PAYDAY 2

PAYDAY 2

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Is the info you can gain during Big Oil day 1 useful at all?
As title says: you can get information regarding the engine, scientist and other information during Big Oil's day 1. What's the purpose of that type of intel? Does the intel about scientist give any advantage?

Or is it just giving players some flavor text?
Last edited by Lumileopardi; Aug 6, 2014 @ 2:22pm
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Showing 1-15 of 16 comments
DOY Aug 6, 2014 @ 2:23pm 
Shutter codes, keycard, and airplane keys. You tell me if thats useful?
Pickle nips Aug 6, 2014 @ 2:26pm 
Originally posted by DOY:
Shutter codes, keycard, and airplane keys. You tell me if thats useful?

Shutter codes are useless unless ur crew really sucks , keycard is semi useful but not really since the saw, C4 or 2x ecm can open doors ez pz lemon squeezy. BUT THE AIRPLANE KEYS ARE AWSOME PAWSOME ( ͡° ͜ʖ ͡°)
Last edited by Pickle nips; Aug 6, 2014 @ 2:27pm
Lumileopardi Aug 6, 2014 @ 2:30pm 
Originally posted by DOY:
Shutter codes, keycard, and airplane keys. You tell me if thats useful?
Meant the actual information items (the item that tells about the engine, picture of a guard, picture of the scientist, blueprints).

The actual usable items (cardkeys, plane keys, shutter code) have their usage :)
The cold fusion research is supposed to help you figure out the element without finding the clipboard in the villa, but it's bugged, and I was under the impression that the guard intel made fewer guards spawn but I think it does nothing. The scientist info is useless.
Tank Magnet Aug 6, 2014 @ 5:32pm 
Useful Assets:
Shutter Codes (Can allow you to see into security rooms before opening them).
Plane Keys (Single Most Useful asset. Instant Escape)
Keycard (It's A Keycard. What? Were you expecting a fancy description? Fine. Put it in the correct door. Good combo with shutter codes.)
Fusion Research (Hey, even if it's bugged, it'll be correct at least one in three times right?)

Garbage Assets:
Blueprints (See The Floor Layout on the Loadout menu. Only useful if it's your first time on the map.)
Guard Intel (See what the guards look like. Again, only useful if it's your first visit to the map.)
Scientist Intel (See what the scientist looks like. Umm, yeah. Look long and hard at the maps sole civilian I guess...)
Ammo Drop (You had One Job Alex! One Job! No Alex, your job Was Not to land those ammo bags in a location we couldn't ever reach!)
Memo Aug 6, 2014 @ 5:35pm 
Originally posted by Tank Magnet:
Useful Assets:
Shutter Codes (Can allow you to see into security rooms before opening them).
Plane Keys (Single Most Useful asset. Instant Escape)
Keycard (It's A Keycard. What? Were you expecting a fancy description? Fine. Put it in the correct door. Good combo with shutter codes.)
Fusion Research (Hey, even if it's bugged, it'll be correct at least one in three times right?)

Garbage Assets:
Blueprints (See The Floor Layout on the Loadout menu. Only useful if it's your first time on the map.)
Guard Intel (See what the guards look like. Again, only useful if it's your first visit to the map.)
Scientist Intel (See what the scientist looks like. Umm, yeah. Look long and hard at the maps sole civilian I guess...)
Ammo Drop (You had One Job Alex! One Job! No Alex, your job Was Not to land those ammo bags in a location we couldn't ever reach!)

