PAYDAY 2

PAYDAY 2

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Flechette VS AP Slugs
I absolutely LOVE the shotguns and their ammo in this game, but there is something I cant seem to figure out, which ammo is best. For my ammo I need accuracy and power as is with most people. But I cant seem to tell how the Flechette really works in orcer to decide my ammo, does the damage listed apply to each individual Flechette or (For example) does it work like, 200 damage is spread between 10 flechette and each does 20 damage?
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1-8 / 8 のコメントを表示
Funny, considering how Payday 2 got one of the worst shotgun systems which exist. For all ammo types counts the same system:
The damage shown i the stats is the damage applied when one pellet hits, when multiple ones hit you don't do any more damage. You always want to have your accuracy low, as you want to hit as many enemies as possible with one shot. On higher distances the damage is lower, stating at 10m range, and no damage at 20m and more. Flechette increases the max range up to 30m i think. But even then, you dan't want more than 40 accuracy, as hitting multiple pellets on the same target doesn't increase the damage.
Slugs have only one "pellet". They can pierce shields, and are crap in every other way. They still have damage dropoff, but a bit less than normal, though more than flechette.
最近の変更はGlitshyが行いました; 2016年5月7日 7時08分
If made to choose I throw APs into the Joceline and make a makeshift sniper.
Are you copying my old profile? I had exactly this name and this photo. I'm going to sue you for that.
The Slug really only works with the Mosconi & Joceline if you want to take on Specials, otherwise it is only good only sheilds forany other shotgun.

The Flechette is only good in certain situtions when you need the range but only have the Shotgun skills, tbh a HE round is better at this job as the only use the ammo is useful for is taking out snipers. A HE round can do the distance and still be useful for other things.

It would be nice if the Flechette ammo could do extra damage against certain types of armour, which would make it more viable or add a 'bleed' effect, I do not see anyone using it apart from getting the achivement.
最近の変更はGhostbearが行いました; 2016年5月7日 7時56分
Each pellet deals the damage shown, and the damage does not stack.
最近の変更はF1st Br34k3rが行いました; 2016年5月7日 7時50分
With ammunition types such as buckshot and default ammo, you want your accuracy low, for reasons stated above involving how shotgun dmg works in this game.

With AP, you want your accuracy as high as possible.
With flachette, you want your accuracy pretty high, but not as high as possible. The point of it is to hit targets at distance. Flachette rounds actually go suprisingly far. But still have at least some capability of hitting more than one target with one shot.

I would pick flachette over AP rounds any day. If you're in beta, heavy impact will take care of shields, and the flachette spreads is FAR more forgiving than AP. I love my flachette Raven. I use it all the time.
最近の変更はpuzzlefoxが行いました; 2016年5月7日 7時57分
Use anything but slug.
Flechette is fine as it is with double barrels and The Judge, but slug is absolutely horrible until it gets a buff, and I guess we can expect one in relatively short time.
AP slugs are still awful, even after the current round of buffs in the beta. You can make them work in an 'ok' sort of way with the two highest-damage shotguns but if you really need something for the shield/line piercing job, I'd recommend taking a good sniper rifle instead.

Like the others said, Flechettes 'behave' like regular ammo but with a range and accuracy bonus. Currently, they come with a pickup-penalty (like all of the alternative ammo types) but that looks like it's getting removed in the beta.
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投稿日: 2016年5月7日 6時55分
投稿数: 8