullets or 23 LMG bullets (pulling random numbers out of my ass again, but you still get the point).
SpritePony May 27, 2016 @ 6:17pm 
Originally posted by Chair-kun:
Originally posted by Sprite:
Okay, so rather than the actual digits of ammo pick-up, it goes by units instead. For instance, if I took something with a smaller ammo pick-up (like a DMR rifle (not that I'd always be using one...)) it would still give them the same amount as if I had a high ammo pick-up?
Essentially, yeah.

1 unit of ammo could equal 2 DMR bullets or 23 LMG bullets (pulling random numbers out of my ass again, but you still get the point).
Thank you very much, guys. I'm trying to get a hold on the advanced mechanics in PAYDAY 2's Perk Decks and skills. Currently looking into a silly Gambler Dodge build to be more of a brosef to any team.
BliztDreams May 27, 2016 @ 11:20pm 
Originally posted by Sprite:
Thank you very much, guys. I'm trying to get a hold on the advanced mechanics in PAYDAY 2's Perk Decks and skills. Currently looking into a silly Gambler Dodge build to be more of a brosef to any team.
You should wait for the next update for that.
SpritePony May 28, 2016 @ 7:16am 
Originally posted by BliztDreams:
Originally posted by Sprite:
Thank you very much, guys. I'm trying to get a hold on the advanced mechanics in PAYDAY 2's Perk Decks and skills. Currently looking into a silly Gambler Dodge build to be more of a brosef to any team.
You should wait for the next update for that.
Why so?
*.) May 28, 2016 @ 7:49am 
Skill beta will go live, chances a lot.

But it doesnt'matter. just keep having fun experimenting with builds: you can have fun with experimenting with builds after the beta is released as well.

Most skills are in the new system as well, some are free. You might not be able to recreate the exact same build, but certainly something similar.

But make something that works for you with Gambler <3. Best teamperk, certainly with 2 on a team.
SpritePony May 28, 2016 @ 7:57am 
Yeah, I'm testing it in live and in Beta. I was more so looking at live since we still have the base 10 dodge on suit. RIP that 5%.
JIMTOMAV May 28, 2016 @ 8:02am 
Originally posted by *.):
Skill beta will go live, chances a lot.

But it doesnt'matter. just keep having fun experimenting with builds: you can have fun with experimenting with builds after the beta is released as well.

Most skills are in the new system as well, some are free. You might not be able to recreate the exact same build, but certainly something similar.

But make something that works for you with Gambler <3. Best teamperk, certainly with 2 on a team.
gambler is very powerful if your entire team has it becuse you will all drown in HP and ammo.
as a team each drop will give 18*2.5=45 average and 400% ammo.

gambler is not very good if your the only one with it becuse it gives a lot to your team but only a small regen to yourself.
in the beta there is a 40% pickup reduction so this deck will be even more useful.
*.) May 28, 2016 @ 8:17am 
Originally posted by JIMTOMAV:
Originally posted by *.):
Skill beta will go live, chances a lot.

But it doesnt'matter. just keep having fun experimenting with builds: you can have fun with experimenting with builds after the beta is released as well.

Most skills are in the new system as well, some are free. You might not be able to recreate the exact same build, but certainly something similar.

But make something that works for you with Gambler <3. Best teamperk, certainly with 2 on a team.
gambler is very powerful if your entire team has it becuse you will all drown in HP and ammo.
as a team each drop will give 18*2.5=45 average and 400% ammo.

gambler is not very good if your the only one with it becuse it gives a lot to your team but only a small regen to yourself.
in the beta there is a 40% pickup reduction so this deck will be even more useful.

2 is enough. That makes room for Maniacs, Armorer & Crew chiefs. Teamperks<3

4 is really not needed, overkill.

Teammates receive the same amount of HP btw, nothing more nothing less. If you mean less hp in comparisment to other decks, then yes. But it's still quite doable as only Gambler.

EDIT: But it will not be a good deck on long range heists.

EDIT2: You also receive more HP depending on the team. Lowest on HP means 3 stacks, up to 64. Doesn't work with bots.
Last edited by *.); May 28, 2016 @ 8:20am
JIMTOMAV May 28, 2016 @ 8:39am 
Originally posted by *.):
Originally posted by JIMTOMAV:
gambler is very powerful if your entire team has it becuse you will all drown in HP and ammo.
as a team each drop will give 18*2.5=45 average and 400% ammo.

gambler is not very good if your the only one with it becuse it gives a lot to your team but only a small regen to yourself.
in the beta there is a 40% pickup reduction so this deck will be even more useful.

2 is enough. That makes room for Maniacs, Armorer & Crew chiefs. Teamperks<3

4 is really not needed, overkill.

Teammates receive the same amount of HP btw, nothing more nothing less. If you mean less hp in comparisment to other decks, then yes. But it's still quite doable as only Gambler.

EDIT: But it will not be a good deck on long range heists.

EDIT2: You also receive more HP depending on the team. Lowest on HP means 3 stacks, up to 64. Doesn't work with bots.
all the team perks are realy good with team perks.
but if your team have other decks like muscle ECT that dont give team benefits then they will end up more powerful but you will be left behind.
this combo can work if you want some frontline players to do most the fighting and any others can use team perks and support them.
but its not good if you want a balanced team where everyone helps everywhere.
*.) May 28, 2016 @ 9:17am 
Doesn't really matter:

Gambler's healing effect is good enough for the gambler himself. If you get the cooldown right, it's really easy to boost yourself back up to 100%.

Teamperks work well together, but can defintly stand on their own. If not, there are always skills to supplement.

You don't need to min/max in terms of a teamloadout. Yes, Maniac & Gambler are awesome together, because they supplement. But each deck is good on it's own.
*.) May 28, 2016 @ 9:18am 
@OP.

Try some armorbuilds as well^^ I have a Bulletproof Gambler, just for the sound. And the Regen, HP and Ammo for everyone.
SpritePony May 28, 2016 @ 9:54am 
Originally posted by *.):
@OP.

Try some armorbuilds as well^^ I have a Bulletproof Gambler, just for the sound. And the Regen, HP and Ammo for everyone.
Sadly, ICTV isn't my play style. I've played around with it, but I prefer the speed over the armor. that's just me, though!
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Date Posted: May 27, 2016 @ 5:55pm
Posts: 24