PAYDAY 2
The "No civilians" Experiment
A few days ago someone was suggesting a change to how civs operate in-game. Complaining that the civs were not presenting enough of a problem and the payday gang could just sit around doing nothing whal the civs just sat on the floor like statues.

Everyone raised interesting points but one of the things that caught my attention was the people who said they run heists "professionally" and avoid killing civilians at all times.

So I tried this myself, and these are a couple in game moments I'd like to share. Note ahead of time these are random lobbies, I do not have any friends with me in-game and I made the rules perfectly clear ahead of time. "If you kill any civs, you're out. No exceptions."

First, is the second game I played like this.
We had all the hostages tied down and were moving them one by one into the security room. (Farthest away from the panic button, yes I know we could sit them right next to the button and nothing would happen. But I decided to have some fun with realism)

Player3: "So why don't we just off the civs? It's much faster"
Player2: "Because this is professional"
Player3: "Who cares about professional it's a game"
Player4: "I'm having fun, it's nice to do things the clean way for once instead of just blatant disregard for how a real heist would work"
Player3: "None of this is how a real heist would work!"
Player2: "Okay maybe the thermal drill is extreme, but at the same time offing every hostage is unrealistic to the max"
Player3: "Just open the ♥♥♥♥♥♥♥ boxes" (Note he's talking to player 2, who has the saw)
Me: "Look if you don't like it you can find another lobby, but these guys are having fun. Take your ♥♥♥♥♥♥♥♥ to another lobby, or behave and help move bags"

needless to say, he left. That was my first time ever seeing a bad response, and a good response for that matter. As I found out, a lot of people happily accept the rule with silence and don't bother complaining or complimenting the rule. At any rate, next is my fourth heist like this:

I'm running around the map looking for more boards/packages. The player in question. (Player:2 in this case) is sitting in the copy room with the hostages just watching them. Probably AFK but oh well he's got all of them in clear view.

Suddenly I hear an explosion, and Bain starts yelling about not killing hostages. Player3 and Player4 are on the roof, and out looking for boards so I'm not sure what happened. I ignore it, and plan to look at body count later and get after whoever killed the civ but as I walk back to the bank I discover Player:2 had throw a grenade into the copy room and killed every single civilian we had. This is the conversation that took place:

Me: "Hey what happened to not killing civilians? My rules were PERFECTLY CLEAR, this better have been an accident"
Player2: "♥♥♥♥ that man, ♥♥♥♥♥ pointless" (Exact quote, wish I took a screenshot)
Of course, my rules were clear and I had to show the others in the lobby that so I kicked him.
Player3: "Have some professionalism for Christ sake"

After a few "lol's" and a "That was great" from Player4, the rest of us went back to moving bags and at the end of the heist everyone had sent me a friend request and one had stayed to talk for a moment explaining it was nice to have something different in the heist. He thanked me and left.

Now this post is getting way to long so I'm not going to post any other text conversations between players. As almost 80% of the heists went without a problem and more than 50% went by without a single mention of my rule, and no one breaking it either.

My findings for this experiment are that some people have seemed to take a great liking to the idea that hostages are more than just a temporary problem. They like having to work to secure the bank and they like having something to do with their time whal the drill works away. I'm not suggesting a bigger penalty for civ killing, but I would suggest a bigger reward for having more civs tied down. I think it might end up creating at least some structure of discipline during games to make sure everyone keeps the civs in line and alive.
< >
Сообщения 3145 из 92
Автор сообщения: =M$=iLiaH
a) If ur really cautious and u calculate ur steps, no civs will get alerted outside the map.

b) No need to kill tellers. U have 2 options: use control freak (with a noisy gun like car 4 or amcar or the saw) or bash them once (1 hit x civi) and then yell at them, they will go down.

c) If u see a civi starting to call, plant ecm (if u have it) as fast as u can.

1) Please use proper english if you're going to comment here. "u" is not proper english.

2) Thats a massive waste of an ECM for just 1 civ starting to call. You can often get them down in more then enough time.

