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As for payday 2 here, you have a good mix of heists that can be done loud only, stealth possible, or stealth only.
GTAV is about big open worlds so it involves the standard sandbox downsides of having things spread out thin across a big area full of nothing or fake buildings and those sets have to be used for multiple things and the nature of it also means a lot of busywork driving to and from and setting up things before you get in the action. PD2 cuts out all the crap and has you THERE right as the heist starts. It's assumed all the planning was done and everyone has eaten, got the outfit they wanted to wear, remembered to drive to the scene on time for work and made poo poo and pee pee beforehand so you can get right into the action with no time wasted. This is one of the biggest and best improvements PD:TH and PD2 made over other games that had "heisting elements". PD:TH/PD2 has just the right amount of pre-planning in your own time without actually WASTING your time with filler that other games do (most notoriously the plague of "sandbox games" that sprung up over the years following the same formula).
PD2 has countless builds, skill combinations and options as well as significant RNG and all of this can have a large impact on the game and how you can play and play successfully. The actions is different, the stealth is different, the design of the heists and how the developers think about design feels different, the flow of the game is different, rewards and options for the player are different.
They are so different I'd say you would be quicker looking at what IS similar rather than what is different. They are only the most superficially similar in that both have heists, but other games have heists as a theme too and they aren't really the same as PD2 either.
Compare it to how Overkill has run PD2 and it is night and day difference with Overkill being far more considerate to players/customers and this continues with their most recent updates and additions that add free content to all, even those with the free or one dollar base game and the infamy system that they made sure for the new customers was even easier to access and follow or could be ignored faster if you just want the skill points and don't care about cosmetics. You can buy the base game for one dollar on sale and jump into a hosted game of a friend of the latest DLC heist and be heisting within minutes and see anything you like. You'll get your ass kicked probably but it is a fair reason to lose in the game and you're not artificially locked out or stuck behind artificially high grind just to make you pay up REAL MONEY to get your next skill point or gun or Safehouse upgrade or whatever in PD2.
Not that you can even play with clearly non-cheating mods safely either in the main servers as I've seen disasters happen to people doing that, so if you mod, best just play alternative servers.
EDIT: I think this also makes me think again of how the sandbox nature of GTAV leads to a less detailed world and events that rely on those big open spaces, while PD2 has a more detailed and hand crafted feel to it. Everything in the heist is there for that heist specifically, even if it is just set dressing. GTAV just can't wait to find an excuse to get you OUTSIDE where the game and engine works best. PD2 is fine with you being inside or outside and most of the peak parts of heists (mostly from movies which PD2 is inspired by) are going to involve indoors anyway, for obvious realistic reasons but also because it works well for FPS play, exploration and movements.
PD2 feels more like a heist movie, which it is not shy about showing was its inspiration from the start, and when the game is all going right you really feel like you're in one. GTAV still feels like an arcade console game with its roots in that original GTA game long ago. It wasn't built to be a heisting game and its roots and inspiration were never heisting movies.
Higher difficultes are just tankier enemies who require to be headshotted or else take like 20 bullets from a standard assault rifle, also has meta dlc weapons but most have a freebie variant which is usually just as good
Gta as far as i know has one shot headshots on most enemies and a pretty bad torso/limb damage for weapons,and has also meta weapons locked behind very pricy walls that most likely will have you grind a few hours for
Also difficulty is pretty much just amount of screw ups you can fit in but atleast is a little more realistic rather than payday 2 illogical balancing and weird skill points