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Báo cáo lỗi dịch thuật
A working block-funtion(both as host and client) will be enough to to keep me from complaining, but a good automated anti-cheat would be awesome.
The amount of people who recomends this or that mod clearly shows the problem is real and theres solutions around
If the lobby is friends only or private you don't get kicked.
Payday 2's anti-cheat will always be bad. Overkill doesn't really care, or doesn't seem to put forth the effort to appear to do so. Any anti-cheat with consequences wouldn't work, due to the frequent false positives, large modding base, and easy work arounds. It would do more harm than good.
It cant get much worse. Theres literally almost as many cheaters as legit players. and thats being generous
Overkill can't do ANYTHING to them without impacting legitmate players and modders.
The Anti-Cheat flagged (iirc, chiv pack) people for buying DLC and using it.
Imagine how fast the refund tickets would fly in if there were consequences for "cheating"
Bo shutters at the thought.
lol- yea.
its just sad they say they cant make anticheat without messing with the modding scene, and then on same note the mdding scene do excactly that. they make anticheat. is that good logic where you live?
but just give us a good working manual block and im a happy camper. Steam-block would be great. gamehistory and direct acces to the player to take a deeper look, add friend and have a talk about "the mistake" or w/e. etc etc..
The biggest problem fighting against any sort of cheating is that this community is paranoid enough to where everyone is a cheater except the accuser. Blocks for hours played, blocks for too low or high a player level, blocks for using specific DLC, and then the same people who want to fight against hacked items are sometimes also the same people who use DLC unlockers because "TOO MUCH CONTENT11". And then - let's not forget all the people that still think certain skills like inspire itself are somehow signs of cheating.
There will never be any universally praised or "good" anti-cheat system because the community would both never think the wall is high enough nor not abuse the hell out of it like they already do with kicking.
That's a lot of false positives.
Or, you know, you stop saying something that stupid and realize that "anti cheat" means indeed exactly that: something to prevent ACTUAL CHEATING.
No-one is saying remove mods. What people are requesting is a better anti-cheater system where the game detect players with cheated achievements, or private profile, or too many skill points for their level.
Nothing extreme or anything, just basic QoL improvements like we saw this last patch with a banlist.
But the game detecting if someone used too many skillpoints should have been in the game ages ago. And that is easily compatible with any legitimate mod out there.