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Big Bank Heist Open Vault No Detection vs. Time Lock Door Detection
Was wondering. If guards can see the time lock door open and call it in. Why can I open the Vault right in front of a guard and he doesn't care and just walks on by? Same goes for cameras.

I just think this is very odd. I would think the vault would be more important to call in but obviously you wouldnt be able to do full stealth as the guards would always detect.

At least turn off Time Lock Door detection too and make it even. Just seems a bit silly and off.

Thoughts?
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Showing 1-11 of 11 comments
Mavensane Aug 31, 2014 @ 5:09am 
Big bank is already hard enough. I would be okay with time lock detection being turned off.
DocV Aug 31, 2014 @ 6:45am 
Originally posted by Doctor Splicer:
Big bank is already hard enough. I would be okay with time lock detection being turned off.

No, that would be bad, because you wouldn't have to kill the front area guards, which you are supposed to do.
Cruzzie Aug 31, 2014 @ 7:02am 
Originally posted by Marttt1nek:
Originally posted by Doctor Splicer:
Big bank is already hard enough. I would be okay with time lock detection being turned off.

No, that would be bad, because you wouldn't have to kill the front area guards, which you are supposed to do.

And who can confirm that you are SUPPOSED TO kill those? You?
DocV Aug 31, 2014 @ 7:16am 
Originally posted by CruZz:
Originally posted by Marttt1nek:

No, that would be bad, because you wouldn't have to kill the front area guards, which you are supposed to do.

And who can confirm that you are SUPPOSED TO kill those? You?

The Overkill level designers, all of them.
Sabriye Aug 31, 2014 @ 7:18am 
Originally posted by Marttt1nek:
Originally posted by CruZz:

And who can confirm that you are SUPPOSED TO kill those? You?

The Overkill level designers, all of them.

Can you show us where they said you are SUPPOSED to kill all of them? Every single one?
Mandragore Aug 31, 2014 @ 7:19am 
World entities being a stealth fail state should be avoided most of the time, imho. It harms player agency as a whole. Instead of wondering "how do I get into the vault area undetected ?", it's "ok, so I need to kill the 2 guards, 3 or 4 if I'm unlucky, and only then can I proceed". That's just bad.

It could be a very similar gameplay situation than in Firestarter Day 2 : the place isn't big, but it's crowded and you need to go back and forth between several objectives. Gameplay-wise, it's great and it's fun. In Big Bank, you're just forced to jump into artificial hoops, made all the more artificial by the fact you know guards *don't have to* notice the door in the first place. I'd much prefer they noticed only the vault door, like in Shadow Raid. Here's why.

Since its opening is detected by murkywaters, you'll always do it last. There's a great sense of tension building up. And even when you DO open the vault, you try and be quick hauling the armor back to the drop-off. There's also that underlying feeling of "am I getting in over my head ? Should I really take everything there is ?"

THAT is the right way to do that kind of stuff. This is how you create an interesting player experience. Guards noticing the server door, the timelock door and so on ? They detract from this experience as a whole.
Last edited by Mandragore; Aug 31, 2014 @ 7:21am
Wesk Alber Aug 31, 2014 @ 7:31am 
At the same time, the Shadowraid vault is a lot safer. You can take out every patrolling guard inside, typically. Or at least the ones that will see the vault. Meaning there is absolutely no danger. There's been a handful of times where we've opened it, then went back in for more goodies because there was no danger of being caught, and we knew we could get more stuff.

Big Bank, if you're on a higher difficulty, you cannot do that at all. There will be 4 or 5 patrolling guards who all pass the vault at one point or another. This would make stealth Big Bank impossible.
shane3x Aug 31, 2014 @ 7:38am 
Originally posted by Marttt1nek:
Originally posted by Doctor Splicer:
Big bank is already hard enough. I would be okay with time lock detection being turned off.

No, that would be bad, because you wouldn't have to kill the front area guards, which you are supposed to do.

Cake 1 guard from the front out of play, depending on what the other guards patrol pattern is like he might not have to die. Saves the pagers for situations if you cant avoid guards in the back area and cam room guard.
animal_PLANET Sep 1, 2014 @ 2:02am 
Originally posted by Shiekra Tora:
Originally posted by Marttt1nek:

The Overkill level designers, all of them.

Can you show us where they said you are SUPPOSED to kill all of them? Every single one?

I don't think you are supposed to kill both guards but it is good to. If you leave them be they will detect timelock door sooner or later and youll probably have to go back and kill them anyway.

If your lucky you will only end up killing 2 guards and no more will come out of the elevators leaving you with 2 pagers for vault section if you really need them.

I think they should make guards not be able to detect time lock if they cant detect open vault. Especially since its so loud too when opening.

Maybe reverse the situation where they wont detect time lock but will detect vault and you have to kill certain guards inside the vault or something like that. I think that would be better.
Cipher (Banned) Sep 1, 2014 @ 5:42am 
Bad idea. The vault section contains more wandering guards than pagers allowed on higher difficulties. You're just asking to screw stealthers over by reversing the detection mechanics.
LuckyCharmT Sep 1, 2014 @ 5:56am 
No. The maximum guards in the front area is 2, 3 if the elevator shows up!
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Date Posted: Aug 31, 2014 @ 4:56am
Posts: 11