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No, that would be bad, because you wouldn't have to kill the front area guards, which you are supposed to do.
And who can confirm that you are SUPPOSED TO kill those? You?
The Overkill level designers, all of them.
Can you show us where they said you are SUPPOSED to kill all of them? Every single one?
It could be a very similar gameplay situation than in Firestarter Day 2 : the place isn't big, but it's crowded and you need to go back and forth between several objectives. Gameplay-wise, it's great and it's fun. In Big Bank, you're just forced to jump into artificial hoops, made all the more artificial by the fact you know guards *don't have to* notice the door in the first place. I'd much prefer they noticed only the vault door, like in Shadow Raid. Here's why.
Since its opening is detected by murkywaters, you'll always do it last. There's a great sense of tension building up. And even when you DO open the vault, you try and be quick hauling the armor back to the drop-off. There's also that underlying feeling of "am I getting in over my head ? Should I really take everything there is ?"
THAT is the right way to do that kind of stuff. This is how you create an interesting player experience. Guards noticing the server door, the timelock door and so on ? They detract from this experience as a whole.
Big Bank, if you're on a higher difficulty, you cannot do that at all. There will be 4 or 5 patrolling guards who all pass the vault at one point or another. This would make stealth Big Bank impossible.
Cake 1 guard from the front out of play, depending on what the other guards patrol pattern is like he might not have to die. Saves the pagers for situations if you cant avoid guards in the back area and cam room guard.
I don't think you are supposed to kill both guards but it is good to. If you leave them be they will detect timelock door sooner or later and youll probably have to go back and kill them anyway.
If your lucky you will only end up killing 2 guards and no more will come out of the elevators leaving you with 2 pagers for vault section if you really need them.
I think they should make guards not be able to detect time lock if they cant detect open vault. Especially since its so loud too when opening.
Maybe reverse the situation where they wont detect time lock but will detect vault and you have to kill certain guards inside the vault or something like that. I think that would be better.