PAYDAY 2

PAYDAY 2

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Desert Aug 15, 2014 @ 10:29am
LAN Multiplayer?
Can anyboy tell me, is there a LAN mode for playing offline? Or does it only work with dedicated Servers? Thanks a lot.
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Showing 1-9 of 9 comments
Bindal Aug 15, 2014 @ 10:32am 
Neither, it's P2P over Steamworks.
Vromilos Aug 15, 2014 @ 10:35am 
Servers? In my Payday? No, sir.
Desert Aug 15, 2014 @ 10:55am 
Too bad...okay thanks!
01101110 Aug 15, 2014 @ 11:07am 
Why is it "too bad"?
It's good this way, keeps the pirate kiddies crying.
Markasz Aug 15, 2014 @ 11:08am 
Originally posted by Sheepy':
Why is it "too bad"?
It's good this way, keeps the pirate kiddies crying.
Tunngle
Desert Aug 15, 2014 @ 11:08am 
I have bad internet here, so most games loses connection after a while -.- so we play most games LAN ony
Jestersage Aug 15, 2014 @ 11:25am 
Originally posted by Desert:
I have bad internet here, so most games loses connection after a while -.- so we play most games LAN ony

Well, the issue is whether it's just use steamwork to authenicate users, or everything goes between steamworks. All we know is that users connect to the host player.

If it's just authenication, then for gameplay purpose will be same as LAN.
If everythign goes through steamwork, then it will run into issues that you are talking about.

If it's the first case, since it's LAN game, it's easy to add other players as steamfriend. Then just set the game to private, and invite your friend.
Last edited by Jestersage; Aug 15, 2014 @ 11:26am
Vromilos Aug 15, 2014 @ 11:31am 
Originally posted by Sheepy':
Why is it "too bad"?
It's good this way, keeps the pirate kiddies crying.

There are cheaters anyway, always will be.
Also, instability. So yeah, way too ♥♥♥♥♥♥♥ bad.
AlexMBrennan Aug 15, 2014 @ 12:14pm 
Originally posted by Sheepy':
Why is it "too bad"?
It's good this way, keeps the pirate kiddies crying.
You wish - as long as you run the game on a PC (instead of a theoretically locked down platform with TPM you can't access without chip labs you'd find only at Intel or the NSA), hackers can theoretically modify the game in any way, including removing any requirements to authenticate with servers.

Of course developers will never acknoledge that they'd need to break the laws of physics to succeed and keep chasing the Philosopher's Stone, ensuring that legitimate customers will be greatly inconvenienced while hackers get the same product without the annoying always on DRM.

http://www.escapistmagazine.com/news/view/114391-Valves-Gabe-Newell-Says-Piracy-Is-a-Service-Problem
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Date Posted: Aug 15, 2014 @ 10:29am
Posts: 9