Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That somebody won't be me though. I LOATHE this heist. I only ever beat it because somebody I know was willing to help me through it.
My point is that, what if you killed Garrett and escaped with-in 10 seconds by playing the heist in a way that you aren't supposed to? I know it's pointless and makes the heist more difficult, but I'm just curious if that's possible or not.
Kill-Garrett run, might be fun challenge to do for masochistic people
However there is a chance that escape point disappears when killing Garrett or heist fails even if you escape, if the game really doesn't want you killing Garrett like Yamaha said. As much as I want to confirm/bust this myth, I can't because I'm terrible at stealth.
Which was a ♥♥♥♥♥♥♥ lie, because Garret doesn't even get mentioned ever again in the subsequent heists, and becomes completely irrelevant to the plot thereafter (there's a reason why Murkywater takes over as the main threat from that point onward). That (and making it stealth-mandatory to begin with) was just an excuse to throw the stealth purists a bone and give them another stealth-only heist that they'd been chomping at the bit for for a long time. Don't get me wrong, as clunky as Payday 2's stealth mechanics are, it has its appeal, I just think that Breakin' Feds isn't one of the better stealth heists in the game (Yacht Heist, Election Day, and Shadow Raid are examples of fairly well-made stealth heists); I'd rank it at the third worst stealth heist in the game in fact, above only Framing Frame and Car Shop.
Doesn't help that one of the random escapes you can get alerts everybody anyway, DEFEATING THE ENTIRE PURPOSE OF MAINTAINING STEALTH IN THE FIRST PLACE.