Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
which means less accuracy is better because it makes your spread way larger which equals a really big range
High pickup.
Hit mutliple enemies for full damage.
Insane firerate.
Shotgun and akimbo skills.
Thank me later.
Shotgun in payday 2 does not each pellet damage. instead 1 pellet does all the damage and the rest are ignored. thus you can make head shots much easier since headshots takes higher priority.
and since it has spread, you can deal more damage to others around them. yes even though pellet does not stack into 1 person, the pellets still hits other cops around them.
and also skills can improve the shotguns as well
basically, easy head shot machine that can spam
and also shreds dozers plates
Although huge enemy numbers + firing Brothers Grimm = FPS drops
Instead of aiming and killing single targets in 1-2 shots you unload a wide wall of pellets into enemies which can deal 4-digit damage numbers.
Shotgun Damage 40
Headshot bonus x4
You fire 8 pellets.
7 pellets miss, 1 hits the body = 40 damage
7 pellets miss, 1 hits the head = 160 damage
You shoot into a group of enemys
3 pellets miss, 2 pellets hit Cop A in the body, 2 pellets hit Cop B in body and head each, 1 hits Cop C in the head.
Cop A gets 40 damage, because pellets don't stack
Cop B gets 160 Damage, because headshot overwrites bodyshot
Cop C gets 160 damage
A shotgun with 40 damage just dealt 360 damage in *a single shot*
When your ammobags run out, ammo pickups are your only way to keep fighting.
Pickup is 1 to 2 shells.
You do this kind of damage to more than one target, aka more drops.
Now here is the kick: Akimbo Shotguns don't fire double the pellets, it just fires 2 times, means *those* pellets do stack if they are from both left and right gun.
Now here is the real kick.
Fire Damage deals full damage, but no headshot.
Aka you hit him all over the map, deal 0 damage because shotgun range, but you put him on fire and the fire deals it's full damage + stun