PAYDAY 2
How Payday 2 anti-cheat can be improved.
So I thought I would make a thread about this simply because of how rampant cheating has become in Payday 2. I feel like basic anti-cheat measures such as checking someones skill points, time played hacked achievements etc should be a thing in the base anti-cheat used in Payday 2.

Yes I know several mods exist such as NGBTO, Blacklist etc (I use many of them myself) but at the same time I feel like this is something that shouldn't have to be a requirement in order to play this game and avoid all the cheaters. I see a lot of people telling others to get these mods and I agree but at the same time a lot of people don't want to resort to using mods to try and fix the issues because they may want a vanilla experience or don't want to experience crashes if something goes wrong.

Overkill you recently managed to integrate many QoL fixes that were once only possible through modding, it must be possible to atleast develop your anti-cheat a little further beyond just detecting hacked dlc content, maybe now its time to incorporate some of the more thorough anti-cheat measures into the base game so more people can be aware that they are playing with cheaters and maybe even get rid of many at the same time.
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I have no idea how it technically can be improved, but it sure is still needed.

A working block-funtion(both as host and client) will be enough to to keep me from complaining, but a good automated anti-cheat would be awesome.

The amount of people who recomends this or that mod clearly shows the problem is real and theres solutions around
The way i see it, if you use cheats and the lobby is set to public you get auto kicked. (such as too many skill points, infamy hacks, invalid masks/characters etc.)
If the lobby is friends only or private you don't get kicked.
drewbstar 9 Thg09, 2016 @ 2:53am 
Nguyên văn bởi Ageing Liberal Hippie Douche:
I feel like this is something that shouldn't have to be a requirement in order to play this game
The story of Payday 2.

Payday 2's anti-cheat will always be bad. Overkill doesn't really care, or doesn't seem to put forth the effort to appear to do so. Any anti-cheat with consequences wouldn't work, due to the frequent false positives, large modding base, and easy work arounds. It would do more harm than good.
Nguyên văn bởi drewbstar:
Nguyên văn bởi Ageing Liberal Hippie Douche:
I feel like this is something that shouldn't have to be a requirement in order to play this game
The story of Payday 2.

Payday 2's anti-cheat will always be bad. Overkill doesn't really care, or doesn't seem to put forth the effort to appear to do so. Any anti-cheat with consequences wouldn't work, due to the frequent false positives, large modding base, and easy work arounds. It would do more harm than good.

It cant get much worse. Theres literally almost as many cheaters as legit players. and thats being generous
drewbstar 9 Thg09, 2016 @ 3:18am 
Nguyên văn bởi BubblenationCPH:
Nguyên văn bởi drewbstar:
The story of Payday 2.

Payday 2's anti-cheat will always be bad. Overkill doesn't really care, or doesn't seem to put forth the effort to appear to do so. Any anti-cheat with consequences wouldn't work, due to the frequent false positives, large modding base, and easy work arounds. It would do more harm than good.

It cant get much worse. Theres literally almost as many cheaters as legit players. and thats being generous
So?
Overkill can't do ANYTHING to them without impacting legitmate players and modders.
The Anti-Cheat flagged (iirc, chiv pack) people for buying DLC and using it.
Imagine how fast the refund tickets would fly in if there were consequences for "cheating"

Bo shutters at the thought.
Checking total skill points is one of the most obvious things, since no amount of player skill nor no amount of being carried by friends can give you extra skill points over what you can legitimately have for one's reputation.
I get that part about modding suffering but the way I see it the bare minimum such as checks that NGBTO performs should be an option then the host of the lobby can decide if they want to have that person kicked or not. Maybe then once all these cheaters are being kicked they might stop cheating or just resort to hosting there own private lobbies away from all the public players. The amount of lobbies ive joined with the host not realising that so many of the players joining are hacking is astonishing, I point out that the players been hacking skill points or is using god mode or some other form of cheats and then they realise how bare bones this anti cheat really is, this is something that needs to be fixed.
Nguyên văn bởi drewbstar:
Nguyên văn bởi BubblenationCPH:
So?
Overkill can't do ANYTHING to them without impacting legitmate players and modders.
The Anti-Cheat flagged (iirc, chiv pack) people for buying DLC and using it.
Imagine how fast the refund tickets would fly in if there were consequences for "cheating"

Bo shutters at the thought.

lol- yea.
its just sad they say they cant make anticheat without messing with the modding scene, and then on same note the mdding scene do excactly that. they make anticheat. is that good logic where you live?

but just give us a good working manual block and im a happy camper. Steam-block would be great. gamehistory and direct acces to the player to take a deeper look, add friend and have a talk about "the mistake" or w/e. etc etc..
marv 9 Thg09, 2016 @ 4:31am 
Direct access to the player's steam account info? No, that couldn't go horribly wrong at all. Unless you're talking about just looking at a player's profile, in which case that's already there.