3) Not everyone has a saw, so often killing the tellers is easier.
Автор сообщения: Calibrating Turian
♥♥♥♥♥♥♥♥♥. It's a game. Theres no ♥♥♥♥♥♥♥ "professionalism".

See children this is what we call a killjoy.
Автор сообщения: Cutedementia
Автор сообщения: Calibrating Turian
♥♥♥♥♥♥♥♥♥. It's a game. Theres no ♥♥♥♥♥♥♥ "professionalism".

See children this is what we call a killjoy.

Nah, dude. You should see how fun $1,000,000 worth of civilian ragdolls can be. The exact opposite of killjoy, I can assure you.
Отредактировано Nothing.; 16 авг. 2014 г. в 9:34
Автор сообщения: Nothing.
Nah, dude. You should see how fun $1,000,000 worth of civilian ragdolls can be. The exact opposite of killjoy, I can assure you.

Well clearly with that way of thinking you're in the wrong thread.
Автор сообщения: Cutedementia
Автор сообщения: Nothing.
Nah, dude. You should see how fun $1,000,000 worth of civilian ragdolls can be. The exact opposite of killjoy, I can assure you.

Well clearly with that way of thinking you're in the wrong thread.

Nah, just think of me as an alternative point-of-view.
Отредактировано Nothing.; 16 авг. 2014 г. в 9:39
Автор сообщения: CoryStarkiller
Автор сообщения: Cutedementia
B) Create bonus's the more civs you have. Say instead of losing 42k per civ death, if you tie down a civ you get 24k in spendable. (I say 24k cause 42k would add up real fast for bank heist where you sometimes have 17 hostages) perhaps less would be better. But at any rate the punishment as of right now is not enough.
Even if the reward was 24k, it's still too low. The most you can tie down is 24(4 people with Aced Cable Guy).

($24,000 * 24 hostages) = $576,000

I like your idea, but this only helps the low paying heists, and doesn't impact all the heists that people run for exp boost and money boosts. And the exp/money boosting heists are the ones that are going to influence if people care about civilians or not. Why would the average player care about $576,000, when the lowest payout for the money boost heists is roughly 3 times that? Especially when killing all the civilians will allow you to have all 4 players looting, which speeds up how many heists you can do in 1 play session, and that amounts to more money/exp

The only way I can see a universal reduction of civilian killing, is by raising the punishment cost to the point that if you are killing everything on the map, that you are leaving with negative money. Civilian death costs already come out of your spending cash that you have already earned, and even if you restart/fail, you don't get that money back.

The ~$50,000 civilian death cost on Death Wish should be the new cost for killing a civilian on Normal. Then $100,000 per civilian for Hard, $200,000 for Very Hard, $400,000 for Overkill, and $800,000 for Death Wish. If this seems too brutal, then $50k/civilian Normal, $100k Hard, $150k Very Hard, $200k Overkill, and $250k Death Wish.


HoxHUD actually tells you the cleaner costs you are incurring against your money as you are playing. But it isn't enough, when you can kill everyone on the lowest paying heists, and still turn a profit.

Ultimately, you are just going to have a problem no matter what way it is set up. Too low(like it is now) and players are not going to care, too high and players are going to tell their friends not to waste their real life money on Payday 2 since it isn't fun enough/too difficult for the beginner or average player to make any progress.


I am reminded of Fallout 1 and Fallout 2, where if you earn the title of Child Killer, a special strong assassin will randomly start attacking you when travelling the world map. I have no idea about how something like that would be implemented in Payday 2 though. Just something that I remembered.
-1

Killing civs is already alot of money already. Also that won't stop people from killing civs. Just remember that those tiny numbers add up for players who don't have money.

From a game standpoint: Players killed civs when they can't easily move/control them. Which is why we now have large limits to bodybags... And why can now move civs, and punch them to get them to forcefully lie down. Secondly, there are moments where you have to shoot civs. Not because someone ♥♥♥♥♥♥ up, but because the situation requires it (listed in legit reasons... Usually because someone ♥♥♥♥♥♥ up.).

