Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe books aren't the best example. I had like 5 or so books in my backpack when I was in high school, and only 1 out of every 3 people that tried could lift it. My back still aches.
I totally get that it would be difficult to run, but looking at the bags of coke, you're easily carrying the same amount of weight and the size would be very close. It seems like if you can sprint with the coke, you should be able to sprint with the cash.
my post actually had a link to the bank heist scene in it
Then get the density of a dollar bills and mutliply by the total volume.
Also weapons must be around 4/5 kg for primary (still too light), more than 1kg for primaries. Ammo/Meds/mines/ECM/turrets satchels may add less than 2kg.
Armors must weight between 5 to 20kg.
Around 30 kg... Have fun carrying all that.
That still is tough with a bag on top. Mostly it's not convenient, so you can't run with one.
Technically the same bag filled with Gold Ingots would be hard to be held by even two men with all that equipement.
Look at this: http://en.wikipedia.org/wiki/United_States_one_hundred-dollar_bill
155.956 mm by 66.294 mm, let's say 10k are 2cm wide.
We could, of course, go with Bank Heist as default value in terms of heist (due being probably the most constant as also Big Bank, GO Bank have that value), meaning we need to reduce decide the value by difficulty.
The alternative is we go by the safehouse, which have a set value no matter what (of 250.000$ - as you get a pack of 4 of them every time you get a new full million spending). Going by 100-bills again, we got a total of 2500 bills per pack, which equals 2.5kg per pile (or 5.5lbs for those in the US).
That's not a lot of weight - but a lot of volume, however, as we see. So it's not that it's heavy but it's bulky.
M4 carbine(amcar ingame) Fully loaded: 6kg
Glock 17 (Chimano 88) Fully loaded: just under 1.64kg
A first Aid Kit: around 5kg (add/take some)
Average military kevlar vest: 2.7kg
This adds up to a total loadout weight of around 15kg(19 with a bag), yes that is a lot and would be hard to carry but (weird logic incoming!) considering the crew can run quite fast with the basic loadout but not with the bags on.
I saw someone mention they are just focused on aiming at the police, though i understand their situation this doesn't account for stealthing or just running like ♥♥♥♥ to the van
Overkill, i DEMAND an explanation! ...please?