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I do believe that Dishonored and Hitman Absolution have questionnable stealth mechanics, way under what used to be made. I'm not the nostalgic kind-of-person, but I do believe stealth games are evolving in the wrong way.
For instance, many Splinter Cell games like the 5 and 6 feature enemies that have their back turned of a windows/door/ledge, hence they're ridiculous and make no challenge at all. same thing in some Assassin's Creed "stealth" demonstations: these games include different gadgets and different ways to go through a level, but only one or two seem will seem doable - like if they were used to be showed in Expositions-.
In PD2 guards are patrolling and perhaps a little too efficient sometimes / a little too bad sometimes too. But they do have a wide field of view, not like most Stealth games nowadays.
The new Thief game is real bad though, I don't think it's related to the franchise by its stealth gameplay.
Stealth is a matter of gameplay, game mechanics and level design, and relations between those:
The game can have different animations for takedowns, a cover system, (moving from cover to cover animations), different stands from the player model.
That's what games have used since Splinter Cell or older.
The player uses the environmment to move on the map, hide and accomplish objectives, take down enemies. Vertical environments are good, vents as well, and they are a good standard.
The player has interactions with the map to hide, hide bodies, go through parts of the levels.
Right before recent updates, 5 guards could be seen on most maps, and the matter was to kill 4 and dominate one. Then the level was over.
PD2 was modified so that weapons, armors would affect the player's detection level.
Also skills would affect the use of silenced weapons (aka Shinobi).
Payday 2 uses nothing more than skill trees granting stealth bonuses.
I dont think it's an unatural. part of the game.
Basically, If you've taken out a guard and then stay in that area for too long, they would send a patrol to check on things. Of course, this is reset by simply leaving the area but it was a neat idea.
Can't remember. Possibly? I'm horrible at MGS, could never get used to the controls (Analog face buttons is the worst thing ever).
But I do know that you could shot their radios to stop them from reporting in. Of course, this would eventually lead to a patrol being sent, but it would save you from an immediate alarm.
Guards are somehow incalculable and the dynamic placing of doors, cams etc. is really good.
The only thing that i dont like so much, are the static civs in some maps. But i guess if these civs would wander around, these maps would become a nightmare to stealth.
I still have a lot of fun to stealth missions, alone and with others, even despite the fact, that i finished a lot of these maps many dozen times.
Contagion is IMO a good example, you sneak around and try to kill others.
http://store.steampowered.com/app/238430/
Place is full of zombies, you need to kill them but when you shot them you alert other players.
What I would love to see is a new version of classic Rainbow Six games but I doubt that we will get one of those.