PAYDAY 2

PAYDAY 2

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Eddieboy Aug 8, 2014 @ 12:35pm
Firestarter is the easiest multi-day mission, yet the most profitable?
I can’t be the only one who finds this kinda dumb right? Firestarter is the easiest multi-day mission and it’s pays the most exp and money compared to any other mission. (Except Train Heist.) Why do I keep saying it’s easy? Because compared to other missions there ALOT and I mean ALOT less of a risk. On Day 1 cops cannot pick up bags at all, there’s no chance of an escape at all, day 3 is just a normal bank heist mission but with an added “electric vault trap” which actually makes stealthing easier because it can be used to lure guards to the roof for an easy kill, and not to mention on day 3 you don’t even need to secure any bags to escape. You just have to defend yourselfs while money burns. Which is another thing that bugs me is cops can’t even interact with the burning money. Cops can disable drills, computers/hacks and can turn off the power in certain missions. But they cannot extinguish the fire? There’s absolutely no risk playing Firestarter and yet it’s still the most profitable mission. Whenever I go on crimenet all I see is firestarter. No one is going to pass on an easy 1 million spending cash.

But if that’s not enough let’s compare it to the second most profitable multi-day mission. Rats. I’m a big fan of rats because it’s interesting how many things can go wrong or right, and how it can affect later days of the mission. It can pay almost as much if not more than firestarter if the mission is done correctly, cook 7 bags worth of meth, trade meth for intel + 4 bags of money, steal the meth back for even more profit, then steal all the money on the bus. That almost adds up to 2 million spending cash. But here’s the thing, that’s NOT simply easy to do, not to mention it’s also very time consuming, cooking 7 bags of meth on day one can take up to 35-45 minutes. In firestarter day one getting all the weapons to the van can take 5-7 minutes, or even less if done right.

I like firestarter as a mission, but it needs alot of updating, I’m not suggesting lowing the amount of money you get at the end of the mission. I’m just asking if you can add more of a risk to firestarter. Allow cops to pick up bags, allow the chance of escapes. The deathwish version of firestarter was a step in the right direction, just keep adding more.
Last edited by Eddieboy; Aug 8, 2014 @ 12:57pm
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Showing 1-15 of 63 comments
Aeshi Aug 8, 2014 @ 12:43pm 
Rats gives more XP though, which I would say is far more valuable.
Retrah Aug 8, 2014 @ 12:44pm 
Originally posted by Aeshi:
Rats gives more XP though, which I would say is far more valuable.
No, they both give the exact same.
D4rk On3 Aug 8, 2014 @ 12:45pm 
You obviously don't play public. In public lobbies ppl fail day 1 and 2 of firestarter way more than they fail rats day 1 and 2 (when rushing). Firestarter is easy when you have a good team, otherwise it turns into disaster pretty fast. On rats on the other hand, they blow lab, hide in basement, wait 5mins, go to van, profit. No need to move bags under fire (I am talking about public, when I play with friends, 3mins tops and I'm out, police barely gets to stairs when half the bags is in the van).

Unfortunately you look on this from point of view from someone that played a lot and formed a good team, but public wise, rats is way easier and way more profitable. You don't need to cook 3 bags on OK to get intel for money on last day.
Last edited by D4rk On3; Aug 8, 2014 @ 12:47pm
Mutant1988 Aug 8, 2014 @ 12:46pm 
I'm not sure that I approve of making one of the better heists in the game worse as a solution to the heist XP/Cash disparity.

Eddieboy Aug 8, 2014 @ 12:48pm 
Originally posted by D4rk On3:
You obviously don't play public. In public lobbies ppl fail day 1 and 2 of firestarter way more than they fail rats day 1 and 2 (when rushing). Firestarter is easy when you have a good team, otherwise it turns into disaster pretty fast. On rats on the other hand, they blow lab, hide in basement, wait 5mins, go to van, profit. No need to move bags under fire (I am talking about public, when I play with friends, 3mins tops and I'm out, police barely gets to stairs when half the bags are in the van).

Unfortunately you look on this from point of view from someone that played a lot and formed a good team, but public wise, rats is way easier and way more profitable. You don't need to cook 3 bags on OK to get intel for money on last day.

Actually I pretty much only play public games at this point, and pretty much any if it not every firestarter public game I've joined has been successfully, it's become a meta, people know how easy and exploitable this mission is, that why people always play it.
Last edited by Eddieboy; Aug 8, 2014 @ 12:49pm
Mutant1988 Aug 8, 2014 @ 12:50pm 
Originally posted by D4rk On3:
You don't need to cook 3 bags on OK to get intel for money on last day.

And you don't need the intel if you're only running it for XP.

