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i agree. on the PC version.
tell that to a console player, they will laugh at you
They are........ But you know games aren't made overnight right? They acquired an entirely new engine (Valhalla), which probably takes some time to learn coding as its no doubt different than Diesel 2. And They have announced they are working on Payday 3.
They also have other projects going on too like Storm, Crimewar, John Wick VR, Walking Dead, and many other things, so they do have quite a workload. But as long as people are still enjoying Payday 2, which they absolutely are, there is no reason to kill it completely. We can deal with minor optimization problems while eagerly awaiting the new game and engine upgrades.
Making a sequel to Payday 2 is a bit like making a sequel to an MMO. The new one is never going to have even a smidgen of the old one's content, simply because the old one had years upon years to add more and more content. Frankly, I've personally not noticed arm and leg hitboxes being a perceptable problem for me.
What IS a problem, though, is the stupid SAW hitboxes. No wonder I had such absurd difficulty cutting open cage doors - that hitbox is tiny!
They announced Payday 3? First time I've heard of it.
What they did announce was that they decided to ''grace'' the community with 18 more months of ''support'' for a game which engine they can't improve.
They seriously just need to drop Payday 2 and focus on 3 if they are actually working on it.
It's not JUST the hitboxes. It's the animation limitations, desync problems (I know it's not the engines fault entirely, but it sure isn't helping), to just general AI problems.
Really, A lot of the problems in the game is supposedly due to the engine, which makes me question it, since modders have been able to add them without adverse effects.
They didn't announce when it will be released, or even what phase they are in development (likely early preconcept stages) but they did announce a Payday 3 would be made, which is more news than we ever had regarding another sequel.
And why would they drop Payday 2 altogether? There are still average player counts of 8k daily, and high end weekends get 24k. Clearly many players still enjoy it with the problems it has. Overkill hired a lot more new people last year, this is why. Now they need to allocate appropriate resources toward upcoming projects while maintaining what they have properly, if engine limitations are affecting some of the content with current games they need to scale back the scope of their ambitions, but not cut it.
That makes complete sense, I didn't even think of this, but I did notice the saw hitboxes were significantly affected only after update 100
And again, I say "content." A sequel to Payday 2 isn't going to launch with 50 heists and eleventy billion guns and 12 characters and so on. Now you may argue that most of that doesn't matter TO YOU, but it matters TO ME. I'd rather have a content-rich shoddy game than a perfect game which doesn't have half the stuff I liked. Hell, just going from Payday: The Heist to Payday 2, you lost a bunch of weapons. Yeah, most (all?) of them were added back in as DLC a ♥♥♥♥♥♥♥ year later, but PD:TH is a much smaller game. Going from Payday 2 to a potential Payday 3, you might get your precious AI but you might not get the guns you like.
And I know people like to ♥♥♥♥♥ about the in-game AI, but I find it to be competent enough. It's a horde shooter, at the end of the day. I don't expect the enemies to be using SWAT 4 tactics. I would definitely much rather have more enemies than tougher or smarter enemies. I've always felt that way. Hordes of enemies give the game a more massive feel. "Smart" enemies I can always get in PvP in other games.
About the hitboxes, Frank made screenshots to show us the reality of our hitboxes and they are huuuuuuge, maybe this is the reason why Deathwish gets so easy for us like a walk in the park if you developped personal skills and master all (in other words we know how to move, where to hit, what to do, weapons of personal choice we do superb with).
You can not compare Payday The Heist to Payday 2 but I am happy that they kept the Original Heisters in it and stayed true to the core because Payday titles have his own signature and this needs to come back in any upcomming title. Many games can copycat Payday characteristics or content but there will be only one game that has it and that is our Payday.
I hope Overkill watchdog the heritage and keep it as close to heisting as possible in his own Payday way. I do not want to go into details because other developpers read stuff too. But I am sure everyone knows what I mean with the heritage and Original Heisters and running our Heists how we like it..... Payday style, Madness.
I am no programmer, no artists, no wonderkid, no technie but if they make the hitboxes for a saw a bit bigger and the active hitboxes on the body a bit smaller then we have a much better function something and even more enemies can spawn with even less usage of our computers, tests from Salem and others have shown us that resources are not increasing so this could be a win win situation.
I can feel myself in you Malidictus, Carlton and others. I hope that we can help in a calm and reasonable way that makes things easier to work with so that the road is clear and workable so that the solution can be found asap. If it can be fixed then please do so, if not then we need to make the best out of it. Maybe an idea for "Payday 3" to create a total new code made to fit to the new engine to make a brand new start and get the very best out of it and clean the sheat and as less flaws as possible. But for us Heisters it is easier said than done.
We just need to keep our heads together, give our input, show teamwork and help Overkill where we can.
Yes, it does also phantom me why people want less enemies and more AI per enemy when it's a HORDE shooter. Like, they don't know what horde means. No, it's not the same as hoard. Having F.E.A.R. type opponents really wouldn't work in a game like this. Why do people want to keep reducing the enemy forces? I guess they don't realise themselves they would just kill the game and make it stupidly unfun to play, defying all it's gun-gameplay is about. Much like a lot of stealth requests just crap over the entire stealth-gameplay than enhancing it (mostly those "give us enough pagers to dominate each and every stealthmap!" *facepalm*).
And yes, I do agree with him aswell it's very likely people WILL be dissapointed with Payday 3 since it will have a fraction of content, and those people will easily outnumber those happy for "engine improvements". Gamer's in general don't give much of an arse about the engine functionality aslong as it doesn't get in their way. Not to mention most of them don't understand what an engine is in the first place.
Anyway, as already been stated the current issues with the saw is because the drill hitbox is present without the drill, and it's blocking the saw from hitting the door, hitting the invisible drill instead. Seven's theory about it being for auto-restart makes sense, but it's still a bug the collission is there pre-placing the drill instead of being enacted with the drill. If they fix that, they'll fix the saw. Another instance where bugs and changes are inter-connected, and it's easy to say they did X while in reality it's just a side-effect of change Y which has nothing to do with saw's or X at all.
Lastly, my experience most people on forums who prown with "I'm a programmer/game developer" etc. are usually the people spouting the most crap and having no idea what they're talking about what-so-ever. Don't say that's the case here, just my general impression from all forums I frequent over time. With the absolute lowpoint being the "I'm studying to be a programmer. I think they should just update to Crytek engine (for a MMO), it should take about 5 inters a few days to update the engine!"
Ehm, what? If you're really studying I better ask my money back now, since you'll never learn.
It all goes back to this:
Although sadly HexaDoken fell victim of my quote by accident. I really didn't count on someone actually posting so much stuff related to general game making stuff, and be right at everything too
It only takes a bit of googling to shut down any "fake" or rather awful game developer though. Basically the moment one person who ever developer a game (Even if unreleased) steps in means the end of any lies from the other "developer".