PAYDAY 2

PAYDAY 2

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NinjaMKDJ Aug 5, 2022 @ 10:09pm
Best skill trees
What are some of the best skill trees? Is playing as a tank or dodger better?
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Showing 1-9 of 9 comments
Akutare Aug 5, 2022 @ 10:13pm 
Do you mean the actual skill trees or perk decks? The answer to both is still going to depend on what you're trying to build for and what you're using for weapons to an extent, but there definitely isn't really a "best" for either of them.
NinjaMKDJ Aug 5, 2022 @ 11:47pm 
Originally posted by Akutare:
Do you mean the actual skill trees or perk decks? The answer to both is still going to depend on what you're trying to build for and what you're using for weapons to an extent, but there definitely isn't really a "best" for either of them.
Whatever makes missions easiest to beat and takes the least skill would be good for me. I just don't know if being a tank or fast dodger would be better for that or what builds I would use for them. I am also using the rifle, Union 5.56
NinjaMKDJ Aug 5, 2022 @ 11:47pm 
Originally posted by NinjaMKDJ:
Originally posted by Akutare:
Do you mean the actual skill trees or perk decks? The answer to both is still going to depend on what you're trying to build for and what you're using for weapons to an extent, but there definitely isn't really a "best" for either of them.
Whatever makes missions easiest to beat and takes the least skill would be good for me. I just don't know if being a tank or fast dodger would be better for that or what builds I would use for them. I am also using the rifle, Union 5.56
(though i could use a better non-dlc weapon if you have any suggestions)
Seven ate you Aug 6, 2022 @ 12:17am 
Middle of the enforcer tree is best for new players.
And also go down a tree for whatever gun you mainly use.

EDIT: to be more precise, go down the right side of technician since you're using an assault rifle.

Get the very top of both the armor skill tree and the assault rifle skill tree and ace them.
The top of the armor skill tree lets you take a lot of hits and the top of the automatic guns skill tree turns your body shots into head shots against most things,
Last edited by Seven ate you; Aug 6, 2022 @ 12:42am
babuk.fracal Aug 6, 2022 @ 4:07am 
You shouldn't think "tank or dodger", but more tank or damage.
Dodge is like 1/10 of the build you can do in this game and isn't a good way to survive.
Most of the skill tree are about :
deployables upgrade
passive upgrade
weapon upgrade

its just that they don't affect the same things for exemple:

mastermind have passive skill around helping teamate getting up and about hostage while enforcer have passive skill about resistance, armor and ammunition.

Mastermind have weapon skill about single fire smg, assault rifle and sniper while enforcer have skill about shotgun and saw.

Mastermind have deployables skill about medic bag and first aid kit while enforcer have skill about ammo bag.

(also i am trying to summarize so there are a few exeption like shock and awe aced has nothing to do with resistance, armor and ammunition)

In your case you should check in technician the oppressor skill tree, it has good skill for full auto smg, assault rifle, light machine gun and other stuff that are pretty good in in general.
People generally seem to prefer being able to eat a ton of damage without issue over having a high dodge chance, but that doesn't necessarily have all that much to do with the Tank skill tree. Say, the abilities of Kingpin and Leech to take lots of damage are both relatively independent of armor, and despite ICTV Stoic's popularity, Stoic can work with probably just about any armor (you'll obviously lose some health, but you'll gain speed and - more importantly - skill points that can be spent elsewhere). All of them would benefit far more from heavy investment in the Controller skill tree than in the Tank tree - but so would Hacker, a dodge perk deck

I don't think any build short of maybe suit Stoic can excuse not putting any points into Tank whatsoever, at least, but many can get away with just basic Die Hard and Bullseye, and many more also benefiting from the aced versions of one or both of them and/or Resilience. The only other skill Tank has that I wouldn't consider situational, however, is Iron Man


Dodge, on the other hand, has the disadvantage of one of its old staple skills, Sneaky Bastard, being tucked away at the very top of a skill tree where most of the skills below it are either cheap or pretty bad, on top of all the other disadvantages conferred by relying on RNG to not get hit



Normally, I don't worry much about skill trees as a whole, instead going for Medic mostly just to ace Inspire (except when I make an ammo bag build), taking whatever accuracy and stability skills I need to approach 100 accuracy and stability on my main weapon if I'm not making a shotgun build (usually resulting in token investment in Oppressor and usually exactly one point of investment in Sharpshooter), always acing Nine Lives, always taking basic Duck and Cover and Parkour (maybe the latter is usually kinda superfluous, though, but it's cheap), additional weapon skills if my weapon has any, either heavy investment in Controller or at least enough investment in Brawler to ace Berserker (when I use Anarchist, I go for both Berserker and Partners in Crime, but not more in Controller than what I need for that), sometimes aced Low Blow and some concealment-boosting skills, then finally a couple of cheap skills to blow leftover points on (typically Scavenger first, Hardware Expert second, Underdog as 3rd priority, occassionally 2 point skills, all basic - but I guess Second Wind would also be useful if you aren't Stoic or Anarchist (the latter can't benefit from it))
P1nkLem0n4d3 Aug 6, 2022 @ 1:20pm 
I think for most new players, they are probably going to be better with having more armor or more health, in comparison to dodge.

In terms of skill trees, Mastermind and Enforcer are probably where most of the skill points are probably going to go, with very little skill points in Technician, a little bit of skill points in Ghost, and some more skill points in Fugitive.

But really all of this is going to depend on your own play style.

In terms of what is actually better, dodge or not dodge, different players have different opinions on that so I think it is kind of subjective and based on preferred play style. Both dodge and not dodge are good.
BlackRibbon Aug 6, 2022 @ 6:05pm 
It all depends on difficulty and play style.
Ark_LGX Aug 6, 2022 @ 8:19pm 
mix and match. go crazy. anything works for overkill and under. pay attention to what actually works mayhem and above.
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Date Posted: Aug 5, 2022 @ 10:09pm
Posts: 9