PAYDAY 2

PAYDAY 2

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Mosey Jun 4, 2016 @ 1:00pm
Running and Melee, Developers?
So, now the crew can run with pretty much any weapon and both attack and reload while doing it. (Obviously not at the same time!) This is not a judgement call on that choice by Overkill.

But missing from this dynamic are melee weapons, which are already one of the highest risk play methods you can use. So why is it we can't run and attack, or run and 'charge', our melee weapons yet we can flat out sprint and fire a minigun? Not even a normal attack, let alone a charged one, seems to be allowed.

Perhaps I'm just missing the skill that lets you run with melee, but I can definately say "Lock n' Load" doesn't allow it, and obviously the shotgun version wouldn't apply, so am I just missing something or was this completely overlooked by the developers? I can't imagine any possible reason why Melee would be special in this regard, as there is no universe where melee could be considered 'OP' in this game comparitively speaking to what's doable otherwise.

EDIT:

Reposted to Suggestion Forums as well, here, if you want to express support for this suggestion:

http://steamcommunity.com/app/218620/discussions/10/357287935554295137/

Build Information for the Curious:

Inf-3
Crook Deck
Brings 1 Med-Bag (For yourself, probably)

Primary Weapon / Secondary Weapon / Melee Weapon
GL40 Incendiary / Microuzi / Katana

Armor: LBV

General Stats:
115 Armor
230 HP / 69 HP
4 Concealment
40 Dodge
11 Steadiness
50 Stamina



*Aced Skill

Enforcer
Shotgunner
*Underdog

Tank
Resiliance
*Die Hard

Ghost
Artful Dodger
*Duck and Cover
*Parkour
*Inner Pockets
Shockproof
Sneaky Basterd

Silent Killer
*Second Wind
*Optical Illusions
*Low Blow
*Unseen Strike

Fugitive
Revenant
*Nine Lives
*Up You Go
*Feign Death

Brawler
*Martial Arts
*Pumping Iron
Bloodthirst
*Counter-Strike
Berzerker
*Frenzy
Last edited by Mosey; Jun 5, 2016 @ 1:34pm
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Showing 1-15 of 49 comments
Professor Smooth Jun 4, 2016 @ 1:02pm 
Some skills altering weapon swing speeds or some such would be nice. But im running a sprinting sociopath build and the melee time is barely noticeable on my spritning. Sure you need to stop sprinting but only for like a second. I dont see much issue in that.
Mosey Jun 4, 2016 @ 1:09pm 
Originally posted by Professor Smooth:
Some skills altering weapon swing speeds or some such would be nice. But im running a sprinting sociopath build and the melee time is barely noticeable on my spritning. Sure you need to stop sprinting but only for like a second. I dont see much issue in that.

I'm not talking about swing time, I'm talking about running and being able to charge your melee strike. Or running and making a basic melee attack. I can do this with a minigun or rocket launcher, why the hell can't I do it with a Butterfly knife or even my fists?

It would make melee a hell of a lot more usable and sastisfying, and enable a higher skill ceiling on something that's not bad but very niche.

I feel like this was an oversight, rather than a decision.

EDIT:

I should also note that you can make some pretty interesting and usable melee builds right now, I'm not saying you can't do that. I'm just saying being able to unleash a charged attack after sprinting in would make it a lot more usable than it is. High risk should normally equal high reward, and that isn't the case now.

I get that it's a shooting game, but melee has it's own tree now. This should have been the aced version of Bloodthrist in my opinion, or the second tier of Berzerker. Instead it wasn't included at all for reasons I don't understand.
Last edited by Mosey; Jun 4, 2016 @ 1:18pm
Sir Duckyweather Jun 4, 2016 @ 1:30pm 
I'd love to be able to charge a melee weapon while running.
Originally posted by Tallahassee:
I feel like this was an oversight, rather than a decision.
I believe this is the case, too. It's likely possible they could figure out a way to code something like this in, but they probably won't for quite a while, if at all.
There's a mod that adds this and a few other things, Melee Overhaul REvamped. It's so incredibly helpful and makes melee actually fun to use.

