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Art Gallery Painting Throw
So I often see people throwing the paintings from art gallery heist through the small slit windows on the side of the roof. How are they doing this? Is there a particular trick or method?
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Showing 1-8 of 8 comments
Peanits Jun 7, 2016 @ 6:12am 
Just take transporter and practice a little. Once you get the hang of it, it's really handy.
Gamecrazy009 Jun 7, 2016 @ 6:13am 
Aim your reticule/center above the slit in the wall.

Using transporter's throwing boost, jump then throw.

Usually works, usually.
JIMTOMAV Jun 7, 2016 @ 6:21am 
Originally posted by Derpington:
So I often see people throwing the paintings from art gallery heist through the small slit windows on the side of the roof. How are they doing this? Is there a particular trick or method?
https://drive.google.com/open?id=0B5DE9aCIlcRrRC1KdVVrSTZMcWs
use this.
v=projectile velocity
a=gravitational force (leave alone)
X=horizontal dissplacement from target
Y=vertical dissplacement (if your target is higher than you this is posotive)
Zero= the zero of your scope (leave alone)

C=the distance (in m) above the target you need to aim in order to hit.

use SI units (metric)
MOST PALONE Jun 7, 2016 @ 11:16am 
Originally posted by Peanits:
Just take transporter and practice a little. Once you get the hang of it, it's really handy.

Been trying it quite a lot, almost getting it but it keeps sliding out :/. Do I stand behind or infront of the beam? And, is the bag meant to go over or under the beam?
MOST PALONE Jun 7, 2016 @ 11:17am 
Originally posted by JIMTOMAV:
Originally posted by Derpington:
So I often see people throwing the paintings from art gallery heist through the small slit windows on the side of the roof. How are they doing this? Is there a particular trick or method?
https://drive.google.com/open?id=0B5DE9aCIlcRrRC1KdVVrSTZMcWs
use this.
v=projectile velocity
a=gravitational force (leave alone)
X=horizontal dissplacement from target
Y=vertical dissplacement (if your target is higher than you this is posotive)
Zero= the zero of your scope (leave alone)

C=the distance (in m) above the target you need to aim in order to hit.

use SI units (metric)

Sorry if this seems really stupid of me, how does this help? I understand the basic concept of it but how do I apply it in-game?
JIMTOMAV Jun 7, 2016 @ 11:31am 
Originally posted by Derpington:
Originally posted by JIMTOMAV:
https://drive.google.com/open?id=0B5DE9aCIlcRrRC1KdVVrSTZMcWs
use this.
v=projectile velocity
a=gravitational force (leave alone)
X=horizontal dissplacement from target
Y=vertical dissplacement (if your target is higher than you this is posotive)
Zero= the zero of your scope (leave alone)

C=the distance (in m) above the target you need to aim in order to hit.

use SI units (metric)

Sorry if this seems really stupid of me, how does this help? I understand the basic concept of it but how do I apply it in-game?
throwing bags will apply byt projectile physics and so this will help.

addmitadly its much better when you know the projectile speed and other stats.

it was designed for sniping on BF4 so this isnt its intended use :)
MOST PALONE Jun 7, 2016 @ 11:37am 
Originally posted by JIMTOMAV:
Originally posted by Derpington:

Sorry if this seems really stupid of me, how does this help? I understand the basic concept of it but how do I apply it in-game?
throwing bags will apply byt projectile physics and so this will help.

addmitadly its much better when you know the projectile speed and other stats.

it was designed for sniping on BF4 so this isnt its intended use :)

So if i figure out the heights I can find out how far back i need to be?
JIMTOMAV Jun 7, 2016 @ 11:40am 
Originally posted by Derpington:
Originally posted by JIMTOMAV:
throwing bags will apply byt projectile physics and so this will help.

addmitadly its much better when you know the projectile speed and other stats.

it was designed for sniping on BF4 so this isnt its intended use :)

So if i figure out the heights I can find out how far back i need to be?
if you figure out the initial velocity of the bag throw.
the horizontal distance of the slit from you.
and how much higher it is from the point that you throw the bag.

you can find out how many m verticaly above the slit you need to aim to get it in, no matter where you are.
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Showing 1-8 of 8 comments
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Date Posted: Jun 7, 2016 @ 6:11am
Posts: 8