If you increase the punishment to say killing civs is a huge moralistic choice of paper dolls that the players control (ala them Biowarez, Falloots, Visual Novel Get Into The Girl's Pantsu Correct Choice Game) where there is only one way and only two choices good and wrong... Then you're disregarding the genre tha game's based upon. Heisting movies. You are a criminal that robs banks, kills cops and takes hostages. Living in the moral grey-black area. You try to avoid killing civs, but you might have to. And you might encounter people who are more than willing to kill civs. Or keep them alive.

Also, host's rules. If they don't like they way you play they either leave, shut up and buck up or get kicked. If you have methods and you're hosting, it's your obligation as host to inform your lobby and enforce your rules. Just like in the heisting movies.
Отредактировано SCamp; 16 авг. 2014 г. в 9:58
If the civillians weren't so ♥♥♥♥♥♥♥ thick I wouldnt have to kill them. Seriously though, the reason civs get down when you tell them to is because you're threatening them. What are you threatening them with? Death. If they dont listen, death to them.
Отредактировано Demb; 16 авг. 2014 г. в 10:24
Автор сообщения: SCamp
-1
Killing civs is already alot of money already. Also that won't stop people from killing civs. Just remember that those tiny numbers add up for players who don't have money.
From a game standpoint: Players killed civs when they can't easily move/control them. Which is why we now have large limits to bodybags... And why can now move civs, and punch them to get them to forcefully lie down. Secondly, there are moments where you have to shoot civs. Not because someone ♥♥♥♥♥♥ up, but because the situation requires it (listed in legit reasons... Usually because someone ♥♥♥♥♥♥ up.).
If you increase the punishment to say killing civs is a huge moralistic choice of paper dolls that the players control (ala them Biowarez, Falloots, Visual Novel Get Into The Girl's Pantsu Correct Choice Game) where there is only one way and only two choices good and wrong... Then you're disregarding the genre tha game's based upon. Heisting movies. You are a criminal that robs banks, kills cops and takes hostages. Living in the moral grey-black area. You try to avoid killing civs, but you might have to. And you might encounter people who are more than willing to kill civs. Or keep them alive.
Also, host's rules. If they don't like they way you play they either leave, shut up and buck up or get kicked. If you have methods and you're hosting, it's your obligation as host to inform your lobby and enforce your rules. Just like in the heisting movies.
-10,000
I already said that the civ killing cost only matters to beginners, because every dollar matters to them. The people who are able to pull off the big heists(or at least the ones with the big rewards) have been playing for enough time to be good. At once you reach this point, money rapidly stops having the same value that it used to. Beginners will spend an extra 5-10 minutes clearing out each and every $1,000 piece of loose loot, and people who ahve been playing for enough time to be good at the game will skip all the loose loot simply because it isn't worth the time to pick it up. An extra $1,000 is not worth the 1 second it takes to press "F" on it, when the entire payout for the heist is going to be several million.

I said that increasing the civ killing cost, to the point that actually discourages civ killing will push new players away, and prevent their friends from buying the game. But leaving it so low, and you are stuck with people who don't want to listen to the host(even when the host is doing all the legwork), because you have to spend more time tying hands than clicking the mouse for the same end result.

Killing civs is nothing to anyone who does the Diamond Store/Firestarter/Framing Frame/Election Day/Rats loop. But if you are good enough to do this loop, while keeping the exp boost, then you are beyond a beginner. I slaughter everyone on diamond store solo when I am starting this loop, then open the lobby up to everyone. Let them collect the loot and get the 30% bonus. I know that others see the rewards of Diamond Store to be grand, while I don't think twice about failing a multi-million dollar cost to buying the contract. I could probably just do continuous Diamond Store mass murder for every beginner player I run into for the next week, and not run out of money. All because the penalty for killing civs is too low for anyone that is good enough to make money.

You don't need to spend your time explaining to me, the ins and outs of courtesy for Payday 2. Barely anyone cares if you kill or tie. The ones that do care, will say something before the heist starts. Everyone else just sees the end result of having no exclamation marks to deal with.