That's not to say OVK can't add anything to the base game to improve melee, but this mod will keep you happy until then.
Copy & Cat Jun 4, 2016 @ 1:32pm 
They are working on it if i am not mistaken, also a possible melee rebalance soon so knives are actaully useful or something, there should something about it in ht skill tree subforum archives
Mosey Jun 4, 2016 @ 2:24pm 
Mods aren't a solution for me if they alter basic gameplay, but I appreciate that some people might feel otherwise. It's your game I suppose.

This is just something that should have been included, and I felt it needed at least a litle attention since I haven't seen a thread on this yet.
CoryStar Jun 4, 2016 @ 3:07pm 
They should spend less time dealing with melee weapons.

They finally stopped adding 4 in the DLCs.

They should only worry about melee again, if they can add an interesting mechanic to the system. Like the Buzzer/Kunai did with taze/poison.

I would love seeing a sword that is on fire, that deals fire damage.

Otherwise don't waste more time on the second rate melee system.
No. Jun 4, 2016 @ 3:11pm 
You should throw this in the suggestions forum. Sounds like an oversight while doing the update.
Hobo Jun 4, 2016 @ 3:18pm 
+1
Originally posted by CoryStarkiller:
Otherwise don't waste more time on the second rate melee system.

Yep. Instead of trying to fix the second rate melee system, just don't bother. 100%
his1roguenation Jun 4, 2016 @ 3:38pm 
I don't give a real ♥♥♥♥ about melee, but the butterfly is awesome and I would really love to run while spinning it. A way to cancel charge would be nice too.
!?!
СефСвіт Jun 4, 2016 @ 3:53pm 
They're looking into adding this eventually, which makes me happy. I'm tired of going slower than a jogging cop while trying to charge a weapon.
TSense Jun 4, 2016 @ 3:56pm 
Melee is just not a alternativ to shooting.
We are Bank robbers for crying out loud, some builds or ideas are just more fitting and better.
You got a whole Melee tree, what else do you want?
Mosey Jun 4, 2016 @ 4:06pm 
Originally posted by CoryStarkiller:
Otherwise don't waste more time on the second rate melee system.

Not sure why they wouldn't spend the five minutes it would probably take to apply Lock n' Load to melee, like it applies to every other weapon in the game, but ok.

As if sprinting while firing a minigun makes any more sense. Or better yet, reloading a minigun while running. Now that's a feat.

If melee is supposed to be, in your words, 'second rate' then perhaps they shouldn't have given melee it's own entire skill tree. Or perk deck. I'd be more inclined to agree with you if not for that, but obviously not every tree will be equal. Melee should always be more limited, but those limitations should be something you can mitigate with skill.

You can easily one-shot green dozers with melee right now, and it's more difficult to pull off than it would be to wipe your cursor all over them with a SMG or Vulcan, but I'd like to be able to quickly move in and dispatch high priority targets rather than rush in with deaggro skills, hope they don't target me while charging, and then cut off the dozers head.

This one thing would put melee on a more even footing, and don't forget that there are tons of melee weapons. Why not make them something useful on every difficulty while changes are being made? As if they aren't going to balance pass the skills they just put in the game. I guarantee you they will. Hopefully this in included.

EDIT:

Maybe people haven't tried melee since the skills update, but you probably should. It's very effective now, and fairly satisifying for something different that still wrecks. It just need some tweaking to make it more usable since everyone can rush around with everything now, except melee.
Last edited by Mosey; Jun 4, 2016 @ 4:23pm
No. Jun 4, 2016 @ 4:17pm 
Originally posted by TSense:
Melee is just not a alternativ to shooting.
We are Bank robbers for crying out loud, some builds or ideas are just more fitting and better.
You got a whole Melee tree, what else do you want?
ikr?

I mean, I know these people are trying to have fun and improve a clear flaw in the design, but seriously, we're bank robbers and don't need anything but a bow with explosive arrows in order to deal with the ninja-cops while regenerating full hp because there happened to be a cake nearby when we died.

Keep it real, noobs. GTFO with your non-fitting sci-fi "meleeing while running" nonsense. We're pros here.
Last edited by No.; Jun 4, 2016 @ 4:17pm
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Date Posted: Jun 4, 2016 @ 1:00pm
Posts: 48