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Go the mid Enforcer tree so you can grab Bullseye basic for more armor gating, get partner in crime aced so you can have Jokers on top of getting bonus HP converted into armor using Anarchist's deck effect. With a convert, this should make your armor strong enough to tank 2 shots before breaking if it's full, you can also choose Iron Man basic instead if you'd prefer more consistency, but that's your preference.
After that, you can Ace Steady Grip for some stats if you'd like, your choice of either Fully Loaded Aced, Inspire Aced, or even lean heavy into damage by going into crits if you would prefer, but this is where the build starts getting heavily into what you prefer having, but on DS you'd probably be better off getting Inspire.
You could just run Anarchist with the most DPS potential out of any deck, or just have something more passive like Armor, Muscle and so on. Your deck can easily change what you bring.
Anarchist is fine and considered a top tier deck with quite good survivability awhile being cheap, but rewards armor gating by being aggressive by doing any damage.
Bullseye Basic i believe is good for 3 hit cycle, but I can't say for certain since as far as I know there will be something else active over it. Bullseye Aced does help the deck segment recovery though.
Lion's roar stats are really good except for reload speed. Lock n Load Aced being a good option or Bloodthirst Aced to anyone who uses melees. Fully Loaded isn't exactly the best skill when you could have a backup secondary to recover your ammo and investing into 2 deployables at once eats your points alot. Inspire Aced is fine but can sometimes be too expensive on certain builds.
On the other hand if you want a cheaper way to get 2 shot protection you can definitely use the light ballistic vest with die hard ace and iron man. Costs much less points and focusses the enforcer tree alone meaning points can be invested into other things.
Edit: Added a table for comparison.
https://steamcommunity.com/sharedfiles/filedetails/?id=2833682899&fileuploadsuccess=1
Probably something I personally wouldn't mind running and with quite abit of DPS going on though I'm not a full time anarchist player. This kind of build is possible since DPS is Anarchist main focus most of the time.
In generell:
- Take crits, berserker und BE. That works for all AR's.
After these 3 skills every player has another opinion what to take with the leftover points.
An easy build do handle and to get everything done is in my opinion this one:
https://pd2builder.netlify.app/?s=1G0010008110-53U0034dg100h58
edit: Anarchist perk deck with suit. As secondary weapon the 5/7 pistol.
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Even if I'm basically of the opinion that everyone should do what ever they want with the leftover skill points, I would chalk up a "mistake" in this build: When playing with the anarchist perk deck, you should allways take the 'Bullseye basic' skill.
Completely forgoing this skill significantly reduces armor regeneration.
You need crit skill for melting dozers, crit skill is very good synergy with full auto weapons. Use 5/7 ap pistol for shields. You need low blow aced and <25% detection (22% or 23%).
Anar if loving Huge Damage, Stoic for survival and only Crits.
And even then Leech better than both for tanking/gating. (Can only use crits still but eh, sometimes critically ♥♥♥♥♥♥♥♥ all over the cops is good enough)
for holdout, if you like huge damage with stoic, overkill aced + body expertise basic + low blow is better than anarchist's any berserker combination.
my suggestion would be suppresor skills(for 100/100), BEA and zerk
after a down you should be good to one headshot lights
as for secondary 5/7, compact 40, sniper would all be viable options, just get something to deal with shields
altough for this you could also swap Lroar for a uar and i think also ak5 since they get speedpulls