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Raportează o problemă de traducere
In stealth, detection risk controls how fast the guards spot you and the distance from which you can be spotted by guards. If you are doing stealth with more than 3 detection risk, you are not doing it right.
Ghost, but yes. SB gives up to +10% dodge (so Rogue/Suit can hit 55%, Crook/LWBV can hit 40% IIRC, either can get +10% while sprinting/+15% while ziplining), Low Blow gives up to +30% critical-hit chance (i.e. chance of getting headshot multiplier on even a torso hit, or stacking headshot multipliers if it was already a headshot).
Low DR can be useful during the stealth portion of loud if you want to get something done in peace before the alarms go wild and you don't trust your crowd-control to work fast enough (maybe you want to find the bank manager in FWB and get his keycard before everybody panics, maybe you want to walk past the guards in Mallcrashers to reach the first ATMs and the gasoline before a firefight begins, etc). If your plan is just to waltz in, shoot the guards, and start tying people down, only dodge/crit builds will care.