My entire post was discussing how to functionally stop people from killing civs in large numbers. The TC was suggesting a reward for tying civs up as hostages, but I pointed out that it would only be worthwhile doing on the lower paying heists, and even then it wouldn't be worth the effort. Beginners will spend too much time trying for that reward, and end up turning the heist loud, and not have the right equipment to survive. While the people who are good at the game will look at that $500k reward as not worth the effort. If you can dominate the maps to the point that you can tie up all the civs, then you are good enough to start doing the more challenging heists, and reap the real exp/money rewards.

I remember when I had to do several heists just to be able to afford buying a new gun, or to be able to spend my new skill points. Now I have so much money that I respec all 4 trees constantly. I have all the weapon/mask slots, and own all the guns that I need to get through the toughest Death Wish jobs. So there is only 2 uses for money, at this point. Respecing into a different build, and killing everything that moves. I am more than capable when it comes to stealthing around and not killing everything that moves, Shadow Raid is by far my favorite heist, and I usually only kill the camera guard and leave everyone else alive. But at the end of the day, it is so much faster to just kill the room of civs, which means finishing the rest of the heist faster and more efficient(everyone can focus on the objectives and are not split into crowd control and the actual objectives). And that ends with the result of getting more money/exp in the same amount of time.

If I join a game, and the host says don't kill the civs, then that's fine. I tie my 6 up and have no problem running around doing crowd control. I used to find it easier to do the early missions with 2 on crowd control while 2 did the objectives. Eventually I played enough, and I wa much better than before, and I got the point that is started to slow me down to have 2 do the objectives. Though once you get 4 people together, each with 2x30sec ECMs, you don't need to kill anyone almost half the time. You get for minutes to do the objectives, which is more than enough time to get through, without killing anyone. And while that is more effective, I actually find it to be boring. It removes any sort of challenge to the stealth gameplay. Since only a few alarms can be used during that time.

And like I suggested before as the solution to civ killing, if the punishment was actually substantial, then everyone would see the Mastermind's Aced Cable Guy as a vital skill to use in almost all the levels. As i stands, for the good players, the best use of cable ties is for tying up civs when they are joining pub games, and the stealth turns loud and the entire team is wearing stealth gear. Tying up the civs and moving them to a safe spot, allows for a longer gap between assault waves. Which amounts to kindness to the other players, rather than worrying about some polygons and fake money
Автор сообщения: CoryStarkiller
I said that increasing the civ killing cost, to the point that actually discourages civ killing will push new players away, and prevent their friends from buying the game. But leaving it so low, and you are stuck with people who don't want to listen to the host(even when the host is doing all the legwork), because you have to spend more time tying hands than clicking the mouse for the same end result.

People continue to ignore my suggestion that the penalty should be a pecentage of your spending cash.

Yes, havnig the penalty of like 250,000 would completely rob the new players of cash immediately.

But it is still nothing compared to some players. Anyone over level 90 knows whats its like to have cash to burn. And I can endlessly slaughter every civ with no penalty to me. 35,000 is NOTHING compared to my money. But if you had 500,000,000 in cash, and the penalty for killing a civ was 20,000,000 then it would still be a penalty.

The penalty stops being a problem the second you get to higher levels. Which causes people to ignore the rule completely.
I prefer doing heists without killing civs unless necessary. And sometimes accidents happen like hitting them twice to get them down because the first smack didn't put them on the ground.

People who say the civs don't cost enough don't realize that eventually you're simply going to have too much money to matter or it's going to be so much money that it matters to everyone and even necessary or accidental kills will severely hurt people who aren't at that level.

And on some missions you'll come out at a loss killing everyone.
Отредактировано Luftwaffle; 16 авг. 2014 г. в 18:39
Автор сообщения: Cutedementia
Автор сообщения: Scuba Steve
The only time I kill a civ is the tellers in the bank hiest since they for some reason don't understnad what "Get down" means, but I'll suck it up.

I make exceptions for the tellers. The problem with the tellers is they respond only to a high. "Threat" indicator from a weapon. For example, walk in with a thantos and they get on the ground. Walk in with my stealth AK5 or the standard stealth CAR-4 and good luck. One might go down, the other won't. So the tellers are an exception.