Day 1 - Blow up lab the second Bain gives you the first ingredient. Then wait 3-4 minutes.
Escape - 1,5 to 4 minutes (Garage or Overpass).
Day 2 - Alert the gangsters, wait 1 minute, then check safes. Intel got burned? I guess we can just leave then.
Escape - Whichever you didn't get the first time.
Day 3 - Kill the targets then leave, can take what, 30 seconds or so?
Last edited by Mutant1988; Aug 8, 2014 @ 12:51pm
Luftwaffle Aug 8, 2014 @ 12:51pm 
The only way firestarter is actually easier than rats is if you're with a really coordinated team ready to go at it as fast as possible. If you have to drill the trucks open on day 1 it sucks. If you have to wait for the drill in the evidence room it sucks, plus the server room. And that's assuming anything is in there to begin with. The bank is a bank.

On rats the only reason it's ever really hard is the first day if you cook seven bags. Day 2 is nothing, you secure the money and then steal back the meth as well and it's pretty much a cake walk. Day three is just... defend the bus for a few minutes while you clear out the money which can be done easily by one person.

Neither of them are really THAT difficult Firestarter is more consistent across the days where rats is more front loaded with cooking meth longer.

Also, comparing things with a coordinated group is a bit flawed as well as balance shouldn't even be touched with people in highly coordinated groups in mind, that just skews balance so that pubs can't have a hope of winning difficulty missions.

Rats is also the FASTEST xp you can get if you just want to rush it. That's another bit to the balancing act that seems disregarded...
Last edited by Luftwaffle; Aug 8, 2014 @ 12:52pm
timmd182 Aug 8, 2014 @ 12:52pm 
rats is way more profitable at least xp wise which is all me and my friends who also play the game really are after. you make firestarter sound very simple. but in public matches when your playing with randoms rats usually turns out to be easier to beat then firestarter as it requires less cooperation than firestarter
Last edited by timmd182; Aug 8, 2014 @ 12:54pm
D4rk On3 Aug 8, 2014 @ 12:53pm 
Sorry I can't agree. Half the time I play public half of players die on day 1, even at lv 80+. Everybody loves that cloaker alley. On day 2 I have seen so many fall due to cloakers and taking loot to van alone. Then others come help and go down in the process.

Rats it's still the easiest and fastest to do. It is still rushable, just takes 5more mins. I would say that time wise Firestarter and Rats are even steven. Difficulty wise Firestarter is still harder. At least requires more objective centered action instead of camping at some spot for 5mins.
D4rk On3 Aug 8, 2014 @ 12:53pm 
Originally posted by Mutant1988:
Originally posted by D4rk On3:
You don't need to cook 3 bags on OK to get intel for money on last day.

And you don't need the intel if you're only running it for XP.

Day 1 - Blow up lab the second Bain gives you the first ingredient. Then wait 3-4 minutes.
Escape - 1,5 to 4 minutes (Garage or Overpass).
Day 2 - Alert the gangsters, wait 1 minute, then check safes. Intel got burned? I guess we can just leave then.
Escape - Whichever you didn't get the first time.
Day 3 - Kill the targets then leave, can take what, 30 seconds or so?
I said that in case you wanted money, since he mentioned profit and how much money for rats. Sorry if I steped on your toe.
Last edited by D4rk On3; Aug 8, 2014 @ 12:54pm
Luftwaffle Aug 8, 2014 @ 12:54pm 
And cops do pick bags up on firestarter too...
D4rk On3 Aug 8, 2014 @ 12:54pm 
Originally posted by Sarcastro:
And cops do pick bags up on firestarter too...
Blasfemy!

(yes they do)
Last edited by D4rk On3; Aug 8, 2014 @ 12:55pm
Mutant1988 Aug 8, 2014 @ 12:56pm 
Originally posted by D4rk On3:
Originally posted by Mutant1988:

And you don't need the intel if you're only running it for XP.

Day 1 - Blow up lab the second Bain gives you the first ingredient. Then wait 3-4 minutes.
Escape - 1,5 to 4 minutes (Garage or Overpass).
Day 2 - Alert the gangsters, wait 1 minute, then check safes. Intel got burned? I guess we can just leave then.
Escape - Whichever you didn't get the first time.
Day 3 - Kill the targets then leave, can take what, 30 seconds or so?
I said that in case you wanted money, since he mentioned profit. Sorry if I steped on your toe.

And my point is that it's easier and faster if you're going solely for XP.
Mr Lt Dr Cool Aug 8, 2014 @ 12:56pm 
It'd be nice if the multi day missions were more in the style of election day so that it's a different map depending on what you do
Eddieboy Aug 8, 2014 @ 12:56pm 
Originally posted by Sarcastro:
And cops do pick bags up on firestarter too...

Originally posted by D4rk On3:
Originally posted by Sarcastro:
And cops do pick bags up on firestarter too...
Blasfemy!

(yes they do)

No, they don't, I've played firestarter over 500+ times and I've never seen a cop pick up bags on day 1.
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Date Posted: Aug 8, 2014 @ 12:35pm
Posts: 63