The biggest problem fighting against any sort of cheating is that this community is paranoid enough to where everyone is a cheater except the accuser. Blocks for hours played, blocks for too low or high a player level, blocks for using specific DLC, and then the same people who want to fight against hacked items are sometimes also the same people who use DLC unlockers because "TOO MUCH CONTENT11". And then - let's not forget all the people that still think certain skills like inspire itself are somehow signs of cheating.

There will never be any universally praised or "good" anti-cheat system because the community would both never think the wall is high enough nor not abuse the hell out of it like they already do with kicking.
Prodigy 9 Thg09, 2016 @ 4:37am 
Ngbto is fine, since using it i have had 0 cheaters in my games. And by that i mean i see no more bag spawning. 100 sentry guns. People flying in the air. Any more subtle cheat is picked up by the mod or must be so subtle it is not ruining the game.
СефСвіт 9 Thg09, 2016 @ 4:56am 
Nguyên văn bởi drewbstar:
Nguyên văn bởi BubblenationCPH:

It cant get much worse. Theres literally almost as many cheaters as legit players. and thats being generous
So?
Overkill can't do ANYTHING to them without impacting legitmate players and modders.
The Anti-Cheat flagged (iirc, chiv pack) people for buying DLC and using it.
Imagine how fast the refund tickets would fly in if there were consequences for "cheating"

Bo shutters at the thought.
Chivalry, a weapon from the Historical, one of the buckshots (don't remember if it was the community one or the shotgun pack, though) and a mod on the Platypus, and multiple mask packs like the paydaycon and e3 when they changed how those worked (was that around new year's? I remember a few people who got giveaway codes here having the problem when they wore them), and humble bundle mask pack #5 over this summer are the ones I remember. Plus any family sharer who uses the dlc they have legitimate rights to use during a free play period when Steam's f2p license activation overrides their family share info.
That's a lot of false positives. :sfsad:
AdayDr1en 9 Thg09, 2016 @ 5:47am 
Then we don't get to use mods. And the game will be like GTA 5, where people like me get banned for using FOV mods we need 'cause we suffer from motion sickness.
Lần sửa cuối bởi AdayDr1en; 9 Thg09, 2016 @ 5:48am
Bindal 9 Thg09, 2016 @ 5:53am 
Nguyên văn bởi marv:
Direct access to the player's steam account info? No, that couldn't go horribly wrong at all. Unless you're talking about just looking at a player's profile, in which case that's already there.

The biggest problem fighting against any sort of cheating is that this community is paranoid enough to where everyone is a cheater except the accuser. Blocks for hours played, blocks for too low or high a player level, blocks for using specific DLC, and then the same people who want to fight against hacked items are sometimes also the same people who use DLC unlockers because "TOO MUCH CONTENT11". And then - let's not forget all the people that still think certain skills like inspire itself are somehow signs of cheating.

There will never be any universally praised or "good" anti-cheat system because the community would both never think the wall is high enough nor not abuse the hell out of it like they already do with kicking.
Yeah, becausing using an in-game skill as intended is totally the same as giving you every paid item for free, godmode, noclip and having about 500+ skillpoints instead of the intended 120.

Or, you know, you stop saying something that stupid and realize that "anti cheat" means indeed exactly that: something to prevent ACTUAL CHEATING.
Jimmy Hunter 9 Thg09, 2016 @ 5:56am 
Nguyên văn bởi AdayDr1en:
Then we don't get to use mods. And the game will be like GTA 5, where people like me get banned for using FOV mods we need 'cause we suffer from motion sickness.

No-one is saying remove mods. What people are requesting is a better anti-cheater system where the game detect players with cheated achievements, or private profile, or too many skill points for their level.

Nothing extreme or anything, just basic QoL improvements like we saw this last patch with a banlist.
Bindal 9 Thg09, 2016 @ 5:57am 
Nguyên văn bởi Jimmy Hunter:
Nguyên văn bởi AdayDr1en:
Then we don't get to use mods. And the game will be like GTA 5, where people like me get banned for using FOV mods we need 'cause we suffer from motion sickness.

No-one is saying remove mods. What people are requesting is a better anti-cheater system where the game detect players with cheated achievements, or private profile, or too many skill points for their level.

Nothing extreme or anything, just basic QoL improvements like we saw this last patch with a banlist.
A private profile is not a cheat.

But the game detecting if someone used too many skillpoints should have been in the game ages ago. And that is easily compatible with any legitimate mod out there.
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