Don't know if you'll still see this but threat has nothing to do with either dominating cops or civilians (it's the least explained thing in game, affects their chance to duck for cover and that seems to be all although personally I always thought it also affected the targetting priority so they focus on high threat players like Thanatos wielders).
What happens is the tellers are reacting to the civilians in their sight being alerted and so they go for the buttons. You can solve that with control freak, but that makes civilian control maps too easy and defeats any self-imposed challenge from the no killing rule. Alternatively hit the tellers before the lobby and melee them to the ground (because yelling at them before they see you will be ignored, main lobby sees you first which then sets them off for the button). We always kill tellers for safety (after a while it's a case of screw it 2 stealth grenades into the front of the lobby queue and problem done, civ deaths penalty is meaningless for infamy players with spending cash to burn), but that is a more legit way.

Btw good on you for challenging yourself like this, Payday 2 needs self-imposed challenges like this to keep it fresh (I recommend GO Bank dw loud as a surprisingly fun experience for high level players, or suits and golden AK Ukrainian runs on DW)
Отредактировано Rook; 16 авг. 2014 г. в 18:42
I really don't get why people care so much about a brainless AI .
If I get the opportunity to kill civilians during stealth, I will do it.

Seriously, it's fun to use a shotgun, move the civilian underneath the skylight, then shoot him up to the roof.
Автор сообщения: Cutedementia
Автор сообщения: Nothing.
Nah, dude. You should see how fun $1,000,000 worth of civilian ragdolls can be. The exact opposite of killjoy, I can assure you.

Well clearly with that way of thinking you're in the wrong thread.

I like how, in the post directly before the quoted line, you called someone a 'killjoy' because they didn't agree with your idea of fun.

But now that You don't agree with their idea of fun, they are 'sick'.

These aren't real humans we're talking about. These are nameless, emotionless AI. They aren't even on the same level as insects. They do not eat. They do not sleep. They do not ♥♥♥♥. Nothing. They are pixels and light held together by numbers and code.

So seriously. Get over yourself. There is no 'moral high-ground' to this issue. You kill the thick Ai or don't, that's your choice, but don't pretend that those of us who take joy in shooting Civies off of roofs or piling them up in a room and dropping a grenade in the mix are somehow lesser or twisted.

Especially when, at the end of the day, we're /slaughtering/ hundreds, if not thousands of men who are simply doing their job.

You want to feel bad for the AI? Feel bad for the guards on the first day of Framing Frame. They're not doing anything, just guarding some paintings on the nightshift. But I'm willing to bet you've never hesitated to blow their brains out and stuff them in a bag.


I'd really like to see your reaction when you find out how ridiculously easy and uninteresting civ control becomes with control freak + saw.
Автор сообщения: Bray Wyatt
But If I ever see your name in my lobby, I will take pride in kicking you.
You come across as a massive C-unt.

How kind of you.


Автор сообщения: Leutnant Otto Von Hitzig
I like how, in the post directly before the quoted line, you called someone a 'killjoy' because they didn't agree with your idea of fun.

But now that You don't agree with their idea of fun, they are 'sick'.

These aren't real humans we're talking about. These are nameless, emotionless AI. They aren't even on the same level as insects. They do not eat. They do not sleep. They do not ♥♥♥♥. Nothing. They are pixels and light held together by numbers and code.

I'm not claiming any moral high ground, I'm pretty sure some other comment here did but it wasn't mine.

I said that person was in the wrong thread because this entire thread is supposed to be about -not- killing civs. So when the one guy comes in with. "Lol look how much fun I'm having blowing away civs" He is in fact in the wrong thread.

Again, no moral high ground claiming here. I often use grenades to clear out the entire lobby of the diamond store heist. This was an experiment, and occasionally an additional in game challange I use. I'm not saying anyone is sick in the head for capping a couple AI's, I'm just saying that he's in the wrong thread.
< >
Сообщения 3145 из 92
Показывать на странице: 1530 50

Дата создания: 15 авг. 2014 г. в 22:41
Сообщений: 92