Recently did Big Oil on Overkill and decided to buy the Ammo Drop for ♥♥♥♥♥ and giggles. Spawned in and it was in a tree. /facepalm
At least one of the bags always spawns where you can reach it, and sometimes all three will. It's like the normal ammo bag asset except with a chance to be doubled or tripled. It's good.
Styx|UnsyNZ Aug 6, 2014 @ 10:04pm 
only the codes, keycard and airplane keys are useful. All the other intel is pretty much useless
Code, Card and Airplane Key are useful. Other intels are useless.
SCamp Aug 6, 2014 @ 10:18pm 
Originally posted by EmoCat:
Originally posted by Tank Magnet:
Useful Assets:
Shutter Codes (Can allow you to see into security rooms before opening them).
Plane Keys (Single Most Useful asset. Instant Escape)
Keycard (It's A Keycard. What? Were you expecting a fancy description? Fine. Put it in the correct door. Good combo with shutter codes.)
Fusion Research (Hey, even if it's bugged, it'll be correct at least one in three times right?)

Garbage Assets:
Blueprints (See The Floor Layout on the Loadout menu. Only useful if it's your first time on the map.)
Guard Intel (See what the guards look like. Again, only useful if it's your first visit to the map.)
Scientist Intel (See what the scientist looks like. Umm, yeah. Look long and hard at the maps sole civilian I guess...)
Ammo Drop (You had One Job Alex! One Job! No Alex, your job Was Not to land those ammo bags in a location we couldn't ever reach!)

Recently did Big Oil on Overkill and decided to buy the Ammo Drop for ♥♥♥♥♥ and giggles. Spawned in and it was in a tree. /facepalm
Last time I played Big Oil, Alex dropped all ammobags on the ground. Between the plane and rocks. In perfectly accessible and defensible locations. I think he was touched by Jesus.
Memo Aug 6, 2014 @ 11:10pm 
Originally posted by SCamp:
Originally posted by EmoCat:

Recently did Big Oil on Overkill and decided to buy the Ammo Drop for ♥♥♥♥♥ and giggles. Spawned in and it was in a tree. /facepalm
Last time I played Big Oil, Alex dropped all ammobags on the ground. Between the plane and rocks. In perfectly accessible and defensible locations. I think he was touched by Jesus.

RNGesus.
Bindal Aug 6, 2014 @ 11:28pm 
Originally posted by Shiherliskitty:
At least one of the bags always spawns where you can reach it, and sometimes all three will. It's like the normal ammo bag asset except with a chance to be doubled or tripled. It's good.
Not always. In a rare case, all three are accessable. Bain even has lines for that case, like "I knew it was a good idea to give Alex a third chance."
Zdzieli Aug 6, 2014 @ 11:28pm 
Originally posted by Another brick in the wall:
Shutter codes are useless unless ur crew really sucks , keycard is semi useful but not really since the saw, C4 or 2x ecm can open doors ez pz lemon squeezy. BUT THE AIRPLANE KEYS ARE AWSOME PAWSOME ( ͡° ͜ʖ ͡°)

If you get a keycard on day 1 and don't have or don't want to take ECMs with overdrive, and you still want to get to the lab stealthily (or at least ASAP) then shutter codes might help a lot. You can see if the lab is from the parking side even when the shutters are closed, but I don't think it's possible on the opposite side, so if you want to make sure about the server room location you should go inside and open shutters first...

The saw... nah... it starts an alarms too early and takes up a primary gun slot for one player. Having a keycard I'm not taking it.

Plus shutters might help against the police.
Sebenza Aug 6, 2014 @ 11:29pm 
the intel has been bugged since december 2013 and overkill can't be arsed to fix it. with it, you used to be able to determine the element (pt=he, ti=ni, pd=de) and the number of hoses (whiteboard in the lab), and could consequently skip looking for clues outside the basement. currently, the intel shows wrong info and it probably won't be fixed, because, you know, new dlc is more lucrative than fixing 9 month old, game breaking bugs...
N41L5 Nov 23, 2020 @ 6:56am 
Originally posted by Sebenza:
the intel has been bugged since december 2013 and overkill can't be arsed to fix it. with it...

On December 2013, a bug caused "palladium" to always be written on the intel. It was resolved in Patch #67, May 2015.

This may seem like a necropost but for people like me just playing the game now and searching for help, it's good to know the bug was fixed.
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Date Posted: Aug 6, 2014 @ 2:17pm
Posts: 16